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  1. #201
    Community Rep Camate's Avatar
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    Time for me to bump this thread again to bring you some more awesome news from Producer Hiromichi Tanaka.

    Quote Originally Posted by Hiromichi_Tanaka View Post
    For the new UI that is currently in development for the Windows version, we will be enhancing the resolution and revamping icons for enhancements, abilities, magic, and other items. These new icons require resident memory, so unfortunately due to their being a lack of this for the PS2/360 we will not be able to implement the same icons for these versions of the game; however, we are planning to switch out the enhancement icons to be the same as the Windows version.

    Below is an example of Regen and Refresh:

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    And here are the two-hour abilities for each job:

    Click image for larger version

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    Can you tell which is which? These designs are still under-development.

    We will be changing the graphics for other spells and abilities as much as we can. One of the objectives for this is to display the icons in the macro palette to make them clickable, as was requested in the past.

    Also, in regards to the PC requirements to be able to easily play the updated Windows version, we expect it to be a bit higher than the requirements from ten years ago. However, I believe that recent PCs are at more than suitable level.

    Once all the details are finalized I will let you know.
    (24)
    Devin "Camate" Casadey - Community Team

  2. #202
    Player ThaiChi's Avatar
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    Mar 2011
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    Bastok//Quetzalcoatl
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    Character
    Kelga
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    Quetzalcoatl
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    NIN Lv 99
    So, I'm a bit curious if these are for the Menus. They do seem like they're for the status bar, if so, why do instant abilities get an icon such as Benediction, Wild Card and Eagle Eye Shot?
    (2)

  3. #203
    Player RAIST's Avatar
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    Mar 2011
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    I appreciate the new eye candy and all, but with all the other stuff being asked for in the game relating to gameplay mechanics and job adjustments, etc......

    /facepalm
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  4. #204
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
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    1,429
    Character
    Pimpchan
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    Quetzalcoatl
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    MNK Lv 99
    Good news.
    (0)

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  5. #205
    Player Twille's Avatar
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    Mar 2011
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    Character
    Twille
    World
    Quetzalcoatl
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    WAR Lv 99
    Quote Originally Posted by Camate View Post
    Time for me to bump this thread again to bring you some more awesome news from Producer Hiromichi Tanaka.
    This is great news. A game's UI plays a huge roll in over-all customer satisfaction. I for one will be happy to see some UI improvements.
    (3)

  6. #206
    Player Vazerus's Avatar
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    Apr 2011
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    71
    Character
    Vazerus
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by RAIST View Post
    I appreciate the new eye candy and all, but with all the other stuff being asked for in the game relating to gameplay mechanics and job adjustments, etc......

    /facepalm
    What? This is a VERY welcome adjustment. Hopefully this means abilities won't share the same icon, which can be very useful. inb4datpack
    (2)

  7. #207
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
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    2,563
    in the 7 or so years I've played this game, I've never had any trouble keeping up my 2-hour.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  8. #208
    Community Rep Camate's Avatar
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    Quote Originally Posted by ThaiChi View Post
    So, I'm a bit curious if these are for the Menus. They do seem like they're for the status bar, if so, why do instant abilities get an icon such as Benediction, Wild Card and Eagle Eye Shot?
    As was mentioned briefly in the post, one goal is to make it possible to incorporate these icons into your macro palette, so instead of writing "Benediction" out, you could just have the icon instead.
    (9)
    Devin "Camate" Casadey - Community Team

  9. #209
    Player Zubis's Avatar
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    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Twille View Post
    This is great news. A game's UI plays a huge roll in over-all customer satisfaction. I for one will be happy to see some UI improvements.
    Yeah, definitely. All the content in the world isn't going to help if it isn't fun to use it. The App Store wouldn't be as popular if the iPhone UI was poor.
    (0)

  10. #210
    Quote Originally Posted by RAIST View Post
    I appreciate the new eye candy and all, but with all the other stuff being asked for in the game relating to gameplay mechanics and job adjustments, etc......

    /facepalm
    Improving the status icons is one of the things that people have been asking about for, well, as long as the game has existed. As long as we are going to get a substantive change to distinguish the vast majority of icons, this is amazing news. Not to mention that the ones show look great.

    The only possible complain is that Tabula Raza's icon doesn't involve a book. Other than that and making low-resolution versions of the icons for PS2/360, there is nothing to complain about with this.
    (5)

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