It's not random and it's not irrelevant. It is a lowball estimate as to how many people would be excluded from the drops your requesting. In reality, something harder than what is currently available (because nothing seems rewarding right now apparently) would probably be out of the question for more players than that. Think really hard. How are they goiing to design something that's hard enough to make you feel accomplished, but easy enough that even 1/4 of the rest of the players can finish it too? They can't. The number is just to illustrate the size of the problem. It's not meant to be an exact count of the number of people who can't do imaginary things. I think it's obvious to everyone that I wasn't claiming to have measured the skill level of every player in the game. Your just splitting hairs here.
I look around PJ and I don't even see 1/4 of people wearing all of the best drops from current events, and you want something that even less people can get.
It's not wrong. This thread is about getting gear that lesser skilled players cannot get. It's not about getting it faster than lesser skilled players. If you don't want lesser skilled players (and by skilled, I mean people who don't have an shell full of relic wielders at their disposal) from getting the gear, then you are debating the wrong person.
I'm not even sure what your arguing for anymore...? It sounds like you like the content already in the game and you don't want gear that normal players can't get. Which is the opposite of what the op is asking for. If all you want is less RNG based crap, just say it, because that is not what the OP wants. He is trying to play innocent, but his motivation is to draw a firm line between who he sees as entitled and the unworthy.
I'm fine with there being more skill involved, but the rewards should be attainable by everyone if they are going to affect performance. You keep repeating that AF+2 is great, but I'm sure that you realize that with every new event they come out with, it gets less and less great in comparison right? How many iterations of new gear before AF3+2 is irrelevant? Bear in mind, that the gear doesn't just have to be "Good enough" to get by, it has to be impressive enough to get an ally to accept you.
Currently, I get crap on every VW run I do because my LOL SAM has a TP Bonus +100 GK and not a masa. I parse everything. Even when I die a lot, I'm never anywhere near the bottom of the parse. A lot of the time I'm at the top. That is the mentality that I want to get away from. The mentality that someone is gimp because "look at their gear, it's gimpy". Gear is not a good way to measure skill, and I don't want it to be used as such. No matter how well they design an event, there will always be a loophole that allows gimps to get the gear. Why not look for a less disruptive reward then?


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