I get tired of reading all the retarded begging for instant gratification and easybutton content. I don't want FFXI to be like a F***book game. I think a basic but workable idea to fix the problem this creates, for those of us who want a more challenging FFXI experience, is a difficutly setting with scaled rewards.
Perhaps lock 2 hours and non job buffs (atma/atmacite/temp items) to set the highest level removing the PD/Zerg which has become the only real end game strategy. This would perhaps bring back tanking, an aspect of the game that has become holding adds while others zerged.
Reduce buffing options such as cruor buffs/atma/temps, abyssite/weakness items/temps, and 2 hours. Lowers the highest level rewards but still allows for participation/completion of content.
Free for all easybuttonmode (FFXI today) further reduces max rewards but allows perle/aurore/teal/AF3+1 players to participate/complete content.
I mean it just makes sense that the reward should be reflective of the investment. This way those who require instant gratification and easy buttons should be happy with the current easy mode version of FFXI. Elitests would have engaging long term LOLhardcore content with rewarding gear for their efforts. Those who fall in between would be able to choose event by event which difficulty they wanted to participate in.
Abyssea happened we can't really fix the diseases it spread but we can fix other and future content. I know some mobs currently require PD/zerg because of gimmik type abilities/AoE damage/time restrictions but these could be reworked to make this possible. THIS WOULD GIVE NEARLY EVERYONE THE CHANCE TO PLAY AT THEIR OWN LEVEL WHICH SHOULD MAKE MOST (REASONABLE) PEOPLE HAPPY.
The rewards would not have to be drastically different. For example if HQ was 15 str/dex 15 acc/att, the lower tier could be 13 str/dex 13 acc/att, lowest teir 11 str/dex 11 str/dex and most players would be happy. This allows devs to begin by creating non gimmicky/challenging content that not everyone can beat on the highest setting but also degrade the difficulty/rewards so others can also participate vs throwing out content only challenging to the least skilled players or content with gimmicks to create artifical challenge with only one viable strategy PD/Embrava zerg.
This is in no way meant to insult casuals either it's simply trying to fix FFXI so that all can enjoy it at their own level.