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  1. #11
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Urteil View Post
    However the business of the monster immediately casting a spell or TPing after an attack ruining a proc isn't specific to iron giants, all monsters do this
    To my knowledge not all monsters regular attacks are considered TP moves.

    This sounds like you are just terrible at procing.
    Given my experience with you on Phoenix, you're the last person I want to hear from about being terrible at something. >.>
    (6)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  2. #12
    Quote Originally Posted by Kitkat View Post
    Currently it is hard to truely judge this since people do not participate in the events that required drops/currency is needed from. Einherjar does take time to meet the prescribed amount, but if done properly will take roughly 59 runs to complete and takes less than half a year being that you can do 121 runs within a standard 365 day calendar. The ease of salvage can make farming easier on top of the availability to gain pouches in neo-nyzul. I could see the entire process of a mythic taking upwards of a year start to finish based on the fact you need tags for assaults, which you complete twice for clear+credit, kill all 3 kings, gain 100k Ichor, gain 30k Alex, etc. Saying Einherjar takes a year is inaccurate unless you are spending the ichor on other items.
    You're operating under the assumption that only 1 person is attempting to build that mythic. The opposite is more likely to be the case. Not to mention, with the restrictions that are still in place that prevent soloers and the like from most of the requirements to build a Mythic and the artificial delays in the process as well people simply aren't doing the content, so the option of purchasing alexandrite and ichors would never have the availibility that relic building has with currency. similarily, most of the grind content on Empy weaps-full or ghetto-is reduced because so much of the kill line is force-pop.

    i've never liked the requirement of just camping and staring at a screen. Make me farm a pop item or set, fine. then I can build a group of friends to tackle it when we are all available, for as many pops as we have. There would still be delays in the task, as SE seems to want, but at least we would be doing something, and our progress (or lack of it) would be tied to what it really should be-are you working at it? Sitting around with your thumb up your butt waiting for a ToD repop isn't working, it's just depleting Oxygen while generating Carbon Dioxide. Unless you're suffering from a respiratory condition, I don't know how that qualifies as fun...
    (5)

  3. #13
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by Edyth View Post
    • The time investment ratio between mythic weapons and empyrean/relic weapons is unbalanced. For example, mythics require nearly 1 solid year of Einherjar to acquire, due to time restrictions and stringent reward restrictions.
    • There is stat imbalance between mythic weapons and relic/empyrean weapons. The general concensus is that mythic weapons are "not worth it" compared to their far superior, far easier and faster to obtain relic and empyrean counterparts, with only a few exceptions.
    • The amount of blue magic points available needs to be increased to accomodate for Voidwatch weaknesses. Currentlty, Blue Mages are uniquely disabled in Voidwatch for several minutes due to frequently needing to reset spells.
    • Steal and Despoil's recast is too high, especially considering their accuracy and the necessity of Stealing in THF AF quests and testimony acquisition. The recast should be shortened after an unsuccessful steal. This is unbalanced because in farming other testimonies, you get more than one chance per 5 minutes.
    • Modus Veritas does nothing (rounded to the most accurate generalization). This is unbalanced because there is a merit category available for this ability that does nothing.
    First off with mythics the theory was to have a long involved quest line but ultimately be cheaper to make in the end, however the total required alexandrite was not only over 50% more then any relic but also dropped in lesser quantities. average prices of alex now forces mythic prices to be nearly 2-3x that of a relic now.

    as far as stat imbalance im not too sure where you get that from ryunohige is suposedly one of the better if not best weapons in the game along with mythic gkt being now the best GKT for sam (only due to shoha)

    eh they don't exactly have to re adjust set points if they just plain lower the amount of spells that proc.

    cant agree with ya more on steal/despoil/aurasteal with the added lack of actual things to steal from newer content i'd rather see these abilities gutted for abilities that actually do something anything, more hate steal (non shared timmer) new type of damage or stance anything that ACTUALLY improves thf, not thier twisted idea of balance either.

    Unless your refering to the whole fact that modus can miss then it does have a point.
    (1)

  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Quote Originally Posted by Edyth View Post
    • The time investment ratio between mythic weapons and empyrean/relic weapons is unbalanced. For example, mythics require nearly 1 solid year of Einherjar to acquire, due to time restrictions and stringent reward restrictions.
    • There is stat imbalance between mythic weapons and relic/empyrean weapons. The general concensus is that mythic weapons are "not worth it" compared to their far superior, far easier and faster to obtain relic and empyrean counterparts, with only a few exceptions.
    • Reward to difficulty ratio is unbalanced for the Eco-Warrior quests.
    • The amount of EXP granted by the items Miratete's Memoirs and Dragon Chronicles is no longer relevant in light of Fields/Grounds of Valor updates.
    • Items upgraded through Sagheera require a wait time, while far superior items upgraded by Magian Moogles are available instantly.
    • The amount of blue magic points available needs to be increased to accomodate for Voidwatch weaknesses. Currentlty, Blue Mages are uniquely disabled in Voidwatch for several minutes due to frequently needing to reset spells.
    • Steal and Despoil's recast is too high, especially considering their accuracy and the necessity of Stealing in THF AF quests and testimony acquisition. The recast should be shortened after an unsuccessful steal. This is unbalanced because in farming other testimonies, you get more than one chance per 5 minutes.
    • The difficulty of staggering certain Abyssean NMs (Shinryu, Iron Giants) is unbalanced, especially in light of staggering in Voidwatch. These NMs should at least be vulnerable to staggering during their normal melee attacks.
    • Modus Veritas does nothing (rounded to the most accurate generalization). This is unbalanced because there is a merit category available for this ability that does nothing.
    • Garlaige Citadel's blockage is still in place, but Quicksand Caves now has a key item available to circumvent the doors there. Although Wings of the Goddess can be used to reach the other sides of Banishing Gates, free travel around Garlaige Citadel is still not possible. This is unbalanced because jobs with AF quests in Garlaige Citadel have a unique disadvantage.
    • Rangers and Corsairs are uniquely punished for simply attacking, but there is no enhanced skill up rate for archery and marksmanship. Because players are punished for every bullet/arrow/bolt fired, the skill up rate should be enhanced for archery and marksmanship to maintain balance.
    Holy crap! A list of actual balance issues! Kudos Edyth! Kudos to you my friend! I wholeheartedly agree and then some!
    (5)

  5. #15
    Player
    Join Date
    Jul 2011
    Posts
    597
    I don't get the Garlaige complaint. WOTG route gets you behind third gate, which leads to the area behind the first gate, and the glowing ??? for the mandy quest gets you behind the second gate, essentially allowing full access to the zone solo, given you bothered keep a flower or two in inventory.

    Sagheera wait time is getting reduced to once every JP midnight also, rather than conquest tally also, check the latest dev tracker posts.
    (5)
    Last edited by Kaisha; 04-13-2012 at 10:39 AM.

  6. #16
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kaisha View Post
    I don't get the Garlaige complaint. WOTG route gets you behind third gate, which leads to the area behind the first gate, and the glowing ??? for the mandy quest gets you behind the second gate, essentially allowing full access to the zone solo, given you bothered keep a flower or two in inventory.

    Sagheera wait time is getting reduced to once every JP midnight also, rather than conquest tally also, check the latest dev tracker posts.
    VW also drops you behind the gates.
    (1)

  7. #17
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Elexia View Post
    Lol opinion. Mythic acquisition is unbalanced as hell. Period.
    I was referring to the power of Mythics vs. other weapons - not acquiring them. Reading your post, you seem to think that one of the hardest things (one of the most unbalanced?) is killing the 3 Kings. If you think 'waiting days' for one to pop is troublesome, I have to question whether you played this game pre-abyssea. You should be used to such 'waits'

    Quote Originally Posted by Elexia View Post
    She has a lot of facts, not opinion, but based on some of your posts, I can see why you'd consider it opinions.
    I was talking about the 'facts' being interpreted as unbalanced, not the details in the post.

    Please read my posts properly if you absolutely must reply to them. I get you disagree with many of my opinions - but it doesn't make them any less valid, as my disagreement with the OP doesn't make their concerns (to them and those who agree with them) any less valid.


    Quote Originally Posted by Elexia View Post
    unnecessarily hard.
    then later...

    Quote Originally Posted by Elexia View Post
    it takes no skill to stagger an iron giant
    You use skill to make something that's 'hard' become easier and faster.

    You're like a parody of yourself. Keep it up.
    (3)
    Last edited by Dazusu; 04-13-2012 at 12:01 PM.

  8. #18
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,014
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Mifaco View Post
    Any BC can be defeated if you throw enough pets at it. I'd like to see pet HP reduced, or enmity shared with the master, so that SMNs would think twice before doing that 2k predator claws and encouraging more strategy.
    Yeah, because summoners are totally overpowered and used to beat everything. We wouldn't want SMN to ever be wanted now, would we?

    ... not.
    2k damage ever 45 - 60 seconds is *not* a lot.. Sharing enmity would make the job unplayable solo as hate would be constantly bouncing back and forth between the pet and master, even with the summoner doing absolutely nothing. Pet HP is already low for summons. While massing pets can make certain fights pretty easy, it's far from the fastest or most efficient way to win, and there are many other strategies that trivialize different pieces of content.

    The last thing we need is SE to crap all over summoner when recent updates to the job have already been a joke.

    This "concise list of balance issues" is nearly all opinion, not fact. Where there are facts, it's subjective whether or not it's actually a problem.

    Modus Veritas does nothing (rounded to the most accurate generalization). This is unbalanced because there is a merit category available for this ability that does nothing.
    One uncommonly used ability does not make a job unbalanced. SCH overall is very strong. "balanced" doesn't mean "all abilities and functions of a given job are equally useful" - especially given the fact that it's impossible to directly compare most abilities to eachother.
    (4)
    Last edited by Alhanelem; 04-13-2012 at 04:29 PM.

  9. #19
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Quote Originally Posted by Kaisha View Post
    I don't get the Garlaige complaint. WOTG route gets you behind third gate, which leads to the area behind the first gate, and the glowing ??? for the mandy quest gets you behind the second gate, essentially allowing full access to the zone solo, given you bothered keep a flower or two in inventory.

    Sagheera wait time is getting reduced to once every JP midnight also, rather than conquest tally also, check the latest dev tracker posts.
    You're right. That path will get the job done but it is a long and rather convoluted path. Most of us have done the "open the X gate dance" or "get behind the gates jig". Personally, I get aggravated every time I have to go to Garlaige or behind any of the gates. It becomes such a pain after you do it for the hundredth time. =\


    Is it too much to ask for a KI that will get us past the gates? It could be obtained via quest or some such thing. They did something similar with Delkfut's Tower.
    (4)

  10. #20
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Edyth View Post
    The amount of blue magic points available needs to be increased to accomodate for Voidwatch weaknesses. Currentlty, Blue Mages are uniquely disabled in Voidwatch for several minutes due to frequently needing to reset spells.
    This is something which has always confused me about people who make VW groups. They get one blu to cover all blu weaknesses and then 3-5 blms. And then they act surprised when they run out of black magic procs and no one is getting any of the WS/blue magic procs within a reasonable amount of time.

    Anyways, this is less a problem of "blu needs more set points" and more a problem of "leaders need more brain points".
    (3)

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