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  1. #11
    Player Asymptotic's Avatar
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    Jul 2011
    Location
    Windurst
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    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    If only it didn't take so long counting this all up by hand ;-;
    (4)

  2. #12
    Player
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    Aug 2011
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    1,749
    If Coruscanti's broken, I can't wrap my mind around how Coruscanti could break that way. It's not doing what the Warrior and Thief Empyrean sets are doing, so they didn't just copy that effect.

    If Coruscanti's working, I can't wrap my mind around a person actively making Coruscanti work that way. It's an incredibly convoluted effect that must have taken a lot of time to create yet it accomplishes so little that people thought it did nothing for months.

    There is only one response.

    (3)

  3. #13
    Player Asymptotic's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Think it may be auto-capping attack or ignoring defense all together, which still doesn't make this effect anything less than lackluster.



    If it happened 10% of hits, instead of 10% chance to happen on a multi-attack, the effect would actually be sort of worth going after.

    As it stands, there's virtually no reason to get this dagger. Anyone serious enough to have the time to "seriously" go after this dagger (in other words, do many hundreds to thousands of Qilins) has the time to build a Twashtar or Mandau, at which point this dagger is competing for your offhand slot, and loses miserably to STR Thokcha in almost all scenarios (yes, Coruscanti's crappy effect works while offhanded).
    (2)
    Last edited by Asymptotic; 03-14-2012 at 06:17 AM.

  4. #14
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
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    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by SpankWustler View Post
    If Coruscanti's broken, I can't wrap my mind around how Coruscanti could break that way. It's not doing what the Warrior and Thief Empyrean sets are doing, so they didn't just copy that effect.

    If Coruscanti's working, I can't wrap my mind around a person actively making Coruscanti work that way. It's an incredibly convoluted effect that must have taken a lot of time to create yet it accomplishes so little that people thought it did nothing for months.

    There is only one response.

    This pretty much sums up my thoughts on it. I'll add my own picture to show what face I made when we figured out what was going on:



    Also, special thanks to the following people who helped me unwrap this weapon:

    Crimy of Bismarck - killed Bluffalo while I tested to keep their levels high, and disposed of any that aggroed me of the wrong level for specific test.
    Markas of Bismark - killed Crabs while I tested to keep their levels high, and disposed of unwanted friends.
    Byrth of Lakshmi - helped make sense of the data.
    Motenten of Fenrir - helped make sense of the data.
    Vrtreya of Asura - helped make sense of the data.

    I'll let you all know when we officially figure out if it's capping attack or not.
    (2)

  5. #15
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Is it a 10% proc rate of all multihits or just DA / TA? If it's in your off hand is it 10% of all off hand hits or just 10% of DA / TA from off hand?
    (0)

  6. #16
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    10% of DA / TA from off hand
    This. It never processes on the first hit with Coruscanti.
    (2)

  7. #17
    Player Longshot's Avatar
    Join Date
    Mar 2011
    Location
    LateNite on Quetz
    Posts
    16
    Character
    Longshot
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Sounds like a demonry ring that only procs 10% of the time, i.e. I can stop caring about Coruscanti.
    (0)

  8. #18
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Not really. Demonry Ring is a set percentage. The benefit of an ODSD proc depends heavily on your Attack and the enemy's Defense.

    Looking at the triple attack case, normal hits were dealing 49-88 damage, about 65 on average. ODSD processed attacks were doing 101-151 damage, or 126 damage on averae. Damage was roughly doubled for an ODSD proc.

    Versus crabs with Scissor Guard up, I was dealing 12-~65 damage with normal attacks (~35 average). ODSD procs were still averaging in the 120s, since it appears to completely ignore defense whatsoever. That's almost quadruple damage.

    Still, it should process on 10% of hits in general, not just on multi-attacks. If it's working as intended, the description is extremely misleading. And as it is, it's a disappointingly weak effect.
    (2)
    Last edited by Asymptotic; 03-14-2012 at 08:50 AM.

  9. #19
    Player Longshot's Avatar
    Join Date
    Mar 2011
    Location
    LateNite on Quetz
    Posts
    16
    Character
    Longshot
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I said demonry ring but I was just referencing the part where it only procs on TAs, poor example on my part. This is good info though, thanks for testing. If the effect procced much more often then it might be useful for situations like amorph floors during Neo-Nyzul. I've been spamming Qilin for the dagger but I already have 99 Mandau and multiple offhands including the Lux so I can finally stop chasing this thing.
    (0)

  10. #20
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Actually, Amorph floors you're getting screwed over by damage resistance, not defense.
    (2)

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