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  1. #31
    Player Cream_Soda's Avatar
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    Mar 2011
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    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Runespider View Post
    If damage given had a lower cap on hate they would be unable to tank.
    If that were the case, there are still jobs that can contribute more to a pt than PLD w/ other methods of holding hate. Like BLU (perfect candidate as well because they're also there for grellow !! procs) for example. You'd have to nerf blue magic as well.

    Gimping other jobs is never the answer, lol.
    (0)

  2. #32
    Player Runespider's Avatar
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    Mar 2011
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    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    If that were the case, there are still jobs that can contribute more to a pt than PLD w/ other methods of holding hate. Like BLU for example. You'd have to nerf blue magic as well.

    Gimping other jobs is never the answer, lol.
    If you want balance and to rework the job system, sure it is. Pld is dead right now.

    I said lower the cap on damage given, regardless of the source of it. Magic, physical etc. Then they could give the 2 tank classes more abilities and spells to be able to hold the cap at it's peak easier. If any DD, blm/blu/melee can't gain hate they can't tank.

    The current system is good for a low man standpoint but it's not for a balanced class system MMO. Only 2 jobs should be able to cap hate at its highest point, nin and pld.
    (0)

  3. #33
    Player Cream_Soda's Avatar
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    Mar 2011
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    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Many of blu's sources of enmity are not from physical damage spells. It's from things like their flash spell and other enfeebles.

    Also, rdm was a more than capable tank before their hate spells got their enmity reduced. If all sorts of damage are nerfed for hate, rdm can just cure itself for hate and still be a better tank than PLD. Whose going to rip hate off a rdm if damage isn't going to cut it?
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  4. #34
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    After reading all of these godawful PLD fix threads I'm STILL unable to comprehend how it is that any good PLD is actually unable to cap hate within 30-60 seconds. I love to SC Light off my buddy's Almace PLD, 4k CdC > 6k Smite > 6.4k SC pretty much destroys things.

    Are people seriously trying to play PLD with a PDT Magian Sword, a Gleaming Shield, using Sanguine Blade and Refresh atmas and expecting to keep hate or something? Get an Almace or a Baudelaire+2, use RR/GH/Apoc, sub Nin and offhand either a DA+ Khanda+2 or a STR or Dex Shamshir+2, use Chant du Cynge, and you will have no problems capping hate like everyone else. Want to use your shield? That's fine. It still shouldn't take more than 30-60 seconds to reach the hate cap. Then it just becomes a matter of whoever hit the mob last being the one with hate.
    (0)

  5. #35
    Player Birdkiller's Avatar
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    Mar 2011
    Posts
    23
    Character
    Birdkiller
    World
    Valefor
    Main Class
    MNK Lv 99
    Maybe they could increase the maximum enmity cap on monsters, but have it so no other jobs can actually stay on capped hate except PLD. That way, if melee jobs and magic jobs belt out 4k+ damage, they'll still reach the cap, but only for a short amount of time until they lose capped hate?
    (0)

  6. #36
    Player Cream_Soda's Avatar
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    Mar 2011
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    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Birdkiller View Post
    Maybe they could increase the maximum enmity cap on monsters, but have it so no other jobs can actually stay on capped hate except PLD. That way, if melee jobs and magic jobs belt out 4k+ damage, they'll still reach the cap, but only for a short amount of time until they lose capped hate?
    It doesn't matter. Even if your pld can keep hate, why use one when you don't need one to begin with? Holding hate off a mnk for example doesn't doing you any good when the mnk can keep hate off the mages if you weren't there and not die. Then you're just an extra body on the mob, whether or not you have hate.
    (0)

  7. #37
    Player Runespider's Avatar
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    Mar 2011
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    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Many of blu's sources of enmity are not from physical damage spells. It's from things like their flash spell and other enfeebles.
    So keep current hate system on everything else the same but allow cures to exceed to an even greater cap and give the 2 tank jobs spells and abilities to again exceed the normal cap to its highest point (and those 2 jobs alone (and excessive curing) to be able to reach it's peak). No DD could hold hate off a tank and no DD could tank if they needed cures.

    I'm against it personally cause I do most of the my stuff in lowman setups but that's how I would fix the class system if I didn't play, they won't do it ofc cause these forums are as close to the devs ear as my foot but still.
    (0)

  8. #38
    Player Cream_Soda's Avatar
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    Mar 2011
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    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Runespider View Post
    So keep current hate system on everything else the same but allow cures to exceed to an even greater cap and give the 2 tank jobs spells and abilities to again exceed the normal cap to its highest point (and those 2 jobs alone (and excessive curing) to be able to reach it's peak).

    I'm against it personally cause I do most of the my stuff in lowman setups but that's how I would fix the class system if I didn't play, they won't do it ofc cause these forums are as close to the devs ear as my foot but still.
    Then you'd just have cure based jobs tanking, like RDM. Rdms have no problem in the damage mitigation department, and now w/ cures having more hate, they'd just use that as their source of enmity and you still wouldn't need a pld.

    They'd have to change the game to where any job that can contribute more to a party than PLD when looking at non tanking specific cannot keep the monster's attention over the members who can't afford to get smacked around.
    (0)

  9. #39
    Player Runespider's Avatar
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    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Then you'd just have cure based jobs tanking, like RDM. Rdms have no problem in the damage mitigation department, and now w/ cures having more hate, they'd just use that as their source of enmity and you still wouldn't need a pld.
    True but I did say give the 2 tank jobs abilities and spells to exceed the hate caps easier aside from simple cures, holding hate with cures would work but spamming cure4 with a cure cheat would be inferior to what they could offer the 2 tank jobs in new spells and abilities. Why bring an rdm when you could just bring a nin or pld and they be able to do the job easier and better, honestly I would be fine with there being 3 tanks and rdm being one of them. It would still be better than the current system.
    (0)

  10. #40
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    The current system is the same as the old system. The only difference is that a larger percentage of DDs in the game sucked and didn't own PDT/MDT sets while PLDs did. All that's changed is players got better at the game.
    (0)

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