
Originally Posted by
Zhronne
I mean, let's look at it from an even more general point of view that can be shared through different MMOs as well.
When a developer makes something "too powerful" or unfair, or too easy or something like that, it creates a big source of unbalancement within the game.
Eventually, according to the importance of the feature, that might bring ruin and make all the game crumble and make players, ultimately, very disappointed and leave the game.
When this happens it's a mistake on their side, and they have to fix it when they're still in time.
To do so, they have to make very unwelcome choices that will piss the players and will send them on an outrage but, in the end, it will be for the good of all players in the long run, included those who will (rightfully) go mad about it.
We players are not very good in being objective. When our class receives a buff we're always happy, even when it's unneded or exagerated (and makes players of other classes unhappy).
When we receive a nerf, it's of course always a big drama because we never like it, even if it was "necessary".
Sometimes we want too many things too soon, without realizing that if they did that, we would enjoy the game for a couple of days and... then get bored and leave the game.
It's hard to find the right balance between these aspects, but I'm sure we're all aware that we're not the most reliable source in that.
Like I said in another thread, Developers should listen to us, check our feedback and take it into serious consideration, but it should be THEM who drive the bus and decide which direction it's going, ultimately, basing their choices ALSO on our feedback, but not just on that.
Sometimes they just have to make very tough choices that cannot be avoided, nobody of us will like them but, in the end, it will be for the good of all of us.
This is generally speaking of course, not talking in particular about Empy weapons, altough this might apply to them as well.
What I can honestly say I can still blame SE for is to have acted so LATE.
A good example? Ukko's Fury and Victory Smite nerf. This is a not particularly important example (it wasn't such a huge nerf in the end), but it represents very well what I want to say.
Ukko's and Vsmite, especially the first, were clearly broken and we've all been knowing that even if we seldom admitted it.
SE should have fixed that YEARS AGO, max a few months after the release of those WS. Fixing it more than an year after their release is plain retarded, they could have gone another way.
Yet they have this tendency to react too late and too slowly to very important issues in the game, and when they do that it's pretty clear that the reactions from the player base will only be worse, even if the choices they are making are rightful and necessary.