Personally, I actually like this idea. It's not game breaking, and it makes a lot of sense from an elements standpoint (always double weather inside the Avatar fights, after all).
So far the only counter argument I've seen is that it makes things 'easy' or that people won't have to endlessly grind mobs to obtain them. Since when did having to log into the game at specific times to get specific day or weather (weather is especially annoying) equate to an enjoyable experience? This game has enough ways to beat us over the head without having to write our lives around Vana'diels annoying little timetable.
One a day is hardly going to destroy game balance, as there are people who can obtain their geodes in far less time than the 15 days it would take for a basic Empyrean weapon. That's a whole fortnight of casual play to get their gear.
I personally couldn't care less that some people enjoy farming these things solidly for 10 hours straight to get their Empyrean weapons, I couldn't care less about being branded as a 'noob' for being a more casual player who doesn't like to spend hours on farming for a tiny 'chance' of obtaining what I need. I daresay one of the reasons Abyssea is so popular is because people can see a progression towards their item with every fight rather than endless grinding. Clearly I'm not part of a minority who feel this way, just more vocal.
I present an arguement that the majority opposed already have some Empyrean weapons and are simply concerned that it will belittle the endless farming they went through to obtain their geodes for it. Prove me wrong.

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