Yeah, you're cool, and awesome. Everyone on a forum loves people who brag about their real life accomplishments. Guess what? a lot of people have done those things. You're no more a special snowflake than anyone else here.
Just because people don't agree with your suggestion, doesn't mean they're all intellectually inferior idiots.
hahaha
yes i was totally bragging about being in high school choir, and not making a joke about how even a freaking hypernerd like me thinks people who invoke altana are dweebs
i am going to resist my natural urge to make fun of such a silly reading of my post because it just feels mean and frankly, too easy
silly alhanalemJust because people don't agree with your suggestion, doesn't mean they're all intellectually inferior idiots.
they aren't intellectually inferior idiots because they disagree with my suggestion
they're intellectually inferior idiots because they say "for the love of altana"
(of course, they justify disagreeing with my suggestion by leaning on incorrect information and strawmen, but unlike them, i am an adult and understand perceived ignorance is not grounds for ridicule)
Mazurka and Jig don't stackWait, 37%? Don't tell me you don't sub BRD for 49%?![]()
Last edited by scaevola; 04-12-2012 at 02:41 AM.
tandava crackows + chocobo jig + animated flourish = prouesse ring
I like this. I like this a lot. However I do have a suggestion of my own!
How about you just make us run faster SE? Make the game faster.
But seriously.
An easy fix is to make everyone run in the game 20% faster. You can barely notice it when it's 12% and the only time you notice it is when you go back to the usual molasses crawl.
SE has a problem with increasing things by anything other than a marginal amount. It would not work to increase movement speed by like 5%. It has to be something like 20% so that people can tell and so that the game will feel faster overall.
And you can disengage, type /sprint and run in the opposite direction without the mob hitting you and /sprint wearing off? It's certainly seems improbable in my opinion. Wouldn't be too hard to test at least, but I don't care enough to do that. This is certainly a weak argument though, when do you ever need to run away from something? Especially in Abyssea, is the 2000 EXP you'll lose from wiping that difficult to part with? Last I checked you don't even need Flee to run away from most things, +12% movement speed is enough, anything that wont work on you probably don't want to run away from to begin with. QoL is damn near the only reason for any out of combat +movement speed, /sprint would be accessible to anyone, Chocobo Jig would be accessible to NIN.
Probably has something to do with the fact that hardly any spells really require more than one Stratagem.
See, that's what I don't get. Why are they running over at all?
Lets take Abyssea for an example, back when Heqet/etc were worth camping (before the respawn rate was lowered, etc) you didn't solo it. You don't solo it anyway, not if you're seriously after key items (which you claimed to be selling). Any group serious enough about getting that crap done would have out claimed you easily, they'd have had more than enough people to completely cover the spawn area simply through having all procs covered. Congratulations on out claiming the dudes dualboxing WHM and MNK, I guess.
I've solo-camped plenty of NMs, Mee Degi used to be my bread and butter. Movement speed wouldn't have made a damn difference, either it spawned in front of you or it spawned in front of someone else. Running to it faster wouldn't do a damn thing.
The only possible situation I can understand what you're saying is in the case of something that is hardly being camped, but you're claiming to have sold key items and the only reason I've ever seen something like Gukumatz without a dozen different people camping it is because of timezone differences. In this day and age I can't even think of many NMs worth camping, the most glaring example would be Trials NMs, but you can team up for them.
I'm pretty sure Jamesy is right on the money with that last analogy. The best I think will come out of this thread is Raptor Jig at Lv.37 or something. You can't seriously go about bragging about the claiming potential of Chocobo Jig and expect SE to turn around with anything other than; "As Chocobo Jig gives DNCs an advantage when camping NMs, we do not think it would be fair to DNCs to reduce the level it is learned", can you? You've pretty much doomed your own suggestion, regardless of what I think.
Of course, since I simply suggest /sprint as purely a QoL 'get there faster' adjustment, I'd say they can still add that. I don't buy it trivializing Flee at all, but lets address that anyway; "/sprint cannot take effect when the player has hate". There we go, unless you've already lost hate, you can't get the movement speed bonus from it. Can still use it to claim NMs? Doesn't matter, everyone has it and Chocobo Jig can still give an advantage by simply being faster than /sprint or stacking with it. Failing that; "Players cannot engage enemies or use abilities with /sprint in effect".
If this thread was initially about getting about faster, then fair enough, I'm pretty sure I just covered that for everyone, not just jobs able to /DNC. If it was about you being able to claim NMs on jobs other than DNC, then good luck, because SE sure as hell isn't going to do that anytime soon.
Alright, what the hell. I've got some time.
gosh what's a macro guys
This is off-topic (since I already said the 5-second delay kept it from being OP, jeez), but any time I want to kite something, obviously. Here are a few examples, based on things I've done in like, the past 3 days of solo screwing around FFXI:Wouldn't be too hard to test at least, but I don't care enough to do that. This is certainly a weak argument though, when do you ever need to run away from something? Especially in Abyssea, is the 2000 EXP you'll lose from wiping that difficult to part with? Last I checked you don't even need Flee to run away from most things, +12% movement speed is enough, anything that wont work on you probably don't want to run away from to begin with. QoL is damn near the only reason for any out of combat +movement speed, /sprint would be accessible to anyone, Chocobo Jig would be accessible to NIN.
-Kiting Kukulkan after I fail to stun Oppressive Glare (because I am terrible at stunning, and it's easier to just be ready to kite than hope I successfully stun or die when I fail)
-Kiting Briareus after I fail to stun a 1111 Mercurial Strike/get hit with Colossal Slam and have to wait for Zombie to wear off (see above)
-Kiting Turul when his wind barrier's up
-Kiting mobs around while gathering them up, because I don't want to burn "charges" off Fan Dance before I'm ready to start cleaving them with Aeolian Edge
-Kiting Ulhuadshi around after stat absorbtion, basically anything with a meaningful two-hour, etc.
Usually 12% IS enough, but in some cases if I get lucky with pegging (Briareus mostly, or Kuk around his trees, obviously can't do it when solo cleaving, though) I can get a lead with my 12%, get C Jig up, and kite as long as I need to. In most cases this isn't worth it, though, since there's a high risk for the mob to go yellow with no DoT on it and Briareus always has dudes looking to steal, but the point is that in any case I'd want to kite, it's better to never get swung at at all than to not get swung at very much, and a no-delay CJig would be UNREAL for this, much like Flee already is.
The reasons why CJig is REALLY powerful in Abyssea even with the 5-second delay involve running down claims. These include, but are not limited to:
-Competitive timed spawns that DNC is capable of soloing as /WAR for procs, even with links (Gukumatz, Heqet, Amun, probably not Tunga), or maybe even just for various +2 drops as necessary (Scars Ironclads, Turul, Fuath's a favorite)
-Avatars, particularly Bhumi, since there is no other way to efficiently build Amber in Tahrongi Canyon
-VNMs, which are important for a variety of reasons, such as Ochain/Daurdabla or efficient Pearlescent building for cleaving
AND MOST IMPORTANTLY
-being able to get back and forth from camping these things so that you can do something else for ten minutes after the kill and be back on point, ready to claim when it repops, rather than sitting around like a mook
so yeah, capped Amber and 50-60 pearl in about 20 minutes solo before I start aeolian edge cleaving, in the middle of a bunch of people going after the same light mobs. Chocobo Jig rules.
Will write more later
Last edited by scaevola; 04-12-2012 at 06:24 AM.
tandava crackows + chocobo jig + animated flourish = prouesse ring
a. thank you for proving my point that you are indeed a moron, because everything i typed was completely literate. do you understand what the word literate means?
b. reason why i said your suggestion was laughable is because its never going to happen and anyone with basic reasoning and logistic skills would understand lowering the level of chocobo jig would be idiotic. since you didn't understand my analogy here is another.
you are asking square enix when you ask "can you lower the level of chocobo jig?" you are also asking for them to lower the level of raptor mazurka, chocobo mazurka, blitzer's roll, and Fleet wind to subjob use levels which entirely makes no sense to do. oh and by the way calling people intellectually inferior doesn't make you seem more intelligent in fact it makes you look even more like an idiot and makes people want to say use your brain before speaking because if you did before posting this thread you would have realized it was a dumb idea.
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