They are idiots because they come here explaining us that they got their gear cheatless. At least Gokku admitted otherwise but he still trolled a good 2 pages arguing against anyone pointing out the cheaters. If you cheat I don't care, you cannot remove cheats from the game. In Nyzul it's different than cheating for say, macroing faster, because this time you have no other alternative than doing it. I mean, windower macro are barely a cheat because you can do 2 macro about as efficiently, it's just slightly more annoying, but this time it's hit or miss. It proves that the event is very badly designed.
Last edited by MarkovChain; 06-04-2012 at 02:57 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
again.. the game is not broken just cauz you say it is. Keep lien to your self about the situation I dont really care. It wont change the fact that you cheat to win. No ammount of essays full of excuses you write will change the fact that you cheat at an easy game. You have no real reasons to cheat other then you lack the skill to play the game by the rules. Pushing buttons is hard. Pushing 1 button is easy mode.
I admit the event is badly designed, although I see the original intent. Instead of 1-5% gear drop rates, they designed an event where you only have a 1-5% of actually reaching the end floor, but in which the gear "drops" 100% of the time. Unfortunately, the execution is horrible because there are holdovers from Nyzul 1.0 that are archaically designed, such as lamp floors. Then you have mobs that have Terror/Stun moves with long duration, which are incredibly frustrating in a 30-minute event.
Not to mention lobby time counts against you, while it doesn't in legion.
They designed it approximately when it was out on the test server, but since the test server is useless for testing battle content, noone guessed so. They were aware of it so they released it and waited to see how many people were succesful before an ajustement. Now the last dev post seems to imply that they are satisfied with the amount of people getting gear. I bet they are even considering too many people are getting the gear. That's what I'll reproach them ; not considering an event from the content point of view but the balance point of view . If you only consider the amount of people actually reaching F100, then it means you are satified with it, in other world you are ok with cheating. I don't think you constumer are going to forgive you this one.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
I like your math but it doesnt support the facts, and the facts are NIUR is much more random. On floors were its lamp code, or kill every monster, or its a boss with healing magic restricted, etc, bad luck puts a serious negative impact into the equation. Your math doesnt account for this. The math you describe is that of a vacuum, now I did say not evberyone 15/15 cheated, I just said alot of people 5/5+ cheated. And the truth is in the pudding, I'm sure you've read the ffxi forums and seen many a player that has admitted to having cleared 100 by cheating in some form or another, and these players are top tier players, so you do the math and tell me then what I'm supposed to think. Like I said, and I'm not trying to be persoanal, but alot of people cheated to get their 100 gear, and your math is way off because it only accounts for a perfect environment, and NIUR is anything but.
Originally Posted by Kincard
He's factoring in the TPA / hacks when he says ". If you're not horrible at this game, 16-17 floor average is pretty easy to accomplish". 16 floors is 112 seconds per floor, not accounting for lobby time nor for the floor 100 boss battle. 17 floors is 105 seconds average, 18 floors is 99s. What dramatically cuts down on the floor clear time is knowing the exact order of the lamps, knowing which enemy is the enemy leader or specific enemy, and knowing all this from the floor entry point. Being able to see exactly where that enemy leader / specific enemy is or where the lamps are from the very beginning is what allows you to clear so many floors so fast. It removes the random floor layout and the wasted time spent searching in far away corners. Its exactly how those people got so many Nyzule Isle 100 items. Double embrava, double body boosts and movement *gear* *cough* are all well and good, but none of them provide the advantage that removing the unknown does.The basic thing to know is that if you can clear 16 floors, you will reach floor 100 13% of the time. 17 floors gets you there 30% of the time. If you're not horrible at this game, 16-17 floor average is pretty easy to accomplish, which means you'll be getting at least 1 win a week. How long has nyzul been out now? 4 months? whats that like 17 weeks? Looks to me like if you were using all your tags on nyzul with a competent group you'd already be 15/15.
A group of 6 well geared skilled players, all on XBOX's might make it to 100 occasionally, given their lucky enough with floor jumps to only need to clear 13~14 floors, a little over 2min average per floor, which is entirety possible.
This event was designed for players to farm floor 60 and 80 for gear, and to use floor 100 as the carrot to keep you playing. As someone above mentioned, all SE did was move the RNG from the treasure box so the floor advancement. The overall gear acquisition rate is designed to be the same. Only difference is no amount of text modifications will effect what appears in your treasure coffer.
Last edited by saevel; 06-04-2012 at 08:58 PM.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
The built-in macros are slow to execute and you can't just mash your gear-swaps since you'd cancel one macro half-way through its swaps as you press the next. So I'd argue even windower macros are a level above what you can do in the game in addition to the lack of 6-line limit.
Becomes extremely noticable when I play my SCH since you have 8 JA macros per Arts to worry about, and hitting all the gear-swap macros to accomodate each one pre and mid-cast without cancelling each other out in the process.
Actually that is not true, at least for the xbox, been ages since i played on ps2, you can execute gearswap macros in rapid succession, the only time you have to worry about canceling is if you tie a JA into the gear swap macro if that is what you are referring to then never mind.
In that case yeah windower allows you to quickly change gear and still execute ja's without interruption however for the really complex if then type stuff only spell cast really covers that aspect and is the real advantage windower has over in game macros.
Last edited by Nala; 06-04-2012 at 12:29 PM.
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