Game has changed, there is no longer low and mid level challenge unless you want to do bcnm battle or just level synch and do FoV old school party (can also do GoV old school party). There is also moblin maze maker if you want another variety of fun with level synch or assault with a level synch. The bottom line is this, people value their time, they want to get rewarded with something they can use, since low level and mid level barely exits - interests are almost non existent to do those things because the gears are outdated very quickly. Bcnms and Assaults are still valid since they have other drops/incentive that are valid for end game (ninja scroll, assault point for salvage). This upcoming update with the Heroines BCNM should give you some fun to do.
The only challenges I remember from those days were ones imposed on me by really horrible people I was stuck in a party with.
The White Mage who preferred to Silence bats rather than cast spells such as Cure III and Haste and Dia II. Actually, I met two of these within a week. My friend suggested they were each-others' Adventuring Fellows and thus blameless for their bad AI.
Legions of people who were seemingly allergic to all food items. A gazillion dumb hippies who think they have Celiac Disease existed in Vana'diel before the modern world, apparently.
A thousand healers who wandered away from their computers for a thousand years each. This a hyperbole, obviously, but I like that it sounds more like an ancient proverb this way.
The Red Mage who cast En-Aero and engaged a Puk. After an hour, someone else finally noticed this and found it less amusing than myself. Several strangely racist insults later, he began casting the en-spell for the current Vana'diel day instead. For the first time in my life, I read the label on a bottle of cologne to find out if drinking it would blind me.
Unfortunately, it did not. I met the thousand-and-first wandering healer the next day. Damn my eyes.
I'll admit that sometimes the parties with no one like the individuals mentioned above could be fun if somebody I liked to talk to was around, but usually, it just felt efficient because nobody was doing anything stupid. A lot like working on an assembly line in a solid workplace.
There's nothing wrong with liking that kind of thing, but it's not right to equate being present at a keyboard to poke at some buttons now and again with challenge. Not that there are many challenging activities in Final Fantasy XI, but fighting your ten-thousandth bat or crab is really the most mindless thing possible.
Coincidentally, meeting people like that is the main reason I am very happy it is possible to streamline leveling up now.
this game was out b4 wiki... so we old school vets had to learn the hard way. Now a days its pretty much ever question is met with "look up wiki". kinda shitty tbh but o well.
also personal experience in some cases beats reading and mimicing...
much like ppl coulda figured out the /fume trick just by messing around....
now a days ppl just read wiki vs experiment.
you do realise this opinion is contradictory cuz all ppl do is kill (or leech) skeleton for hours on end. then kill crawlers and bees for hours on end, then skill worms/bluffolo/dolls hours on end.
6man you killed worms mandies crabs lizards fish giga crawlers, crawler who spit fire, imps, flies.
you infactr barely fought crabs unless u was ina skill up party...
all ppl do is exp in 2 caves and 1 of 3 aby zones. tbh book burning dull compared to 6 man where every 10 lvls you was somplace different.
Last edited by Rosina; 07-19-2012 at 05:53 PM.
Are you joking? You encountered Dunes Crabs, Qufim Crabs, Kuftal, Boyahda and probably more than that.
I just can't recall them off the top of my head, and since old-school leveling took forever, that was weeks to a month or so for each stage of ten levels in each of those zones. Screw you, it was only crabs, birds and mandies for levels until imps.
How do you make such broad sweeping generalizations with zero support?
Also, how does "testing job abilities/weaponskills out for oneself" not equate to "personal experience"?
I understand how people learned jobs back in the "old school" because I did it to. However the game has changed. Why must someone only learn how to play their job the "old school" way? Why is that better than researching it on their own? looking it up on wiki? asking a friend/mentor via chat? etc. There is now more information available for people to learn how to play a job effectively and this is a good thing rather than an inconvenience.
This thread is effing retarded just like every other thread on the subject. Raising the level cap for Abyssea will do absolutely nothing. People will still find a way to get fast exp with minimal effort (such as book-burning, astral flows, whatever).
To the OP and everyone that agrees with him: Stop force-feeding people the bullsh*t that all players must level in 6-man experience points parties like was done in "old school FFXI" in order to learn how to play their job. It a f*cking absurd argument.
Rosina, you are the poster child of what not to do in this game.
I cannot believe you keep using the "we vets" shit in here. You are the perfect example of someone that has no clue even though they leveled the old way. I would really hate to see the kind of "advice" you give people.
Vivik- Asura
Do you know who you really are? Are you sure it’s really you?
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