Results 1 to 10 of 129

Thread: RIP RDM

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Well Ill reply as if that post were here to show where its right or wrong in my opinion.

    Enfeebling from 2 jobs stacking does not effect the fact that enfeebling in itself is not being fixed for RDM, its being fixed for all jobs, everything will land enfeebling, so RDM will still have little advantage.

    I would love 2 RDM enfeebles to stack, you see, that would make RDM special, because then we could stack 2 enfeebles not 1, but instead there will still only be 1 from RDM, and 1 from GEO, so RDM para will be just slightly better than WHM para and people still wont care.

    Enspells are not godly, they are a unique form of damage, I can hit flans, slimes, TEs in Dyna, and more with both melee & magic attacks, so if the enemy resists my melee, my magic damage picks up the slack a little. They are not good nor great, however they were ours, now they are being given a way to a job more likely to do more damage, this does hurt RDM as it takes away a feature of the job.

    Yes, we do need fixing, no, the other jobs arnt here yet, but they represent something. RDM has been ditched, but we could always look to the future for hope because we had no idea what was on the way. Now we do, 2 new jobs, getting things we have, enfeebling updates that could very well ruin certain spells like the enfeebling resist spells, and help every mage with an enfeebling magic skill land spells all the same, not only us or mainly us. The jobs themselves do not ruin us, and the fact they are not here yet does not effect us, it is what they seem to mean, that SE has chosen to give them things we have asked for, and use the few spots we could still fill.
    (6)

  2. #2
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Llana_Virren View Post
    Sadly it's not really relevant to the concern amongst RDMs (and former-RDMs):

    --The comment was that the sphere/aura enfeebles would take their own "spot" was to answer the question of "what if it's a Paralyze proc and there's a paralyze aura in effect." As of right now, enfeebles are only relevant for procs, and WHM and BLM can both land them for proc, a RDM is not needed. RDM gains nothing from this statement.

    --Slow I and II, Paralyze I and II and so forth do not stalk, so this comment is fluff at best. (As an aside, I frequently asked WARs to tomahawk or DRGs to Angon when I used Dia II/III because they did stack. But that's neither here nor there).
    -if enfeebling monster is useless geo doesn't take anything from RDM (you dont need rdm either geo exist or not)
    -slow I & II doesnt stack with each other but thet stack with elegy, RDM debuff will stack with geo debuff (SE said they don't take same slot)
    -we don't know how many aura a geo can put. RDM can stick all their debuff (minus element overwrite)

    --The issue is that enspells were unique to RDM, not that they were game-breaking. The fact that only RDM had access to them made them a defining trait of RDM. You might want to figure out what "defining" means.
    enspells have never been unique to RDM
    -http://wiki.ffxiclopedia.org/wiki/Rolling_Thunder (not worth using but it exist)
    -sch/rdm can aoe enspells

    --Increasing the level cap took the uniqueness of Refresh and Convert away from RDM. SCH took away the usefulness of RDM capped Enhancing. while also blocking Refresh and Haste from working with Accession. Despite all of these, players continued to hope that with upcoming enhancements to the Merit Categories and spell effects that RDM might get a saving grace. /cut/.

    Good or bad, effective or useless, prior to the level-cap increase, RDM was viable for, amongst other things, Enfeebliing (Dia III, Dispel), Enhancing (Refresh, anyone?) and Endurance (Refresh+Convert). This somewhat gave RDM relevance despite not having the higher tier magic spells of either White or Black schools of Magic.

    --The melee aspect of RDM was already hindered due to the undeserved fear that everyone would become Avesta, and has been untouched since the dawn of time.

    --The level cap, and subsequent enhancements made for WHM and BLM increased the gap between the "pure mages" and hybrid class, and by making Convert and Refresh sub-able reduced RDM to a "I wear it for looks" Chapeau class.
    not related with new jobs being added

    Instead, the recommendations for enhancements to RDM were included in the development of two additional jobs
    your recomandation are so balanced that SE had to create TWO jobs to implement them.

    hybrid can' be strong in every domain, you want them to be strong in every domain, it won't happen deal with it

    When a team of developers think think that creating two new jobs from "scratch" (read as: copy from existing jobs with some tweaks) is more important than fixing an irrelevent job, you will understand the genuine disappointment/sense of betrayal being echoed by the forsaken RDM masses.
    yes because GEO and RUF will be available tomorrow!
    hmm? no! they will be in 6-18 month with several job adjustment coming before
    Quote Originally Posted by Demon6324236 View Post
    Well Ill reply as if that post were here to show where its right or wrong in my opinion.

    Enfeebling from 2 jobs stacking does not effect the fact that enfeebling in itself is not being fixed for RDM, its being fixed for all jobs, everything will land enfeebling, so RDM will still have little advantage.
    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    I have some interesting news from development regarding enfeebling magic and resistance adjustments:
    A new systemfor resistance will be implemented. If we do not adjust this first, even if we were to add new or stronger enfeebling spells, the results would be minimal against enemies with high resistance. By adjusting the current resistance system, existing enfeebling spells will become more efficient. Moving forward, our next set of current and/or new spell plans will be based on the results of the resistance system revamp.
    ITT: a new system of resistance = everybody will land enfeebling @ full potency
    (4)
    Last edited by hiko; 06-26-2012 at 06:24 PM.

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by hiko View Post
    -slow I & II doesnt stack with each other but thet stack with elegy, RDM debuff will stack with geo debuff (SE said they don't take same slot)
    What makes RDM more desired than a SCH/RDM when casting slow? We can both only land 1 spell, RDM might be a little more potent but this makes little difference, chances of sticking are about the same. When presented this choice, it might not seem like a big enough difference to take RDM for the small bit of enfeebling. Now, imagine Slow I & II could stack, this would make RDM worth looking into, a single job stacking these would be amazing, but this isn't what were talking about. SE said, GEO can stack enfeebling, with other enfeebling, this means, RDM, still is just as useful as a SCH/RDM when it comes to slow, or anything like slow that it can duplicate.

    The fact GEO enfeebling can stack with ours is cool and all but what does this mean for RDM? Nothing at all, RDM enfeebles do not stack on 1 another, if you could stack Slow I & II, RDM would be brought to do it, but sadly, this isn't the case I'm afraid.

    ITT: a new system of resistance = everybody will land enfeebling
    Let me explain yet again, I am going by the info, I heard, when I watched the Vanafest stream. They said enfeebling magic was being looked into and they were changing it, it was even being looked into that they would completely remove the ability to resist it, this makes no difference in the end anyways. Again I will say this as well, if enfeebling is easier to stick as one job, chances are, every job with enfeebling skill, will have an easier time. Not helping only RDM with this, but everything that is keeping RDM from actually joining events to cast enfeebling as well.

    To help RDM they would have to make an update that only, or mainly, effects RDM, this is why I have said before they need to do what they did with Healing Magic, and make skill a very large factor in how this works, if enfeebling skill played a large role, then the job with the highest skill in it, would play an equally large role when using it.
    (3)

  4. #4
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by hiko View Post
    enspells have never been unique to RDM
    -sch/rdm can aoe enspells
    to be fair, that pissed us all off THEN to... or me anyway <.<. rolling thunder is terrible enough to stay under the radar.

    Quote Originally Posted by SpankWustler View Post
    I've finally thought of the right disturbing metaphor for this situation!

    Let's say a couple starts with one child. They neither love nor hate this child, they mostly ignore him and leave him to starve in a large cardboard box which slowly fills with his own filth.

    Later, the couple has another child. Just a baby, right now. Another boy. Right now, they're feeding that child and showing it love. They must have loved the first child once.

    Stuff happens and the first child dies of dehydration.

    The second child has nothing to do with the first child's death. The first child's neglect is not a result of the second child's care. However, seeing that tiny thing all wrapped up and happy definitely hurts the first child on an emotional level. As the first child collapses into a cold and watery puddle of his own feces, I wouldn't be surprised if he gurgles, "I hope I get to haunt that little monster."

    On a purely logical level, I think a lot of people know that all three jobs could live happily together like three hermaphroditic polygamists in kinda-gross union if all three jobs end up actually filling needed roles and being fun to play and not sucking horribly and stuff.

    On a more emotional level, that might not matter. Stuff sucks for Red Mage right now and both new jobs seem vaguely similar to Red Mage on paper. That makes the suck, well, feel suckier. Basic suckology!

    well this is practically science, so far be it for me to digress... but as a melee rdm i feel like i was actually allowed to GROW UP in the shitbox, subsisting on buckets of raw fish heads for years. until mommy and daddy finally look upon me, only to kick me in my recently dropped balls >.>



    all that being said, i'm actually curious to play rune fencer... except that it's a tank.
    (3)
    Last edited by Doombringer; 06-26-2012 at 08:59 PM.

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Doombringer View Post
    well this is practically science, so far be it for me to digress... but as a melee rdm i feel like i was actually allowed to GROW UP in the shitbox, subsisting on buckets of raw fish heads for years. until mommy and daddy finally look upon me, only to kick me in my recently dropped balls >.>
    This would explain why Temper was okay enough for what it was meant to do, compared to significantly more horrid stuff like Scarlet Delirium or Run Wild added during the same period.

    Temper was added to give hope to Red Mages who want to hit things with their things. To give them hope because it is impossible to take away something you have never given.

    Or, to keep with the really gross metaphors, it was added because even the Development Bros know nothing hurts more than a critical hit to the protuberance.
    (3)

  6. #6
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by hiko View Post
    -if enfeebling monster is useless geo doesn't take anything from RDM (you dont need rdm either geo exist or not)
    Nor does it help RDM because enfeebles are useless outside of procs at the moment.
    -slow I & II doesnt stack with each other but thet stack with elegy, RDM debuff will stack with geo debuff (SE said they don't take same slot)
    See previous comment.
    -we don't know how many aura a geo can put. RDM can stick all their debuff (minus element overwrite)
    See previous comment.
    enspells have never been unique to RDM
    -http://wiki.ffxiclopedia.org/wiki/Rolling_Thunder (not worth using but it exist)
    Bloodpacts do not an enspell make, the actual spells were RDM only, and definitely more potent than SMN's BP. Saying something is "not worth using" defeats the purpose of trying to show me another job that has the (same usefulness of an) ability.
    -sch/rdm can aoe enspells
    Another point for me, since RDM should have been able to do this long before SCH was even a twinkle in the developers' minds.

    your recomandation are so balanced that SE had to create TWO jobs to implement them.
    hybrid can' be strong in every domain, you want them to be strong in every domain, it won't happen deal with it
    yes because GEO and RUF will be available tomorrow!
    hmm? no! they will be in 6-18 month with several job adjustment coming before
    You think I want RDM to be strong in every domain. Are you even playing FFXI anymore? The days of Avesta are dead! I don't care how well you can solo something on RDM, because right now, soloing is the only way you can play RDM. It has no role and no function in any group setting, and the "several job adjustments" planned have nothing to do with actually making RDM relevant.

    You need to read the content, not just the headlines.

    ITT: a new system of resistance = everybody will land enfeebling @ full potency
    And at the peril of being a broken record: this helps RDM... how?
    (8)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.