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  1. #1
    Player Rosina's Avatar
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    Jul 2011
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    Um...... I was actually in agreement with the topic >.>;; I never said I GS was cheating. And i don't Brag. All I asked is to not be insulted for how I play. Also, if no oned cares.. then inuslting me was pointless. As for the MUD comment, MUD are text based mmo. And heavily make use of macro scipts. Like making an attack macro, then making a chain macro of said macro. What you guys are asking for is a streamlined comand that can't work as the sever will not be able to read and excute it. aka /equip hand "item" ONLY works as a singular line.
    Thats why suggested my suggestion. Having a equipment book would fix the issue. All you would need to do is set up the gear you need, then use the command in the macro. that is a full set of gear under a single command. And here is the thing, FFXIV is getting something similar as my suggestion. So technically SE alread has basic code work for it, just need to tweek it for ffxi and has a text comand for it.
    (1)

  2. #2
    Player Doombringer's Avatar
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    Mar 2011
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    Quote Originally Posted by Rosina View Post
    Um...... I was actually in agreement with the topic.
    fair enough, i shall amend my statement.

    though in my defense you seem to have been fighting pretty hard for your right to not swap gear. which seems like a very anti-macro position to be in.
    (2)

  3. #3
    Player Dragoy's Avatar
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    Jul 2011
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    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    cowsay '><)))°€'

    Quote Originally Posted by Rosina View Post
    As for the MUD comment, MUD are text based mmo. And heavily make use of macro scipts. Like making an attack macro, then making a chain macro of said macro. What you guys are asking for is a streamlined comand that can't work as the sever will not be able to read and excute it. aka /equip hand "item" ONLY works as a singular line.
    I can't really tell how well comparing a MUD to something like FFXI works, even though one could say it started around the era of the GMuds.

    The macro syntax does resemble the MACRO-10 language that dates way back, and which was used for many a MUD, but in any case, when it comes to programming, there really are no limits except for your imagination, and your want for it. There are the do, until, else, if, and so on, to execute commands one after another.

    A simple line for bash could look like something like this:

    date | cowsay && uname -a && eix mud

    Which would in my system 'pipe' (could think of it as a relay, passing a command to another) the command 'date' to 'cowsay', display a nice ASCII cow stating the time and date, and then comes the &&, meaning it will execute the next command when, and if, the first one completes without any errors. Then comes 'uname -a' providing system information, and 'eix mud' after that searching the Portage Tree for ebuilds with the pattern 'mud' in their name and displaying the results.

    Point being: impossible is nothing!

    In the case of FFXI, it would likely be most easy to simply increase the amount of lines we have. It's actually along the lines of what you mentioned: “they already have something for XIV”, but it's a whole different beast, being a 'bit' more modern. In FFXI, they probably try not to mess with the code much as it is, and it would quite definitely have to be something written specifically for FFXI. That is to say, having something for XIV doesn't automagically make it easy to deploy over here, at the FFXI-camp.


    What was I talking about again?
    Nothing ! !! !

    I think it seems more or less like we are saying no, while the developers are not listening, or in other words, not in the possession of the want for it, which I will not understand, ever. Improving the macro, would improve the gaming experience. There's no other conclusion at all, I am sure!

    I refuse to believe that they are oblivious about how much this feature is disliked, even if it's not complained about that much (due to users taking roundabouts past the issue, no doubt).


    /etc/init.d/sleepymutterings stop && /etc/init.d/sleep start && poweroff
    (5)
    ...or so the legend says.