The more lines you add, the more automated it becomes. And more equip swaps also means more talking to the server. Both are situations that SE wants to avoid.Oki those are understandable reasons for one line per macro and no looping / calling.
Those don't describe the reason for only 6 lines per macro on the PC version. What is limiting SE from adding 18~20 lines for a single macro on a PC client? There is more then sufficient hard disk space and memory space to accommodate this change. PS2 / 360 should also be able to do this as your not on more then macro pallet at a time.
At least, that's how I explain SE's position on this. (Few more lines would still be nice.)
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
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