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  1. #21
    Player Krashport's Avatar
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    Mar 2011
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    Character
    Krash
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    Odin
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    SMN Lv 99
    Quote Originally Posted by Arcon View Post
    I hate leaving the last word to someone who's wrong, it gives the impression that I can't defend myself against them, which is untrue. I'm aware that that's a childish attitude and leads to several unnecessary arguments, but it's part of my OCD and I can't just ignore it.
    Thanks for clearing that up and explaining that you're Code of conduct is based on a childish attitude.^^

    Quote Originally Posted by Arcon View Post
    I said plenty of intelligent things about it supporting this very cause in other threads. Repeating myself in here would do no good to anyone. You're just taking it personally that I told you that there's been threads about this very issue before, which you shouldn't have, because it wasn't.
    I agree, with in some of those threads you have quite afew things to enlighten the subject. Where now you don't have (you just said it yourself); nothing else to add. then why are you within this thread, one can't help to wonder. Ok all those mutiple thread you have shown are same and similar in many ways, if this thread is I'm sure a rep will take care of it.

    Quote Originally Posted by Arcon View Post
    And while there's many threads suggesting slightly different macro/gear things, some are actually exactly the same (none of which insist that 12 lines is somehow the sweet spot, though, which I admit I also find odd).
    Thanks for taking all that time surfing through the forums and linking all those useful links about concerning Macros saves me the trouble. About your feelings on the sweet number (12), Gear swaps are considered Head, Body, Hands, Legs, Feet, Waist, Back, Neck, Ear1/2, Ring1/2 for the most part reason why I chose the number (12). Question at Arcon, Why do you feel it's odd? Do you think their should be more or less lines within a macro?

    Quote Originally Posted by Arcon View Post
    There's also a reason for why most threads are suggesting something else, by the way, and it's precisely because people suspect that SE are either not gonna change it (may be related to PS2 issues, as macros are also stored in active memory, which we all know is painfully small on the PS2), or take too long mulling it over, so they come up with alternate solutions to the same problem. Some of which are pretty excellent, and which I'd prefer over more macro lines. Regardless, I support all of these threads fully and I liked every one of them, including yours.
    See that's the thing out of all those threads you shared with us most of them are assumptions about Playstation 2 limitations. but where is the facts I checked everywhere and can not find anything not even a rep said anything about this, not even in those Threads you shared with us where is the Facts. If you have a link enlighten us.
    (1)

  2. 04-05-2012 01:31 AM
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    off topic

  3. 04-05-2012 01:32 AM
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    off topic

  4. #22
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Krashport View Post
    [..] then why are you within this thread, one can't help to wonder.
    Why are you here? What constructive thoughts did you have to add, except for the OP which was redundant? Do you think you own the thread because you posted the OP?

    Quote Originally Posted by Krashport View Post
    About your feelings on the sweet number (12), Gear swaps are considered Head, Body, Hands, Legs, Feet, Waist, Back, Neck, Ear1/2, Ring1/2 for the most part reason why I chose the number (12). Question at Arcon, Why do you feel it's odd? Do you think their should be more or less lines within a macro?
    Unless they add some version of the previously mentioned /equipset command, or some form of conditional gear engine like SpellCast, I say more. 12 is an arbitrary number you chose, which leaves no room for ammo changes (which you should swap too, as it will not wipe your TP), and staves/instruments for mages and bards. Not to mention lack of a macro line for the actual comment, which you'd have to waste an entire macro for just to activate it, which you could otherwise place on one line. Also it would prevent putting other commands on there, like switching back to another macro set/book.

    Quote Originally Posted by Krashport View Post
    See that's the thing out of all those threads you shared with us most of them are assumptions about Playstation 2 limitations. but where is the facts I checked everywhere and can not find anything not even a rep said anything about this, not even in those Threads you shared with us where is the Facts. If you have a link enlighten us.
    I don't, nor did I ever state that that was the case. I just said that it "may" be related to it, as we all know that the PS2 is short on memory. And to our current knowledge that is a fact, as it was stated by several community reps and SE staff, in response to inventory limitations, blinking issues and auto-translate options. So the theory is that it may extend to macro storage as well.

    Here's the thing, why don't they add more lines? People have theories. Either SE can't, and the only way that would apply is if it was limited by the PS2, as neither the PC nor the Xbox impose any restrictions that the PS2 can handle otherwise. If that's the case, our suggestions are fruitless, because there's nothing to be done about this. That's why some people move on to suggesting other things that would bypass these issues.

    The second option would be they don't want to. Sadly, this is a real option, as SE has shown unreasonable paranoia about these things in plenty of other cases. They're so afraid that people will abuse things that aren't worth abusing, that they figure they need to limit the capabilities of their loyal customers to prevent it. If that's the case, all our petitions and suggestions are futile anyway.

    However, if neither of those things apply, why limit it to 12? Why not do 20? That should be enough for all gear changes and some miscellaneous stuff (like activating the spell/ability itself and changing back to another set). Why not 32? Do you think someone will abuse it to shout in 32 lines? And hell, even if someone would, there's ways to prevent that, for example just allow only x shout-lines out of the 32. Why do you feel 12 is appropriate? Why are you so scared of an upper limit? It almost reminds me of SE's own paranoia, which I also never figured out.

    12 simply doesn't feel logical to me. The 6 we have now are arbitrary. 12 is 2x arbitrary, picked by you because that's what you deemed necessary for efficient gearswapping. However, that's only the case for you and how you play. Others have their macros laid out differently and wanna swap more gear. Some wanna combine macros into one, with a wait command. There's plenty of reasons why 12 would be bad as well. It would only suck half as much as 6, but it would still suck. Unless they gave us an SE approved version of SpellCast, in which case I wouldn't care if they reduced the lines to 2.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #23
    Player RAIST's Avatar
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    Bastok
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    There was some discussion about this back when they added the <macro> command just over a year ago. Unfortunately, having trouble searching for posts that old--search seems to want to cut off arbitrarily before a certain time frame or something, and Google returns a bunch of crap when I try. However, I did find this:

    http://forum.square-enix.com/ffxi/th...l=1#post227224
    Originally Posted by Hiromichi_Tanaka

    We’ve implemented the new macro palette onto the dev. server!



    You can now enter up to 8 characters into the macro title box. We were unable to increase the max number of characters you can input in the macro editing menu. However, the title you input will be fully displayed now. If you are using a 1024x resolution or higher with the Windows version or using the HD mode for Xbox 360, these changes to the macro palette will be automatically switch over. If you are using a lower resolution, SD mode, or a PlayStation 2, the size of the macro palette will remain the original size. We weren’t able to launch this onto the Test Server this week, but we will be implementing it sometime next week. I hope you’re all looking forward to it!

    Oh…did you notice the chat widget?
    The developers have secretly been working on a new chat widget for Windows and Xbox 360 that will allow you to adjust the number of lines and width of the box. This will also be implemented onto the test server next week, so please try it out!
    Note the sentence that I bolded in the quote. This implies that there is in fact an issue in coding or other resources that make expansion of the macro entry system difficult. I'm wanting to say there was some mention of a concern over the console GUI design--may have been a reference to a real estate issue on the PS2, not sure. But there was something brought up about issues with expanding macros for the PS2. Which, as we all know, they have traditionally been reluctant to make major changes to the interface that cannot also be done on the PS2, in the interest of keeping the player experience balanced.
    (2)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  6. #24
    Player Thanotos's Avatar
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    Aug 2011
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    Character
    Thanotous
    World
    Bahamut
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    DRK Lv 99
    I just want to say that swapping gear in itself during combat is a retarded concept, and I would be happy to see it removed period. Being able to use and benefit from every piece of armor in the game equipable by my class, in a span of seconds while engaged to an enemy is just ridiculous.
    (2)

  7. #25
    Player Tsukino_Kaji's Avatar
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    Character
    Tsukinokaji
    World
    Siren
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    WHM Lv 99
    I still sand by not adding more lines as it would only lead to the past botting issues. Instead, add a toggle switch that changes the individual macro to a 12 line gear only one.
    (0)

  8. #26
    Player Krashport's Avatar
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    Character
    Krash
    World
    Odin
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    SMN Lv 99
    Quote Originally Posted by Arcon View Post
    Why are you here? What constructive thoughts did you have to add, except for the OP which was redundant? Do you think you own the thread because you posted the OP?
    Think your Code of conduct is acting up again. ^^

    Quote Originally Posted by Arcon View Post
    Unless they add some version of the previously mentioned /equipset command, or some form of conditional gear engine like SpellCast, I say more. 12 is an arbitrary number you chose, which leaves no room for ammo changes (which you should swap too, as it will not wipe your TP)

    Ranger & Corsair.
    Range Attack Set.

    /equip "Ammo" <Rusty Bolt> Just don't forget to keep those quivers open!
    /range <t>


    Ranger & Corsair.
    Haste set and or Weapon skill Set.

    /equip "Head" (1)
    /equip "Body" (2)
    /equip "Hands" (3)
    /equip "Legs" (4)
    /equip "Feet" (5)
    /equip "Ring1" (6)
    /equip "Ring2" (7)
    /equip "Ear1" (8)
    /equip "Ear2" (9)
    /equip "Back" (10)
    /equip "Waist" (11)
    /equip "Neck" (12)


    Quote Originally Posted by Arcon View Post
    and staves/instruments for mages and bards. Not to mention lack of a macro line for the actual comment, which you'd have to waste an entire macro for just to activate it, which you could otherwise place on one line. Also it would prevent putting other commands on there, like switching back to another macro set/book.

    Black Mage & and any other Mage Job.
    Nuke/Curing Set.

    /equip "Main" <Staff>
    /equip "Sub" <Grip>
    /equip "Ammo" <???>
    /equip "Ranged" <???>
    /Spell "cure/Fire" <st>


    Black Mage & and any other Mage Job. Refresh set and or Curing/Nuking Set.
    /equip "Head" (1)
    /equip "Body" (2)
    /equip "Hands" (3)
    /equip "Legs" (4)
    /equip "Feet" (5)
    /equip "Ring1" (6)
    /equip "Ring2" (7)
    /equip "Ear1" (8)
    /equip "Ear2" (9)
    /equip "Back" (10)
    /equip "Waist" (11)
    /equip "Neck" (12)




    Quote Originally Posted by Arcon View Post
    However, if neither of those things apply, why limit it to 12? Why not do 20? That should be enough for all gear changes and some miscellaneous stuff (like activating the spell/ability itself and changing back to another set). Why not 32? Do you think someone will abuse it to shout in 32 lines? And hell, even if someone would, there's ways to prevent that, for example just allow only x shout-lines out of the 32. Why do you feel 12 is appropriate? Why are you so scared of an upper limit? It almost reminds me of SE's own paranoia, which I also never figured out.
    Why would you need that many lines please tell us, how would you work 20-32 lines of usage!!? The only Idea I could fathom is that you want one macro to do it all. Haste gear>Weapon gear>Weapon skill>repeat "go afk".


    Quote Originally Posted by Arcon View Post
    12 simply doesn't feel logical to me. The 6 we have now are arbitrary. 12 is 2x arbitrary, picked by you because that's what you deemed necessary for efficient gearswapping. However, that's only the case for you and how you play. Others have their macros laid out differently and wanna swap more gear. Some wanna combine macros into one, with a wait command. There's plenty of reasons why 12 would be bad as well. It would only suck half as much as 6, but it would still suck.
    Code of conduct. ^^
    (0)
    Last edited by Krashport; 04-07-2012 at 12:31 PM.

  9. 04-05-2012 04:47 AM
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    off topic

  10. #27
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    Relevant:
    (7)

  11. #28
    Player Krashport's Avatar
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    Krash
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    Odin
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    SMN Lv 99
    Quote Originally Posted by Thanotos View Post
    I just want to say that swapping gear in itself during combat is a retarded concept, and I would be happy to see it removed period. Being able to use and benefit from every piece of armor in the game equipable by my class, in a span of seconds while engaged to an enemy is just ridiculous.
    Seeing that swapping gear, gear in general is a big part of Final Fantasy XI. Why do you feel it's ridiculous and it should be stopped?
    (2)

  12. #29
    Player Zumi's Avatar
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    Mar 2011
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    Windurst
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    They said no a long time ago because of PS2 ram limitations, doesn't look like they changed their stance on it.

    I still sand by not adding more lines as it would only lead to the past botting issues. Instead, add a toggle switch that changes the individual macro to a 12 line gear only one.
    If people are botting on FFXI they aren't going to use the in game macro system to do it obviously.
    (5)

  13. #30
    Player Krashport's Avatar
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    Krash
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    Odin
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    SMN Lv 99
    Quote Originally Posted by Zumi View Post
    They said no a long time ago because of PS2 ram limitations, doesn't look like they changed their stance on it.
    Zumi, How would you feel if Square Enix lowered the number of Books to (10) and pages to Macro's within said Book to (5) getting the consoles more RAM to add new lines if in fact it is a RAM issue?

    (0)

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