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  1. #11
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Vazerus View Post
    I find it amusing you don't wish to grind in a game all about grinding :x
    Which is why everyone hates this game.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #12
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Tamoa View Post
    Good, because no thanks, I do not want to reset my character on X amount of jobs and start exping from scratch to make it slightly better. I'll do what I have to to make my character/my favourite jobs as good as they can be, but that there is a terrible idea, sorry.
    Are you kidding me? The majority of players would reset a job in a heartbeat to get better stats in the end. You can litteraly be 99 again by the next day if XP stays the same.
    (2)

  3. #13
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Are you kidding me? The majority of players would reset a job in a heartbeat to get better stats in the end. You can litteraly be 99 again by the next day if XP stays the same.

    Quote Originally Posted by Vazerus View Post
    An idea (almost) straight from Ragnarok Online; allow us to "transcend" jobs. By this, I mean you level to 99, beat a solo bcnm of some sort like the old Maat fight, then you are level 1 again on that job. EXP requirements double or triple to level, and the final outcome is slightly better combat/magic skill and slightly higher base stats. To make it slightly more appealing, add a special job trait/ability/spell the second time you reach 99.

    Transcending can only happen once per job (i.e. you cannot level to 99, transcend, level to 99, transcend, etc), maybe capping the amount of jobs you can transcend at 2-3.

    On the same note, perhaps nerf Abyssea exp for transcended characters until ~90 so it forces people to repopulate a lot of the older zones to do fields/grounds of valor.

    Again, no thanks to this suggestion.
    (3)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  4. #14
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Inc. dev. response!!!!!!!!!!!!!!
    (0)

  5. #15
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    I kinda like this idea, but I'd like to see it be applicable to a single job only. Not a major gain, but let people use it for what they consider their main job.
    (0)

  6. #16
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Quote Originally Posted by Xantavia View Post
    I kinda like this idea, but I'd like to see it be applicable to a single job only. Not a major gain, but let people use it for what they consider their main job.
    This is exactly why I wouldn't want to see this limited to a single job... and why merit limits and selection of storyline rewards are so frustrating in a game designed to let a single character play all jobs and switch between them and all nations and see all the storylines. These methods of forcing one to focus on a single job go against the core game design seen throughout the rest of the game.
    (2)

  7. #17
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by AyinDygra View Post
    This is exactly why I wouldn't want to see this limited to a single job... and why merit limits and selection of storyline rewards are so frustrating in a game designed to let a single character play all jobs and switch between them and all nations and see all the storylines. These methods of forcing one to focus on a single job go against the core game design seen throughout the rest of the game.
    See, some people aren't about having it all. In a way, it seems to be suited for those of us who identify more with one job than the others. Some like RDM, others like PLD, others like BLU, others like WHM and so on. Switching hats is a nice game mechanic and all, but at the end of the day I think of my taru as "Duelle the Red Mage", not "Duelle the guy with a bunch of under-levelled jobs and RDM and DRK at 99".
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  8. #18
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Duelle View Post
    See, some people aren't about having it all. In a way, it seems to be suited for those of us who identify more with one job than the others.
    Almost everything in this game is done under the premise that people nothing you do on one job excludes something from another. Very few examples to that are certain rewards (CoP, RotZ, AN, ToAU rewards) and merit points (as in, if you merit STR for your melee, you cannot fully merit INT for your nukers). And this also bothers the shit out of me, because my entire philosophy is to be the best at everything I play.

    The problem with your approach is, it would change a core concept of FFXI (the non-trade-off policy between jobs), something that many people appreciate and thus would upset many players. If it was for all jobs, you could still be special, because you can focus more on your job and get new/better gear faster and use your inventory and storage more efficiently, and it would allow us to still be able to do it for every job we want to. So if it was for all jobs, no one would get hurt, if it was restricted to a few, a lot of people would be upset.

    Having said that, I'm still against it completely. Guess it's personal preference but I think it's been well-established that a majority of players hates EXP and wouldn't wanna go through this again.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  9. #19
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Vazerus View Post
    An idea (almost) straight from Ragnarok Online; allow us to "transcend" jobs. By this, I mean you level to 99, beat a solo bcnm of some sort like the old Maat fight, then you are level 1 again on that job. EXP requirements double or triple to level, and the final outcome is slightly better combat/magic skill and slightly higher base stats. To make it slightly more appealing, add a special job trait/ability/spell the second time you reach 99
    So to become the best DRK i'd have to do a BCNM then get 30 then afk in abyssea for a day .... yea, no thx.

    Group 3/4 merits that cost alot of merits are a much better idea.
    (1)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  10. #20
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Cool idea, but yeah not gonna happen.
    (0)

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