Who the Frick still uses a mouse to play rpgs?
not complaining, just commenting.
Who the Frick still uses a mouse to play rpgs?
not complaining, just commenting.
Last edited by Cowardlybabooon; 04-06-2012 at 04:11 AM.
While I can't say I know for a fact how things work at SE HQ I'm pretty sure the designers are not too closely related to the people working on gameplay issues. Seeing how this is mainly a design update, I don't think they expended too many valueable resources that could have been spent elsewhere on this.
Also, great job on the icons, they look nice.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
So will the macro bar be essentially turning into a modern day MMO action bar then?
VanaFest can't come soon enough. I'm curious to see more of these UI changes.
Needs more info regarding VanaFest NA coverage/NA event!
As a soloing RDM, the design boosts are a huge boon. Finally can distinguish between spells easier.
However...might I make a small suggestion?
Phalanx.
While I understand it works as all defensive bonuses do, I don't think it should look like one. When I'm in the groove and soloing and being a master of self-enhancement, all of my statuses look the same! :X
Regen, Refresh, Phalanx, Barelement, Barstatus (while they aren't all the same, they sure look similar). Even Temper and Enspells have the same icons!
This is great news; I suppose I shouldn't have ruined it with a small suggestion, but here's to being proactive about positive UI changes!
Very nice. I'm all for gameplay changes too, but the UI quality is just as important to me.
After years of matching icons for different effects, I was happy to see composure and embrava, for example, using new icons upon introduction. I second the suggestion to update the status symbols for phalanx, barelement, barstatus and temper for uniqueness as well.
1) Mighty Strikes
2) Hundred Fists
3) Benediction
4) Manafont
5) Chainspell
6) Perfect Dodge
7)Invincible
8) Blood Weapon
9) ---
10) Soul Voice
11)
Yah i can't guess the rest, But i know them, After a while i Figured out they were in order of Job Listing lol. I know the one near he bottom is COR's.
I was hoping for a second that Benediction would have a residual effect... considering it can't even remove Doom with any more accuracy then mashing Cursna, and enemy Bard songs just seem to stay after you use the strongest form of removal possible, and a Curaga V casts nearly as fast and costs 0 MP in the right circumstances... it only seems fair.
Well, so much for a short residual defensive effect or some other effect that Benediction might get at high levels to make up for it being weak compared to other 2hours... NMs will continue to use it to negate thirty minutes of a fight in a second while White Mages will have a 2hour Curaga 5.1 they can cast that gets more hate.
But I guess the only way for a WHM's 2hour to be really useful is if there is a macro for it so you can press it slightly faster then macroing into a Curaga then removing a few ailments.
-
The new graphic improvements are very exciting, despite the icons not all being ideal for their particular 2hour ability, regardless of how useful/useless some 2hour abilities may be.
Player
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Left to right,
Mighty Strikes, Hundred Fists, Benediction, Manafont, Chainspell,
Perfect Dodge, Invincible, Blood Weapon, Familiar, Soul Voice,
Eagle shot, Meikyo Shisui, Mijin Gakure, Spirit Surge, Astral flow*,
Azure Lore, Wild Card, Over drive*, Trance, Tabula Rasa
aw Karbuncle, looking at that now you're right, they are in order... I came close though! Mistakes*
Last edited by Krashport; 04-06-2012 at 01:30 PM.
I wonder if these changes mean we'll be seeing unique icons for the individual barspells (So we can tell at a glance we have Barfira up not Barstonra or something). That's something that would benefit all players, not just PC players.
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