Your only dislike seemed to have been that it was restricted to one only. Naturally expanding this system would let you make more armors than a single one, and as I see it would be just how you wanted it. But perhaps you had some dislikes you didn't mention?While I have no real reason against it, personally I dislike augments and hope they won't go further in that direction.
Yea, BST armor is roughly what I wanted for my SMN. Except replace the pet stats for BST with pet stats for SMN. But as every year, SE didn't know what armors to make for SMN. That is why I'd like augment choices back. So I can make the armor that SE is unable to make.I do know of a BST that wears full add-on gear with amazing augments that truly does - make him a BEAST!
It is just too restricted on combinations. I can make a -perp on a single avatar, but not for all of them (unless I want 8 staffs, which I don't because I don't want to lose TP on swapping pet). I can make a Myrkr staff, but then I can't have AOT or store TP or haste or something to get that TP faster. I can't have -dmg taken to pet and -perpetuation on the same staff.I'm not quite sure how Magian trials are restricting your ways to play, isn't it the opposite? For probably every single stat out there and even combination of useful stats, there's weapons you can go for.
All good combos are unavailable. I'm sticking with Bahamut Staff for -perpetuation (1 staff is better than 8). I made an OAT staff, for TP building. (Can at least do spirit taker that way with decent DMG). And haven't bothered with any pet augmented staffs since I'll either want my DD good, or remove perpetuation. I of course also have that new soulscourge for BPs also. 3 staffs is enough for me. I don't want 20.
Which also reminds me that all dual wielding jobs get such an unfair advantage in this system. If I could dual wield staffs I'd be happy too.
I said I had no real reason, I just dislike them. The way I want it, is gone from the game. I hate yellow text.
The problem is, the weapons (especially SMN staves) are crazily overpowered as it is. You want more than -6 perpetuation cost and Blood Pact delay -10 on one staff? You want one weapon to be perfect for meleeing, defending, casting, resting, BPing and having avatar out? It's a matter of drawing the line. Dual wielders also don't have it better, even without trial daggers there are too many to choose from, more trial daggers just add more to that. If we take an evasion dagger we miss out on other things, Accuracy for Attack, and so on.
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