Time mage is totally redundant as time magic is already on other jobs. Just giving the job better versions of the ones that already exist doesn't give it a deep enough ability pool. Time magic is too narrow to be its own job in this game especially when several of its abilities would be overpowered in an MMO environment and others don't have any real way of being implemented at all. What would Quicken do in a non-turn based game? Astra? Too powerful for an MMO. Demi? Quarter? Too powerful. Hastega? We already have it.
"Demi" means half. How would half II III and IV work? If it doesn't cut HP by half, then it's not Demi. Stop already exists in the form of terror and it would be overpowered if it lasted any longer than those similar effects already do.your forgetting Demi 1-5 demiga 1-4, stop1-2
We already have enough problems balancing the 20 jobs that exist already. Adding another redundant and pointless job won't help.
Last edited by Alhanelem; 05-14-2012 at 09:07 AM.
Time Mage would become the "new" RDM... and by "new" RDM, I mean you'd have all these awesome spells that monsters wouled be immune to.
Time Mage really doesn't work too well in an MMO, because of how limited it's options would be. (only ability to cure would be regens; no insta-nukes, everything is DoT; Demi of any kind would be nerfed to the point of uselessness; etc)
Fencer would end up being a light WAR with parry up the ass (see: THF with swords).
Necromancer? Really?
Chemist... this we could do. And it'd definately give alchemy something fun to work with....
Engineer? Meh. Mystic/Rune Knight? No way to make it as powerful as it should be without unbalancing the game up the wazoo.
Honestly... with how many people have a Lv.99 job they don't know how to use, I don't think adding -more- jobs to the pool will make the game any more enjoyable than it already is.... but that's just me.
Naturally, if you don't troll, people will call you a troll anyway. Those people are thereby trolling as they bait their targeted victim into posting. I don't make an effort to play the part of a troll seriously because I don't make any effort to be a troll at all. In fact, it's usually me being the one baited into posting, by people like you making aggressive comments towards me.
Yup. The ones I've played either don't have the spell, or the spell does what I described- Cuts an enemy's HP by half of its current value (Demi) or 25% of its current value (Quarter). Either of these things would be too good for an MMO unless every NM was immune to it or its effects were extremely crippled against them (as is Diablos' 2-hour, which has a similar effect). If you're trying to tell me Demi/Quarter aren't time mage, they are. Some games call it Gravity, but that already exists in FFXI with a different effect. In FFT:A2 Gravity was on Arcanist instead of Time Mage.Have you never played a final fnatasy game?
Stop: This spell temporarily prevents an enemy from acting (in every game in which I've seen it)
Stun: "Temporarily prevents an enemy from acting." (taken from FFXI)
Terror (via blue magic or bst ability): "Causes an enemy to become frozen in fear (literally freezes the model's animation- which is what I would see stop doing)
Break: Turns an enemy to stone, preventing it from acting.
ignoring the obvious sleep, that's 4 spells that would all do the same thing.
Extend: SCH basically has this as a job ability
Haste: Multiple jobs already have this. Another tier will happen when hell freezes over
Hastega: Summoner has this. Let's take away more things unique (even though it's not really unique) to summoner!
Slow: RDM already has 2 tiers of this. A third would be silly
Quicken: Effect only makes sense in a turn-based battle system
Undo: Hard to imagine how this would work in a real-time setting. Would be difficult to use in an intense situation if it simply undid the last thing that happened to someone.
Astra: enfeeble immunity- about the only thing worthwhile. Would be okay as long as it didn't guard against dispel.
Time mage is pretty much the most redundant job they could add to the game. What it has that's useful WHM or RDM already offers for the most part, and any time mage would probably be subbing WHM or RDM, making it even more redundant.
Tell me again why we need this job? And where would you see us going "Man, I wish we had a time mage in this party?"
Last edited by Alhanelem; 05-14-2012 at 12:42 PM.
Or it could be an imposible version of Fast Cast. Just as Haste increases attack speed (by reducing delay), Quick could decrease casting time, or decrease recast time, or both.Quicken: Effect only makes sense in a turn-based battle system.
Very few things from previous FFs got ported over to FFXI "intact" and as originally designed.
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