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  1. #61
    Player Mirage's Avatar
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    Mar 2011
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    Please give us an airship ride to Audolin, SE. Please.

    Make it go from Tavnazia or something.

    It can't be too hard to do. You'd just have to add a huge ocean under the airship as it crossed, after all. No mountains or plains or anything.
    (1)

  2. #62
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    What's exciting about a boat or airship ride? I honestly have no idea. Beam us up for all I care. Really don't need any more time wasters.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  3. #63
    Player Teraniku's Avatar
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    Mar 2011
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    Windurst
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    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Mirage View Post
    Please give us an airship ride to Audolin, SE. Please.

    Make it go from Tavnazia or something.

    It can't be too hard to do. You'd just have to add a huge ocean under the airship as it crossed, after all. No mountains or plains or anything.
    I'd just be happy with a CS of you getting on the airship, Screen transition and you're in adoulin.
    (2)

  4. #64
    Player Sarick's Avatar
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    Apr 2011
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    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Forget that! I want to take a submarine ride from Jeuno. This hasn't been done in game yet I don't think. Maybe the reason why they'd need to travel underwater is to avoid sky dragons or severe storms that until recently prevented travel of both airship and farry. A nice underwater fishing deck would be awesome too.
    (9)
    Last edited by Sarick; 07-30-2012 at 06:23 AM.
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  5. #65
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Edit: This is in response to someome a page back i think.

    Or they could be saying the types are "Relic, Empyrean, and Artifact", and the names they can't decide upon are what they're going to call the sets.

    I.E Raiders, Rogues, Assassins.

    It could go either way i think. I'd just find it odd these two new jobs would get completely separate sets of newly created Relic/Empyrean/Artifact armor named something other than Relic/Emp/Art just for the sake of two new jobs.

    But I've been surprised before lol
    (0)

  6. #66
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Right, I would think they would say they are still choosing the names, not the type though, either way its kinda vague imo so we will just have to wait on more info or wait for them to come out.
    (0)

  7. #67
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Karbuncle View Post
    Edit: This is in response to someome a page back i think.

    Or they could be saying the types are "Relic, Empyrean, and Artifact", and the names they can't decide upon are what they're going to call the sets.

    I.E Raiders, Rogues, Assassins.

    It could go either way i think. I'd just find it odd these two new jobs would get completely separate sets of newly created Relic/Empyrean/Artifact armor named something other than Relic/Emp/Art just for the sake of two new jobs.

    But I've been surprised before lol
    I doubt it's going to matter much what SE calls it. The playerbase is going to group them in artifact(50+), relic (70+) and empyrean (90+) regardless.

    And naming the sets shouldn't be a problem, they seem to be able to pull the weirdest stuff out of mythology.
    It could be something like Geomancer > Geoshaper > Elementalist for the progessive armor sets. (Or something entirely different.)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #68
    Player
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    Mar 2011
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    Quote Originally Posted by Kristal View Post
    I doubt it's going to matter much what SE calls it. The playerbase is going to group them in artifact(50+), relic (70+) and empyrean (90+) regardless.
    While your correct that players will do that, its different on obtainment. I'm sure if Artifact/Relic/Emp gear are not called that, instead they are something totally different that they will also be obtained different. Thats what makes me curious. Like I said before, currently all seals drop from 3 different NMs, all NMs that drop seals drop 4 different kinds. For them to add new seals would break this system in some way.

    If SE doesn't want to alter that system though they would have to add a new set, with a new title and a different method of obtainment, even if it is essentially the exact same thing. Relic could be the same way, they don't want to mess with Dyna again, been there, done that, now they want to do something else so they make something in the new expansion that you get the equivalent of Relic gear from.

    Something I have to wonder however. Limbus... The way to +1 your Artifact gear, will it be updated with a way to +1 the new jobs AF gear? How about Relic? If Relic is in fact different than it is on all other jobs, then will it have +1/2? If so, will it use the same system, along with forgottens and TotM or will it be unique? Honestly just by that single line by Camate I have so much I wonder about these sets of gear for the jobs, and how different they will be or if they will be at all.

    I know I'm putting to much thought into this but I am truly curious, which doesn't happen often with me anymore when it comes to this game.
    (0)

  9. #69
    Player Alkar's Avatar
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    Mar 2011
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    32
    Character
    Alkar
    World
    Asura
    Main Class
    SMN Lv 90
    They said the same thing when BLU,COR,PUP were added and in the end all Relic gear was released in Dynamis. They're not gonna create new events and release equivalents of Relic/Empyrean there otherwise only RNF and GEO players will go there. Add them to Dynamis/Abyssea and be done with it.
    They can even add seals/cards/stones etc in the first 3 abyssea areas considering barely anything of that drops there.
    (2)

  10. #70
    Player Kojo's Avatar
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    Jul 2011
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    Here
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    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    To answer the question about "why can't these new jobs also use relics?"

    The main reason why rune fencers and geomancers will be unable to equip Relic and Empyrean weapons is because those weapons were created and balanced around the jobs that existed at the time. This is also the reason that blue mage, corsair, puppetmaster, dancer and scholar were never given access to relic weapons.

    However, as Mythic weapons are job-specific, it won't be a problem to design a weapon that is best suited specifically for rune fencers or geomancers.

    As an additional note, when we release content for these new jobs in Seekers of Adoulin, they will be able to earn the equivalent of Relic equipment, Empyrean equipment, and Mythic weapons. We simply used these terms to make it clearer and we haven't officially decided on what names these types of equipment will take.
    Giving any of those jobs Relic (and espescially Emp) access wouldn't be imbalanced. No one really gets lv 99 Emps due to the horrible drop rate of Plates, which leaves us caring about Relics. Relics seem to have become just another weapon, they just have high dmg and a chance to do double or triple damage, y'know, like....magnus weapons. I didn't have my heart set on RNF getting Ragnarok or GEO getting Mjollnir, but I had assumed they's get Emps. Regardless, I'd probably want an OAT Greatsword, but one person's wants shouldn't cause the rest of the FF community to lose out on their Caladbolg, as I HAVE seen a few lv 99's. Mythics... Untill Salvage and all the events surrounding the Mythic weapons are nerfed like Dynamis, Mythics are hardly an option, not impossible, but takes enough time to be damn near deemed pointless. I also feel that adding a new wave of "epic" weapons is a horrible idea, Emps were done badly and it created an entire wave of stupidity and arrogance. Trust me, I've seen a few people point out that they "have 2 Emp weapons" and that that makes them better than you", which is pathetic in a funny sort of way.

    Lastly, stop using the word 'balance'. Please. Giving DNC a Mandau....gives DNC a Mandau. Nothing else, life goes on, FFXI is no more imbalanced than it is now. Same with the other jobs and other relics. If giving the newer jobs relics is considered an issue of balance, you're basically telling up that these jobs simply can't have a high damage weapon.

    Please, Camate, forward some of these posts to the dev team. Not just mine, but the others that make sense, too.
    (2)
    Last edited by Kojo; 08-01-2012 at 11:32 PM. Reason: Balance
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

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