Howdy!

I have some follow-up information regarding the enfeebling adjustments.

Immunobreaks will occur on all monsters that have a high amount of resistance. As an objective, this is for monsters where:
  • You can only land spells with Elemental Seal.
  • Monsters who do not have immunity, but spells will not land even when using Elemental Seal.
This has been applied to monsters of all areas on the test server.

※Immunobreaks will not occur on monsters that enfeebling effects can be applied normally. Also, their resist rates will function as they did in the past.

Since this alone cannot address when monsters have complete immunity to spells, we will be working to reduce complete immunity as much as possible, area by area, for each type of contents. Due to the fact that this work will require us to address each NM individually, it is going to take a bit of time to adjust them one by one. Our first task will be implementing this into Legion and Voidwatch.

We believe that with these adjustments the amount of cases where weaknesses cannot be triggered or enfeebling effects cannot be applied due to complete immunity will be significantly reduced.

Also, one of the aims is to make Red Mage’s enfeebling spells much more useful, and as a result of exploring this we decided to make it so that the immunobreak system is only for enfeebling magic skill.