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  1. #261
    Player Iakothm's Avatar
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    May 2012
    Posts
    95
    Character
    Iakothm
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Trumpy View Post
    yea SE responce didnt seem to concern any of the discussion we were having. maybe a couple posts mentioned linkin macros to summon other macros somehow, so that was the responce we got, nevermind the 100 posts about simply swaping more gears with one macro than we can currently
    uhh what are you talking about?


    Quote Originally Posted by Okipuit View Post
    Hey guys,

    I just wanted to let you know that we understand everyone's viewpoints as to why swapping additional gear via macros would be favorable, and to some, it may not.

    The following policies were established from the beginning after thoroughly exploring the macro feature:

    1. The fundamental rule is that macros execute one action per line. (Excluding “/wait”)
    2. It is not possible to automate things nor call other macros within a macro.

    Due to the aforementioned reasons, we do not plan to expand macros and we appreciate your understanding.

    This clearly states its not gonna happen both of them.
    (0)

  2. #262
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Iakothm View Post
    uhh what are you talking about?





    This clearly states its not gonna happen both of them.
    1 action = swap into weapon skill gear.
    (10)

  3. #263
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by FrankReynolds View Post
    1 action = swap into weapon skill gear.
    That's how it should be.
    (6)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #264
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    Um...... I was actually in agreement with the topic >.>;; I never said I GS was cheating. And i don't Brag. All I asked is to not be insulted for how I play. Also, if no oned cares.. then inuslting me was pointless. As for the MUD comment, MUD are text based mmo. And heavily make use of macro scipts. Like making an attack macro, then making a chain macro of said macro. What you guys are asking for is a streamlined comand that can't work as the sever will not be able to read and excute it. aka /equip hand "item" ONLY works as a singular line.
    Thats why suggested my suggestion. Having a equipment book would fix the issue. All you would need to do is set up the gear you need, then use the command in the macro. that is a full set of gear under a single command. And here is the thing, FFXIV is getting something similar as my suggestion. So technically SE alread has basic code work for it, just need to tweek it for ffxi and has a text comand for it.
    (1)

  5. #265
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Okipuit View Post
    Hey guys,

    I just wanted to let you know that we understand everyone's viewpoints as to why swapping additional gear via macros would be favorable, and to some, it may not.

    The following policies were established from the beginning after thoroughly exploring the macro feature:

    1. The fundamental rule is that macros execute one action per line. (Excluding “/wait”)
    2. It is not possible to automate things nor call other macros within a macro.

    Due to the aforementioned reasons, we do not plan to expand macros and we appreciate your understanding.
    Quote Originally Posted by Iakothm View Post
    This clearly states its not gonna happen both of them.


    Like I said early, this doesn't state they can't increase the line's in each macro. Which would help the problem tremendously.
    (7)

  6. #266
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Rosina View Post
    Um...... I was actually in agreement with the topic.
    fair enough, i shall amend my statement.

    though in my defense you seem to have been fighting pretty hard for your right to not swap gear. which seems like a very anti-macro position to be in.
    (2)

  7. #267
    Player 0nionKn1ght's Avatar
    Join Date
    Jul 2012
    Location
    Abyssea
    Posts
    133
    Character
    Ashbringer
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Doombringer View Post
    i can't believe that in 27 pages nobody has thought to mention that MMOs are a service. and the customers either:

    A) want an expanded macro system.
    or
    B) are onionknight


    that's really all that matters. every day i care a little less about SEs vision for the game and a little more about MY vision for the game, and in MY vision i don't need to hit 6 buttons to cast a spell.

    you could call this selfish but at the end of the day i'm PAYING for this. don't i have a right to ask for things? better macros are a simple playability upgrade. it's not game breaking in any aspect...
    (0)

  8. #268
    Player Kiriah's Avatar
    Join Date
    Jul 2012
    Posts
    6
    Character
    Kiriah
    World
    Siren
    Main Class
    BST Lv 95
    man id kill for this. the majority of my jobs have to have two macros for one command (ex 2 macros for ws two for back to tp set) and that's not including all the elemental obis, gorgets, sorc rings and the rest. not to mention our pdt mdt sets, its too much! i hate that you have to use a third party for the ability to decent swap outs. As for the mention of XIV, people there do try to change gear for things but its much more clunky. The XI players of XIV constantly whine about this loss of gear swapping to be more powerful. As for me, well i welcome the extra inventory in xi, but we could do so much better dmg and have a use for so many more drops if we could swap better.
    (3)
    Last edited by Kiriah; 07-24-2012 at 03:37 AM.

  9. #269
    Player Jackstin's Avatar
    Join Date
    Apr 2011
    Posts
    159
    Well I've changed my stance and think they should allow full gear swaps. Its feasible but inconvenient for people to do full gear swaps on Vanilla (might try it myself), so they should remove the inconvenience, because thats all it is.

    Don't think they sould go full spellcast route. As far as I'm concerned, automated midcast etc is full on cheating.
    (1)

  10. #270
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,054
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    cowsay '><)))°€'

    Quote Originally Posted by Rosina View Post
    As for the MUD comment, MUD are text based mmo. And heavily make use of macro scipts. Like making an attack macro, then making a chain macro of said macro. What you guys are asking for is a streamlined comand that can't work as the sever will not be able to read and excute it. aka /equip hand "item" ONLY works as a singular line.
    I can't really tell how well comparing a MUD to something like FFXI works, even though one could say it started around the era of the GMuds.

    The macro syntax does resemble the MACRO-10 language that dates way back, and which was used for many a MUD, but in any case, when it comes to programming, there really are no limits except for your imagination, and your want for it. There are the do, until, else, if, and so on, to execute commands one after another.

    A simple line for bash could look like something like this:

    date | cowsay && uname -a && eix mud

    Which would in my system 'pipe' (could think of it as a relay, passing a command to another) the command 'date' to 'cowsay', display a nice ASCII cow stating the time and date, and then comes the &&, meaning it will execute the next command when, and if, the first one completes without any errors. Then comes 'uname -a' providing system information, and 'eix mud' after that searching the Portage Tree for ebuilds with the pattern 'mud' in their name and displaying the results.

    Point being: impossible is nothing!

    In the case of FFXI, it would likely be most easy to simply increase the amount of lines we have. It's actually along the lines of what you mentioned: “they already have something for XIV”, but it's a whole different beast, being a 'bit' more modern. In FFXI, they probably try not to mess with the code much as it is, and it would quite definitely have to be something written specifically for FFXI. That is to say, having something for XIV doesn't automagically make it easy to deploy over here, at the FFXI-camp.


    What was I talking about again?
    Nothing ! !! !

    I think it seems more or less like we are saying no, while the developers are not listening, or in other words, not in the possession of the want for it, which I will not understand, ever. Improving the macro, would improve the gaming experience. There's no other conclusion at all, I am sure!

    I refuse to believe that they are oblivious about how much this feature is disliked, even if it's not complained about that much (due to users taking roundabouts past the issue, no doubt).


    /etc/init.d/sleepymutterings stop && /etc/init.d/sleep start && poweroff
    (5)
    ...or so the legend says.


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