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  1. #11
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Hiroshiko View Post
    The Cure V issue still worries me a bit. I don’t totally disagree with you, but I feel that many people have overlooked the implications of handing SCH (and RDM too) Cure V without some way of balancing it. I have both WHM and SCH so that’s my comparison point (I know enough about RDM, but not much from experience). Personally, I always preferred healing on WHM just because it was more natural to me, but that aside, SCH always had a lot of tools to improve their healing abilities and have only gained more over the updates.

    My issue with Cure V is that before Abyssea, there was only one tier separation between WHMs and the other “main healers” (SCH and RDM). Both SCH and RDM had tools that made them more efficient at healing and thus more desirable in most situations. Even with /SCH, WHMs were sometimes second to RDMs when it came to healing because Cure V (and a lot of the other tools WHM had) wasn’t necessary for things such as experience parties or even Nyzul Isle. In those cases though, what held SCH back was the lack of Haste. Fast-forward to “the Age of Abyssea” and the level 90 cap, the lines have blurred and placement has shifted. WHMs are pretty much required and SCHs and RDMs are struggling to keep up with the healing load. DDs have TONs of HP that need to be healed and damage is exceeding Cure IV. This is where I agree with you, SCH and RDM need something to help them keep up, but neither should shadow WHM because those jobs are hybrids and can bring other things to the table in addition to healing. However, handing Cure V to both mages would bring us back to the one tier separation and potentially displace WHM (I wanted to mention what WHM does have, but that’d make this longer).

    Many people like to use the “but WHM has Cure VI argument!;” however, many WHMs (check the forum) agree that Cure VI is not very MP efficient. My Cure V heals about 1000-1100 on average and Cure VI is about 1400-1500, but the MP price is 122 and 205 respectively with Light Arts. In fact, most of the time Cure VI will over cure and waste MP. Couple that the fact that outside of Abyssea, Cure VI isn’t really necessary because most DDs don’t have the HP to warrant its use nor are they taking that amount of damage (similar to Cure V pre-Abyssea). Even with all the Refresh atma that we have available, Cure VI is usually a backup for when Cure V is down and the situation calls for it. Basically, it’s gone from Cure III spam with Cure V as backup to Cure V spam with Cure VI as backup.

    Since this is starting to become a wall of text, I’ll cut it short but I have other talking points. If someone sparks one of my other talking points I’ll post my perspective on it, but I hope this can be a constructive discussion. My other points revolve around SCHs stratagems vs. WHMs JAs, Cure potency, and Divine magic triggers, but that could be lengthy… Overall, I agree something needs to be done, but what exactly still eludes me, so I’d like to see what others think. Also, we can’t ignore the world outside of Abyssea because there is still a chance that SE will create events outside again without atma.

    Summary (TL: DR): SCH and RDM need something to improve their healing capabilities. However, handing Cure V without some check and balances would bring us back to the days where there was only one tier of separation between WHMs and the other mages. Cure VI isn’t as powerful as it appears due to its inefficiency and being unnecessary out of Abyssea.

    P.S. to Miera: Sorry, but I noticed what you said about Healing skill and wanted to correct something. SCH only has a D in healing when Light Arts is not activated, but that skill jumps to a B+ (+15 skill with AF1 legs). Healing magic skill doesn’t have as large of an effect on Cure spells though after a certain point. Cure potency and MND will do a lot more for Cure spells than Healing Magic skill after the cap has been reached.
    I read though your post and i saw RDM > whm in Nyzul Isle. I was so annoyed with RDMs in Nyzul Isle due to lacking HPS I started to refuse to go to it without a WHM. I went to WHM to nyzul isle if i had too and my SCH would never touch the event since it was supar like RDM is for curing and nuking wasn't needed.

    I do agree cure VI needs rebalancing with RDM,PLD, SCH getting cure V. you also have to consider this. Jobs as a curing main should not have the same max cure as /whm or /rdm at 99. YOU HAVE to give them those cures otherwise your suck on 75 mindset. The other Solution is make healing skill mean something to able to pop out 600 ish cure IVs as base with healing skill we have at 90.

    I will agree in getting a form of Elemental celerity. it could be less potent then the BLM's though, plus it would fair better on SCH vs RDM. We are suppose to nuke better then RDM and they get nuke spells that we need Addendum: Black.


    Siiri this is the first time I agree with you on something. yes I agree that MAB to dark arts is a bit much. I am happy with our damage, but like others said in other threads (guess I am loosing track with these threads) we need more uniqueness. fusion spells for level 3 scs and so on would be nice.
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    Last edited by Rambus; 03-19-2011 at 10:35 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.