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  1. #851
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I leveled Thief to 99 and have hardly used Dancer since. I took it to kill Proto-Omega because TH doesn't matter much there.

    I picked up 5-10 Alexandrite per run when I swapped to Thief with macroing in AF2+2 hands and AF3+2 feet for one round on each gear. It's worth the extra ~5-10 minutes it takes me because Thief is a substantially worse DD than my DNC. Most of what takes time is the running around in there, anyway.
    (0)

  2. #852
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Byrth View Post
    I leveled Thief to 99 and have hardly used Dancer since. I took it to kill Proto-Omega because TH doesn't matter much there.

    I picked up 5-10 Alexandrite per run when I swapped to Thief with macroing in AF2+2 hands and AF3+2 feet for one round on each gear. It's worth the extra ~5-10 minutes it takes me because Thief is a substantially worse DD than my DNC. Most of what takes time is the running around in there, anyway.
    I guess you didn't mean Proto-Omega? Or you switched to a different event without mentioning it lol.
    (0)

  3. #853
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Yeah, one of them is Limbus (I did not use THF) and the next is Salvage (I used THF).
    (0)

  4. #854
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I'd love to see THF get a trait called Tactical Evade where they get +1-2 TP for every successful evasion. Or if that's too strong, could make it a JA called Artful Dodge with shared timer with Mug or something(If mug is used, 15m recast, if the JA is used, its 5 min recast). As an added bonus Perfect Dodge could enhance the effect of the trait further and give like TP+5-10 for every evasion(similar to how Light Arts or Tabula Rasa enhance Regen), making it less sucky and goes along with what SE said like 3 years ago about making Perfect Dodge more useful and possibly more offensive.
    (1)

  5. #855
    Player Huevriel's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Hrasvelg
    World
    Cerberus
    Main Class
    COR Lv 75
    I still love THF either way. Picking chests never gets old. I would like to see SE give boosts to THF that use Shield + Dagger rather than Dual Wield. Or perhaps make a shield that "Enhances Sneak Attack" or something.
    (0)
    Just a level 75 COR still trying to cap his skills before venturing into level 76. All that's left is parrying.
    SE please give me a Parry Roll or Parry Bonus Job Trait.
    SE Thank you for the COR update that changes Gallant's Roll. You have indirectly answered my prayers for assistance in Parrying Skillups!! THANK YOU SE. -_-

  6. #856
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    ^Reminds me of pre TOAU days when I'd see THF/WAR running around with Mandau/Tatami Shield, messing stuff up for ridiculous damage. You could sub WAR now and benefit from like TP Bonus+20 and a pretty significant bonus to Critical Hit rate from Fencer actually (Crit+5%). They could even make sneak attack do increased damage if you only wield one weapon in your hand rather than dual wielding, though dual wielding fits THF better to be honest.

    I was thinking if they implemented better bolts for high level (HQ Blood/Acid/Sleep) that had 1.5-2x the effect that current bolts have, THF would be pretty sweet on stuff, maybe even a increase to B+ or A- marksmanship so we could use xbow better. I gotta say, I've been in love with xbow since I leveled THF and find that 12.5% defense down from acid bolts(which procs on almost everything even VW) beats the 3% DW from Raiders. If they increased Acid Bolt's effectiveness or added stronger Acid Bolts that did like 15-17% Defense Down, it would definitely be awesome. By the way I've ben screwing around with Paralyze Arrows on my THF when soloing Dynamis, have you guys any idea how potent these things are? They're like Ice Spikes potency or Paralyze II 5/5 from RDM! Seriously the paralyze proc's on mobs' actions like 30-40% of the time, it's nuts. People underrate how good status bolts/arrows can be.
    (0)

  7. #857
    Player Aana's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Aanalaty
    World
    Lakshmi
    Main Class
    THF Lv 99
    I dont see any value in trying to boost up single wielding. It would need such a huge boost to keep up with DW (30%+ delay reduction is HUGE for both TP speed and DoT, not to mention the extra hit on WS) its just impractical to boost single up that much just to MATCH what we have now. Whats the point? Especially after years of bitching/whining for DW and we FINALLY got it. Now people want to go single wield again?

    Some people can never be happy i guess. Why boost single wield so you can mandau/tatami /war when you can just get 33% DW and STILL /war and destroy the world right now instead? It doesnt enhance thf, it just makes DDing with 1 hand as good as 2 already is. That doesnt fix anything wrong with thf because its a sidegrade at the expense of lots of dev time.

    Theres a lot of things SE can do to thf. Wasting time enhancing thf dagger/shield combo by ~30% just to match the existing DW we begged for the last 5 years for because single wielding sucked and bound us to /nin isnt one of them.
    (5)
    Last edited by Aana; 04-04-2012 at 04:50 AM.

  8. #858
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Aana View Post
    It would need such a huge boost to keep up with DW (30%+ delay reduction is HUGE for both TP speed and DoT, not to mention the extra hit on WS)
    Since they scrapped the tp floor, 30% delay reduction doesn't speed up TP gain, as TP per swing is reduced by the same amount as your delay is reduced.
    (0)

  9. #859
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Babekeke View Post
    Since they scrapped the tp floor, 30% delay reduction doesn't speed up TP gain, as TP per swing is reduced by the same amount as your delay is reduced.
    Incorrect. It doesn't increase TP gain *as much* as it used to, but it does absolutely still increase TP gain.

    Code:
    Delay per weapon    TP/Hit      TP/Second
    180                 5.0         1.667
    175                 4.9         1.680
    170                 4.9         1.729
    165                 4.8         1.745
    160                 4.8         1.800
    155                 4.7         1.819
    150                 4.7         1.880
    145                 4.7         1.945
    140                 4.6         1.971
    135                 4.6         2.044
    130                 4.5         2.077
    125                 4.5         2.160
    120                 4.5         2.250
    For the issue in question, a 190 delay dagger's TP gain rate would be 1.642 TP per second. 30% DW puts the effective delay at 133, which has a TP gain rate of 2.075 TP per second, a 26.4% increase.

    A Twashtar, at 176 delay, would have 1.670 TP/second. 30% DW reduction (assuming an identical 176 delay weapon in offhand) puts its effective delay at 123, for 2.195 TP/second; a 31.5% increase in TP gain rate.
    (8)
    Last edited by Motenten; 04-04-2012 at 06:45 AM.

  10. #860
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Motenten View Post
    Incorrect. It doesn't increase TP gain *as much* as it used to, but it does absolutely still increase TP gain.
    Motenten is right as usual. But I don't think this even accounts for triple attack rounds - the faster you hit the more chances you have for double/triple/quadruple attack to proc.
    (0)

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