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  1. #21
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Ancient beastcoins are worthless enough as it is (2~5k each on my server), so if they do make them easier to get then I'd hope that they'll also add some new uses for them.
    (3)

  2. #22
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    I'd like to see +2 added for AF armor armor. Also some way to enhance Nashira / Homam, maybe via +1 / +2 upgrades that bring them to lv 90+.

    Please don't screw limbus up, was an amazing event. Combined "dungeon crawling" with "mega boss fight" where you got loot from the dungeon and from the end boss. I'd like to see additional copies of the zones added so that multiple groups can do a single area. I didn't like "procs" but I absolutely do not want a low man group doing limbus. Limbus zones are locked when you go in, so a three or four man group can hold everyone else up while they slowly farm for an hour or so.
    (1)

  3. #23
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Limbus was pretty much designed for lowmanning. It rewards a group of 18 for having the ability to make 3-4 groups of 4-6 members and farm multiple zones so you can pop the boss every other run instead of once every two weeks of farming. Instead of bitching about smart/good people being smart/good, you should complain about them not making multiple copies of reservable areas. Forcing people to drag along dead weight and thus earn less per head just because you hate low man groups is stupid.

    Don't fuck up new Limbus like new nyzul. Luck has no place in a well designed event, and neither do procs for that matter.
    (0)

  4. #24
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    No more weakness proc systems please for this or any other event going forward. They just ruin events and make for unnecessary time wasted waiting on a weakness trigger.
    (6)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  5. #25
    Player Bleu_Lakshmi's Avatar
    Join Date
    Mar 2011
    Location
    Seattle, WA
    Posts
    11
    Character
    Bleu
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Quote Originally Posted by Unleashhell View Post
    No more weakness proc systems please for this or any other event going forward. They just ruin events and make for unnecessary time wasted waiting on a weakness trigger.
    I think it's fine to have proc systems for some battle types. It adds another element to the game other than ZERG ZERG ZERG KILL KILL KILL.

    It would be great to see proc's which actually required skill, party coordination, but also allowed for greater job flexibility. Examples: getting a level 3 skillchain, landing 2 magic bursts in a row, stunning a specific TP move, multiple players stacking abilities for a combo attack, etc.

    Yeah. I know it'll never happen.
    (3)

  6. #26
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Bleu_Lakshmi View Post
    I think it's fine to have proc systems for some battle types. It adds another element to the game other than ZERG ZERG ZERG KILL KILL KILL.

    It would be great to see proc's which actually required skill, party coordination, but also allowed for greater job flexibility. Examples: getting a level 3 skillchain, landing 2 magic bursts in a row, stunning a specific TP move, multiple players stacking abilities for a combo attack, etc.

    Yeah. I know it'll never happen.
    That would just lock everyone into SAM...
    (3)

  7. #27
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Return1 View Post
    Limbus was pretty much designed for lowmanning. It rewards a group of 18 for having the ability to make 3-4 groups of 4-6 members and farm multiple zones so you can pop the boss every other run instead of once every two weeks of farming. Instead of bitching about smart/good people being smart/good, you should complain about them not making multiple copies of reservable areas. Forcing people to drag along dead weight and thus earn less per head just because you hate low man groups is stupid.

    Don't fuck up new Limbus like new nyzul. Luck has no place in a well designed event, and neither do procs for that matter.
    "Low Man" groups of 3~4 are really just two people dual boxing WHM / BRD / BLM mules. Limbus is a locked zone, the moment you enter you can stay for over an hour while everyone else must wait outside. SE either needs to make multiple instances / zones, or ensure two people farming with their mules, or a soloist MNK with his WHM mule don't lock out the rest of the server's population for hours on end.
    (3)

  8. #28
    Community Rep Rukkirii's Avatar
    Join Date
    Apr 2011
    Posts
    65
    Hey guys! Director Mizuki Ito posted some details about the expansion to Limbus that I wanted to share.


    Quote Originally Posted by Mizuki_Ito View Post
    Limbus Expansion
    Hi, this is Ito, the director.

    You may be wondering why I’m posting such a thing on a Friday, again, but I thought that instead of having the weekend start without saying anything, I wanted to give you guys a heads up on the 2 most important points.
    • Battle Balance
      Up to 18 players can enter at once, but we’re balancing this content so that it can be beaten by 6 players.
       
    • Rewards
      We plan on redoing existing Homam/Nashira gear and preparing new Homam/Nashira gear. However, the graphics will remain the same. Sorry!
    (9)

    Bethany "Rukkirii" Stout - Community Team

  9. #29
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Limbus is basically beatable by 6 people.
    (1)

  10. #30
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Rukkirii View Post
    We plan on redoing existing Homam/Nashira gear and preparing new Homam/Nashira gear. However, the graphics will remain the same. Sorry!
    It might be just me, but people's $12.95 deserve better when it comes to top endgame content. I think everyone will be dissapointed when served yet another recolored area and copypasted armor. If the company can't afford to hire a graphic artist for new content, how about making a contest for new graphics or something like that? It would be more useful than all the screenshot/mooglelaw events bundled together.
    Oh, and make it glow, please.
    (9)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

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