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Thread: RIP RDM

  1. #11
    Player
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    Mar 2011
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    Quote Originally Posted by Crimson_Slasher View Post
    But im sure we can assume the magic tank class, and the nuking buffer are out to hurt rdm most, not like there will be competition between GEO/SMN/BRD/COR or Between PLD/RNF right? Look deeper than the surface people.
    PLD vs RNF will never happen, reflect or magic absorption is required to make any job as good of a magic tank as PLD is due to Aegis. GEO is another buffer to the spot is the point, and also enfeebling, hurting RDM's need to even exist as that is actually all people use RDM to do anymore. Will it hurt other jobs? Yes, it will, but it will hurt RDM much worse seeing as while other jobs have been getting updates and events they can use, RDM has been left for dead. Case in point, thread a while back asked about our merits changing because other jobs were, we got told the enfeebling update would help us out. Enfeebling update effects enfeebling jobs, not just RDM, unless skill was made to have a major impact on these spells it will mean nothing, and rather than that being the case they are talking about enfeebling being unable to even be resisted at all? People are talking about RDM being dead for a good reason, this shows more than ever that RDM still has no hope because SE has turned their backs on us.
    (9)

  2. #12
    Player Zerich's Avatar
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    Mar 2011
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    Character
    Taruina
    World
    Siren
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    WHM Lv 99
    Quote Originally Posted by Llana_Virren View Post
    RDM was like a vampire. Sure, it was dead. It was undead. And people were still in fear when they saw one. (Normally, the fear was something like "omg, that guy still thinks RDM is relevant! Run away!"

    This expansion just serves as the proverbial wooden stake.
    Affliatus Solace, Minikin Monstrosity, Convert for everyone, Refresh for everyone, temp items, and the irrelevance of enfeebles weren't final enough?
    (3)

  3. #13
    Player Crimson_Slasher's Avatar
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    Jul 2011
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    San d'Oria
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    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    With the expansion easily 6-7 months away, im not worried period. Never know what will/wont be dont to enfeebles between now and then. My only worry is that their enfeebles lists as "Unresistible" but if you are only taking a rdm for enfeebling, its a lazy rdm. Geo still at best will enfeeble as good as rdm, argueably better, possibly worse. Will heal worse, nuke about as well (I doubt 10 skill will make or break the nuking argument and if it does, their polarity+/rdm+gear+traits better match a rdm's fast cast values to compete...) and they lack the, admittedly neiche but existant melee ability rdm has. Also no telling if their buffs will have special effect types (Nature's Embrace for regen? North Wind for haste?) making them mesh. Lets not forget option of using either as subjob. As for events, Theres plenty jobs that are neglected or at best fringe for events. Not to mention, like i said, these could end up being "Loljobs".

    If rdm is already dead as a doornail, then why fret about a new job to replace it? Especially if replacing the buffer role that many of us didnt want. Nin didnt rep us as enfeeblers, and neither have any of the others, the issue is more enfeebling isnt needed. So as far as im concerned, rdm is in no more danger from GEO than it is from DRG or MNK. And even as an enfeebler it seems like Geo's ability will be of select use as it seems their effects being aura based around either themselves, or a location planted on the field, any mob moving about on a rampage will be randomly enfeebled then freed then enfeebled again where as a rdm may be more suited to enfeebling a target like that (like ones with hate resets, which is like...everything now?) So at best i can see a rdm being a boss debuffer, and geo a fodder hoard debuffer.

    Granted the jobs arent out, and they very will could dismantle whats left of rdm, but with atleast half a year to go, and lots of possible updates along the way, i think its pretty damn early for people to go be so "Doom-And-Gloom" already. Not to mention those fun tags they love to sling saying "Finished product may differ from depiction" or something to that effect.

    Ill say it every time, Im not worried.

    Edit: Besides, i dont know why you are all worried, the world is supposed to end at the end of the year anyway. I guess if people can believe that, i suppose i can see why you're all scared!
    (4)
    Last edited by Crimson_Slasher; 06-25-2012 at 07:47 AM. Reason: Adding humor.

  4. #14
    Player Llana_Virren's Avatar
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    Apr 2012
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    Character
    Llana
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    Lakshmi
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    WHM Lv 99
    Quote Originally Posted by Zerich View Post
    Affliatus Solace, Minikin Monstrosity, Convert for everyone, Refresh for everyone, temp items, and the irrelevance of enfeebles weren't final enough?
    Well, there was always hope. That's what this expansion kills.
    (4)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  5. #15
    Player Jeubond's Avatar
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    May 2011
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    San Doria
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    19
    Character
    Jeubond
    World
    Fenrir
    Main Class
    WAR Lv 99
    I really don't understand all the negativity shown towards Rdm both in & out of Abyssea, I don't care about the new jobs due in 2013, when they arrive & have been tried & tested in battle we'll see exactly what they are made of !
    Until then if I'm running a party wherever it may be you better believe I want a Rdm in my line-up.
    Front-line or back their versatility is so useful I just cannot forsee when they would not be useful, the tide of battle can chop & change as we all know, Blm, Whm, Dd, Tank, Rdm can step in to all of these shoes & ok whilst not 100% up to the specialists they don't half do a very good imitation !
    So . . . don't despair all you Rdm's out there, there's a full-time Bst here who really does appreciate what you can do & who has cause to thank you !
    Up your various pipes !
    Jon
    (4)
    War99/Mnk99/Blu99/Nin99/Pld99/Dnc99/Blm99/Whm99/Bst99/Cor99/Brd60/Sam54/Drk52/Rdm50/Thf49/Sch49/Smn32/Rng30/Pup18

    http://wiki.ffxiclopedia.org/wiki/User:Joncowcare

    http://beastlyexploits.guildwork.com

  6. #16
    Player Crimsonwizard's Avatar
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    Mar 2012
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    10
    Character
    Alegra
    World
    Carbuncle
    Main Class
    RDM Lv 99
    Jeubond wrote:
    So . . . don't despair all you Rdm's out there, there's a full-time Bst here who really does appreciate what you can do & who has cause to thank you !
    After the weekend i've just had, finding no PT on my lower jobs, and no invites on my mains, and how the new jobs seem to be taking everything suggested in these forums in the last two years for RDM but Amnesia spell, but to hear someone actually wanting RDM made my day.

    Thank you very much Jeubond, may Altana bless you with a winning ticket in Goldie Gobbie.
    (8)

  7. #17
    Player hideka's Avatar
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    Mar 2011
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    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by lllen View Post
    RIP Rdm, I spent a lot of hours when I started this game years ago getting my Rdm to be all that it could be, now it hasn't been out of the MH since Abyssea started except to level up to 99. I don't understand why they have done this to us. I wish they would just tell us why. I see new people who have just started the game talking about how much they love Rdm and not realizing that once you get to end game you are not wanted, except when you are with friends, its not fair to them. All that time spend leveling a first job.../cry.
    have you ever played a FF11 where RDM was any thing better than a support job by the time of end game?
    (2)

  8. #18
    Player Llana_Virren's Avatar
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    Apr 2012
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    Character
    Llana
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    Lakshmi
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    WHM Lv 99
    Quote Originally Posted by hideka View Post
    have you ever played a FF11 where RDM was any thing better than a support job by the time of end game?
    I remember a time when drk was only viable as a sj for RDM....
    (6)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  9. #19
    Player Eric's Avatar
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    Mar 2011
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    Bastok
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    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    I don't usually pay too much attention to RDM, but I happened to come across this the other day, and I think it's extremely relevant to the subject at hand.

    Click here for source::
    -Square specifically mentioned that GEO’s enfeebling gyve/fetter/whatever the fuck aura things DO NOT take up the same “slot” as a directly-casted enfeeble, meaning you can essentially have TWO OF THE SAME ENFEEBLES ON THE MOB AT THE SAME TIME.

    If you are a red mage who wouldn’t give their left arm to have slow/para/whatever I and II stack, then I don’t even know where to begin.

    -Unless your name is Rainemard or Kam’lanaut, your en-spells suck dick. If you think they’re a defining trait of red mage gameplay you’re wrong, and if you think they should be, then you need to turn in your RDM badge.

    Yes we need fixing. No, GEO and RFR or RNF or whatever isn’t killing our job. They’re not even out yet. Stop being stupid.
    (6)

  10. #20
    Player Llana_Virren's Avatar
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    Apr 2012
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    Character
    Llana
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    Lakshmi
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    WHM Lv 99
    Quote Originally Posted by Eric View Post
    I don't usually pay too much attention to RDM, but I happened to come across this the other day, and I think it's extremely relevant to the subject at hand.

    Click here for source::
    Sadly it's not really relevant to the concern amongst RDMs (and former-RDMs):

    --The comment was that the sphere/aura enfeebles would take their own "spot" was to answer the question of "what if it's a Paralyze proc and there's a paralyze aura in effect." As of right now, enfeebles are only relevant for procs, and WHM and BLM can both land them for proc, a RDM is not needed. RDM gains nothing from this statement.

    --Slow I and II, Paralyze I and II and so forth do not stalk, so this comment is fluff at best. (As an aside, I frequently asked WARs to tomahawk or DRGs to Angon when I used Dia II/III because they did stack. But that's neither here nor there).

    --The issue is that enspells were unique to RDM, not that they were game-breaking. The fact that only RDM had access to them made them a defining trait of RDM. You might want to figure out what "defining" means.

    --Increasing the level cap took the uniqueness of Refresh and Convert away from RDM. SCH took away the usefulness of RDM capped Enhancing. while also blocking Refresh and Haste from working with Accession. Despite all of these, players continued to hope that with upcoming enhancements to the Merit Categories and spell effects that RDM might get a saving grace. Instead, the recommendations for enhancements to RDM were included in the development of two additional jobs.

    Good or bad, effective or useless, prior to the level-cap increase, RDM was viable for, amongst other things, Enfeebliing (Dia III, Dispel), Enhancing (Refresh, anyone?) and Endurance (Refresh+Convert). This somewhat gave RDM relevance despite not having the higher tier magic spells of either White or Black schools of Magic.

    --The melee aspect of RDM was already hindered due to the undeserved fear that everyone would become Avesta, and has been untouched since the dawn of time.

    --The level cap, and subsequent enhancements made for WHM and BLM increased the gap between the "pure mages" and hybrid class, and by making Convert and Refresh sub-able reduced RDM to a "I wear it for looks" Chapeau class.

    When a team of developers think think that creating two new jobs from "scratch" (read as: copy from existing jobs with some tweaks) is more important than fixing an irrelevent job, you will understand the genuine disappointment/sense of betrayal being echoed by the forsaken RDM masses.
    (8)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

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