Unfortunately, that's not a valid way of looking at it. If you make 10 attack rounds, and get 2 triples in that time, it doesn't matter if each round is 1 second apart or 10 seconds apart, you still do identical damage. You don't get "more" chances to triple attack as you reduce delay, you just compress the damage you did into a smaller period of time.
Yes, you can technically view it as more chances to triple attack within a given period of time, but that's only because of the greater number of attack rounds to begin with.
I'm probably not explaining it well. Triple attack/etc chances do not scale with time, they scale with number of attack rounds. Attack rounds scale with time. Saying that your improvement is because of more triple attacks is viewing the damage schema at entirely the wrong level.


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