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  1. #1
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    The same reason a DD that really can't tank/mitigate damage that well has Provoke. SE are growing something illegal and smoking it.

    That said, I suppose the arguement is: You're supposed to take hate from the DD/mage with the current hate and move it to a job that should have very little (THF). Not saying it's right, but still.
    (1)
    Last edited by Daniel_Hatcher; 07-04-2012 at 02:38 AM.

  2. #2
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Daniel_Hatcher View Post
    The same reason a DD that really can't tank/mitigate damage that well has Provoke. SE are growing something illegal and smoking it.

    That said, I suppose the arguement is: You're supposed to take hate from the DD/mage with the current hate and move it to a job that should have very little (THF). Not saying it's right, but still.
    A well-geared THF has a lot of hate. PLD is about the only job that I can trick exenterator onto, and then not pull hate immediately when I sneak evisceration (well, in abyssea.). I'd love to be able to tell you how well THF deals damage in Voidwatch... but even since Bully procs, I've never been asked to go THF ><
    (0)

  3. #3
    Player Oakrest's Avatar
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    Mar 2011
    Posts
    152
    There's big problems with enmity right now - not just for pld. And I'm not really talking about thf or pld in general in this thread. I just specifically find it weird that the thief role has the ability to 'steal' enmity as if it were a tangible item (which thieves are generally better at stealing).

    I'm not suggesting here that giving Collab/Accomp to PLD will fix it's enmity situation - it won't. Collab/accomp only really seem effective as a quick Provoke-like function when a DD like a BLM temporarily exceeds the cumulative enmity. PLD needs a more permanent solution. All I'm saying is, it's strange reasoning and lore for thf to have been given these JA, when so many other jobs would make sense to have an enmity steal ability (even if Collab/Accomp aren't the right solutions, SE is putting enmity consideration into the wrong jobs by giving it to THF). THF has treasure hunter, flee, situational DD, and massive evasion - enmity control should not be on its list (granted, Trick Attack makes sense).
    (1)
    Last edited by Oakrest; 07-05-2012 at 12:19 AM.
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.

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