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  1. #111
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    Why they can't just make the cells rare or temp items is beyond me.

    The random number generator isn't random, and therefore some people will have a great time with the new system, whereas the experience will be ruined overall for others (like VW).
    (2)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
    If someone is more successful than me, they cheat.

  2. #112
    Player Aramaic's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Aramaic
    World
    Lakshmi
    Main Class
    DRG Lv 99
    Well the biggest problem is contrary to what devs are saying salvage once the chest at start was added became very easy to manage and setup strategies specific to gear type you were after. Cells were never a problem for my group once we had systems in place. The only people i can see complaining about this are groups who had poor cell distribution or peeps that afk'ed screwed them a lot.
    (1)

  3. #113
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Samosa View Post
    Instead of KI's what would be the chance of make them temp items? That way you don't have to worry about filling up your inventory and you can still dole them out to those who need them first.
    Good idea, and you could also only allow one cell of each type. The initial chest could be like the ones in abyssea where you pick temps or KI.

    This would not be possible for normal salvage, because some NMs/strat require trading cells to a ??? but that's definitely marginal.
    (1)

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  4. #114
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by MarkovChain View Post
    All this seems WAY too complicated (especially with the initial chest). Just stick to putting the "rare" flags on cells, this way our invo is not crowded. Another system I thought of was letting mobs drop a chest with unlocking KI inside.
    imo checking coffer for ki is worst than loting/passing

    Quote Originally Posted by Samosa View Post
    Instead of KI's what would be the chance of make them temp items? That way you don't have to worry about filling up your inventory and you can still dole them out to those who need them first.
    because they can't put temps in treasure pool
    (1)

  5. #115
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by hiko View Post
    because they can't put temps in treasure pool
    I guess you've never had someone open a chest or kill a mob and have you acquire a temp item from it then huh?
    (1)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
    If someone is more successful than me, they cheat.

  6. #116
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Reiterpallasch View Post
    I guess you've never had someone open a chest or kill a mob and have you acquire a temp item from it then huh?
    I never had someone open chest/kill mob and have me acquire the temp item i need when other guy in pt got the another item he need and 3rd people got the 3rd item (without everybody checking the coffer that is imo worst than lot/passing)
    (0)

  7. #117
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    842
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    I would like to also point out that IF this change occurs that control over how is unlocked is TOTALLY placed on luck.

    Here is my reasoning:
    At the moment cells drop from mobs, with Treasure Hunter we at least can influence the drop rate of cells, granted yes we can't control which cells drop at time at least was can affect it. Also with the way current salvage is we can decide how to best use of the cells. In both cases the choice is up to the player, who cells go to and if to include TH to help improve chances of cell drop.

    If it's changed to randomly unlock a person in party depending on what mob is killed. SE is taking all control over this issue, there is currently NO way to affect a luck based decision decided from SE, UNLESS some type of Proc !! process is being added, which many of the playerbase has spoken against adding to salvage.

    I see way less skill in turning unlocks based on luck. SE are you trying to make the game really dumbed down? For me salvage was the best balance of luck and skill(MINUS stingy ramparts, where it's luck to see the NM then even with TH luck to get the drop, Luck upon Luck is the worst) If it's going to be luck based, the drops better have a high drop rate that would be the balance point if we have to rely on luck to unlock gear.

    All that is needed for salvage to be popular again is increase alex drops, new gear, and ways to upgrade existing salvage gear to the point that it's worth it again. You don't need to totally revamp the system SE. The current system works and is fair in terms of skill/luck. The new system would shift the balance to mostly luck, which I'm pretty sure most of the playerbase would agree we do not want.

    I end with: SKILL > LUCK!.
    (7)

  8. #118
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Skill > Luck but SE doesn't do that with events anymore, you should have learned that from the last few. Its all about luck now, sadly they have done it again, by ripping out an old strategic part of an event and replacing it with luck mechs like we always wanted...
    (0)

  9. #119
    Player cadant's Avatar
    Join Date
    Feb 2012
    Posts
    2
    Character
    Cadant
    World
    Lakshmi
    Main Class
    BST Lv 99
    As long as the luck factor is not as hardcore as neo-nyzul and requires the use of some kind of cheating, I don't mind. Then again maybe that's what they want so they can finally start banning people since they obviously don't care about all the people doing it in nyzul.

    Assuming it's possible to finish a run with a skilled group nearly every time barring extreme bad luck, like old salvage back at 75 cap, I can deal with everything else. I never minded the crappy drop rates because at least we were able to kill the mobs
    (0)

  10. #120
    Player Aramaic's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Aramaic
    World
    Lakshmi
    Main Class
    DRG Lv 99
    The only runs I ever hated that were considered luck based was Bhaflau. Was terrible to do every floor and get no NM on any rampart. That aside salvage worked well, strategies were formed for how each run could be accomplished and the system as a whole is understood. To change that now to all luck based and non-severe bad luck is laughing in the face of the community at this point.
    (1)

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