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  1. #1
    Player Malamasala's Avatar
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    Mar 2011
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    1,261

    Bring back personalized augments

    I miss the greatest addition to FFXI since the dawn of time. Personalized augments. The ones you got from buying mini-expansions and winning the final battles.

    Sure they were a bit restrictive. They should really have let you choose ALL bonuses. (But only 3 of them in total). Amount of bonus should depend on level to wear it.

    Like you could make a resting armor:
    +hMP
    +refresh
    +resist sleep

    (yea, it is hard making an awesome resting armor with 3 augments)

    Or you could make a melee WHM piece:
    +club skill
    +DA
    +Cure potency

    The part that made this system superior to all others, was that you could adjust armors to fit you, instead of like with every other armor, adjust to the armor. The benefit of this is that you get to enjoy the job the way you want to, instead of play it the way the guy writing the updates want you to play it.

    It was actually this way I hoped the magian system would have worked when announced, but for some reason SE went backwards on evolution and stopped letting us choose our way of playing.

    Am I alone in this, or are there more who miss the good old pick your augment moments that were so short but probably the best minutes spent in FFXI?
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  2. #2
    Player Alderin's Avatar
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    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    I believe reading somewhere, (I believe in the updates section on these forums) that they are looking to do a similar thing with Synnergy. (Sorry I don't have a link. Had a quick scan and didn't see it).

    Basically you choose the 3x augs, however the # that it is augmented by (for example STR +5 or STR +8) depends on if it is a HQ synth or not. So basically you can choose your own Augments. I also read that these are changeable at a later date if you change your mind - however if you want the nice aug's, you simply have to HQ the synth.

    So your skilling Synnergy then?
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  3. #3
    Player Kirana's Avatar
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    Mar 2011
    Posts
    53
    Character
    Kirana
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by Alderin View Post
    I believe reading somewhere, (I believe in the updates section on these forums) that they are looking to do a similar thing with Synnergy. (Sorry I don't have a link. Had a quick scan and didn't see it).

    Basically you choose the 3x augs, however the # that it is augmented by (for example STR +5 or STR +8) depends on if it is a HQ synth or not. So basically you can choose your own Augments. I also read that these are changeable at a later date if you change your mind - however if you want the nice aug's, you simply have to HQ the synth.

    So your skilling Synnergy then?
    What I recall reading is that you would not be allowed to pick the specific stats to be upgraded. In other words, its going to be like the annoyingly random FoV augments.

    Found it:
    All the stats will be positive and you can overwrite and remove them, but you won’t be able to do this for specific stats only. (3/3)
    (0)
    Last edited by Kirana; 03-19-2011 at 04:01 AM.

  4. #4
    Player Alderin's Avatar
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    Mar 2011
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    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Ah I see, I must have misread it the first time then.

    That totally sucks then. Guess I will throw away my behemoth's knife. Synnergy has still proved useless to me apart from a few pretty MH furniture that I am never going to care about.
    (0)

  5. #5
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Malamasala View Post
    It was actually this way I hoped the magian system would have worked when announced, but for some reason SE went backwards on evolution and stopped letting us choose our way of playing.
    I'm not quite sure how Magian trials are restricting your ways to play, isn't it the opposite? For probably every single stat out there and even combination of useful stats, there's weapons you can go for. Whether you want evasion, PDT, fire elemental damage, wind elemental accuracy, you can pretty much go for every useful augment there is, and get quite a few incredible augments like this, not mediocre ones as was the case with the augmentable bodies. The only difference is that there's no Magian trials for armor pieces (except AF3, obviously). But the old add-ons also featured only one slot each.

    Quote Originally Posted by Malamasala View Post
    Am I alone in this, or are there more who miss the good old pick your augment moments that were so short but probably the best minutes spent in FFXI?
    There are more people who like the augment system than there should be. And I'm not just talking about the new one, I hated the old one even more. It was what made me hate augments in the first place, and it didn't get much better from there. It took everything I hated about the merit system and made it much worse, forced you to specialize in one thing. If you got a good piece for SMN, you missed out on a good piece for WAR, and so on. Now with Magian trials you can at least double your efforts and get more pieces, to suit all your needs.

    While I have no real reason against it, personally I dislike augments and hope they won't go further in that direction.
    (0)

  6. #6
    Player Alderin's Avatar
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    Mar 2011
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    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    I will agree with Arcon in a sense ^

    Magian trials are there for a reason, and the system works really well. Put in the hard yards, do a bunch of grinding, kill lots of birds.. Then you get your badarse +20 Evasion weapon.

    Gear is so circumstantial anyway. If you want to take full advantage of great stats in certain slots for certain JA's etc - that's what macro's are for.

    I do know of a BST that wears full add-on gear with amazing augments that truly does - make him a BEAST! However for most jobs, all gear is circumstantial and there is plenty of gear out there for every situation. It just requires a good macro set - and a lot of inventory space mind you >_>
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  7. #7
    Player Kirana's Avatar
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    Mar 2011
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    53
    Character
    Kirana
    World
    Phoenix
    Main Class
    THF Lv 99
    I assume that it will be possible to get some damn good augments out of this new system. It will just be time consuming, aggravating, and possibly expensive.
    (0)

  8. #8
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    GOD NO! Ebur was garbage, let it die, remove the NMs for it too.
    (0)

  9. #9
    Player Chiibi's Avatar
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    Mar 2011
    Location
    Sandy!!
    Posts
    234
    Quote Originally Posted by Tsukino_Kaji View Post
    GOD NO! Ebur was garbage, let it die, remove the NMs for it too.
    ps2 limitations
    (0)

  10. #10
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Chiibi View Post
    ps2 limitations
    Removing the NMs would free up space. lol
    (0)

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