What you don't seem to realize is that this is VERY bad design. It's like the stupidity with Refresh and Bards, Corsairs and RDMs but on a bigger scale.
What you're pointing to is not the need of a spell, but more to the fact that at the core RDM is borked. Which only reinforces my desire to see that and the myriad of problems the job has fixed, NOT to have a spell to hide the problems under.We are left with no real reason to invite, one reason, we arnt a "DD" thus we cant fight, we cant heal like a WHM or a SCH can, and we cant nuke like a BLM or SCH can, we have shorter spell lists in both fields, we even go so far as to have Divine & Dark magic skill of which we can not use other than Dark on Bio & Divine WAS for Dia at a time. When we have things we cant use in most cases, and we have nothing to us that is truly unique we lose any reason to be used for anything relevant. We need a spell that really gives RDM a reason to exist in the game now, because as it is now, we have no place, we can solo, we can duo/trio, and we can do things outside of anything endgame, but when it comes to endgame we are left out, which is wrong. Jack-of-all-trades or not.


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