Solution = People doing content on higher levels get higher drop rates, not unique stats or gear.
Which should be enough, if you fight Kaggen, you have 1% chance at a Mekira, you fight Kaggen Hard mode(no atma), you get a 5% chance, you fight Kaggen Very Hard mode(no atma or temps), you get 20% chance, or you fight Kaggen Insanity mode(no atma, temps, or 2-hour abilities) you get a 50% chance. Raising the chances of the rewards as you go up.
The other idea is special glows and such, which seems the more likely. SE would probably go the same route as RME, just make normal ones for everyone which alot of people will get, and then make glowing ones, which almost no one will get. The difference is that if you get a glow by this kind of content, you may not be laughed at like if you were to get an Afterglow.
I have been with an Alliance who went to kill AV, JoL was a simple zerg down with no special prep at all really, I mean a few people died but thats about all. AV was about the same as a standard run on Prov Watcher except we needed 1 SMN a party for PD, then cycled a BRD, COR, and had SCH for Embrava, after that the DDs just zerged AV down, not so hard.
What I just described btw is the VW mentality, get buffs, get invincible buff, zerg thing till it dies or you die 1st.


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