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  1. #1
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    Tsukinokaji
    World
    Siren
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    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    There's no point to adding new jobs anyway. Unless they're more broken than WAR SAM MNK are now, they won't be played or used.
    Time Mage. It's exactly like rdm only it gets slow2 without having to merit it as well as slow3. Also it will get hastega and haste2 whereas rdm will not.
    (0)

  2. #2
    Player hideka's Avatar
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    Mar 2011
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    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Time Mage. It's exactly like rdm only it gets slow2 without having to merit it as well as slow3. Also it will get hastega and haste2 whereas rdm will not.
    your forgetting Demi 1-5 demiga 1-4, stop1-2, stopga1-2, X-zone and about 10 other spells that could be given to this job easily.
    (2)

  3. #3
    Player Alhanelem's Avatar
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    Mar 2011
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Time Mage. It's exactly like rdm only it gets slow2 without having to merit it as well as slow3. Also it will get hastega and haste2 whereas rdm will not.
    Time mage is totally redundant as time magic is already on other jobs. Just giving the job better versions of the ones that already exist doesn't give it a deep enough ability pool. Time magic is too narrow to be its own job in this game especially when several of its abilities would be overpowered in an MMO environment and others don't have any real way of being implemented at all. What would Quicken do in a non-turn based game? Astra? Too powerful for an MMO. Demi? Quarter? Too powerful. Hastega? We already have it.

    your forgetting Demi 1-5 demiga 1-4, stop1-2
    "Demi" means half. How would half II III and IV work? If it doesn't cut HP by half, then it's not Demi. Stop already exists in the form of terror and it would be overpowered if it lasted any longer than those similar effects already do.

    We already have enough problems balancing the 20 jobs that exist already. Adding another redundant and pointless job won't help.
    (4)
    Last edited by Alhanelem; 05-14-2012 at 09:07 AM.

  4. #4
    Player Llana_Virren's Avatar
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    Apr 2012
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    Okinawa, Japan!!
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    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Time Mage would become the "new" RDM... and by "new" RDM, I mean you'd have all these awesome spells that monsters wouled be immune to.

    Time Mage really doesn't work too well in an MMO, because of how limited it's options would be. (only ability to cure would be regens; no insta-nukes, everything is DoT; Demi of any kind would be nerfed to the point of uselessness; etc)

    Fencer would end up being a light WAR with parry up the ass (see: THF with swords).

    Necromancer? Really?

    Chemist... this we could do. And it'd definately give alchemy something fun to work with....

    Engineer? Meh. Mystic/Rune Knight? No way to make it as powerful as it should be without unbalancing the game up the wazoo.

    Honestly... with how many people have a Lv.99 job they don't know how to use, I don't think adding -more- jobs to the pool will make the game any more enjoyable than it already is.... but that's just me.
    (4)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  5. #5
    Player Tsukino_Kaji's Avatar
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    Tsukinokaji
    World
    Siren
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    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    "Demi" means half. How would half II III and IV work? If it doesn't cut HP by half, then it's not Demi. Stop already exists in the form of terror and it would be overpowered if it lasted any longer than those similar effects already do.
    Have you never played a final fnatasy game?
    (5)

  6. #6
    Player Llana_Virren's Avatar
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    Apr 2012
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    Okinawa, Japan!!
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    491
    Character
    Llana
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    Lakshmi
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    WHM Lv 99
    The biggest failure about this troll "Alhanelem", is that he makes no effort to play the part of a troll seriously.

    Naturally, if you ignore him, he disappears.
    (7)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  7. #7
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,314
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Llana_Virren View Post
    The biggest failure about this troll "Alhanelem", is that he makes no effort to play the part of a troll seriously.

    Naturally, if you ignore him, he disappears.
    Naturally, if you don't troll, people will call you a troll anyway. Those people are thereby trolling as they bait their targeted victim into posting. I don't make an effort to play the part of a troll seriously because I don't make any effort to be a troll at all. In fact, it's usually me being the one baited into posting, by people like you making aggressive comments towards me.

    Have you never played a final fnatasy game?
    Yup. The ones I've played either don't have the spell, or the spell does what I described- Cuts an enemy's HP by half of its current value (Demi) or 25% of its current value (Quarter). Either of these things would be too good for an MMO unless every NM was immune to it or its effects were extremely crippled against them (as is Diablos' 2-hour, which has a similar effect). If you're trying to tell me Demi/Quarter aren't time mage, they are. Some games call it Gravity, but that already exists in FFXI with a different effect. In FFT:A2 Gravity was on Arcanist instead of Time Mage.

    Stop: This spell temporarily prevents an enemy from acting (in every game in which I've seen it)
    Stun: "Temporarily prevents an enemy from acting." (taken from FFXI)
    Terror (via blue magic or bst ability): "Causes an enemy to become frozen in fear (literally freezes the model's animation- which is what I would see stop doing)
    Break: Turns an enemy to stone, preventing it from acting.
    ignoring the obvious sleep, that's 4 spells that would all do the same thing.

    Extend: SCH basically has this as a job ability
    Haste: Multiple jobs already have this. Another tier will happen when hell freezes over
    Hastega: Summoner has this. Let's take away more things unique (even though it's not really unique) to summoner!
    Slow: RDM already has 2 tiers of this. A third would be silly
    Quicken: Effect only makes sense in a turn-based battle system
    Undo: Hard to imagine how this would work in a real-time setting. Would be difficult to use in an intense situation if it simply undid the last thing that happened to someone.
    Astra: enfeeble immunity- about the only thing worthwhile. Would be okay as long as it didn't guard against dispel.

    Time mage is pretty much the most redundant job they could add to the game. What it has that's useful WHM or RDM already offers for the most part, and any time mage would probably be subbing WHM or RDM, making it even more redundant.

    Tell me again why we need this job? And where would you see us going "Man, I wish we had a time mage in this party?"
    (4)
    Last edited by Alhanelem; 05-14-2012 at 12:42 PM.

  8. #8
    Player Llana_Virren's Avatar
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    Character
    Llana
    World
    Lakshmi
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    WHM Lv 99
    Quicken: Effect only makes sense in a turn-based battle system.
    Or it could be an imposible version of Fast Cast. Just as Haste increases attack speed (by reducing delay), Quick could decrease casting time, or decrease recast time, or both.

    Very few things from previous FFs got ported over to FFXI "intact" and as originally designed.
    (1)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.