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  1. #1
    Player Longshot's Avatar
    Join Date
    Mar 2011
    Location
    LateNite on Quetz
    Posts
    16
    Character
    Longshot
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I said demonry ring but I was just referencing the part where it only procs on TAs, poor example on my part. This is good info though, thanks for testing. If the effect procced much more often then it might be useful for situations like amorph floors during Neo-Nyzul. I've been spamming Qilin for the dagger but I already have 99 Mandau and multiple offhands including the Lux so I can finally stop chasing this thing.
    (0)

  2. #2
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Actually, Amorph floors you're getting screwed over by damage resistance, not defense.
    (2)

  3. #3
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Pretty much verified that it's using capped ratio (basically, completely ignoring the enemy's defense) on an ODSD processed attack.

    The only questions left are:

    1.) Does it also ignore level correction?
    2.) Does it process on weapon skills?

    I can test 1.) pretty easily (well, when I get help levelling up Bluffalo), but 2.) is much more difficult to test.
    (1)

  4. #4
    Player VZX's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Vrytreya
    World
    Asura
    Main Class
    RNG Lv 99
    On point #2:
    If it follows the same rule as normal multi-hit i.e. if the earlier multi-hit proc, then the rest of the hits will also get the same benefit, then you'll easily notice the significant damage boost if it trigger on 2nd hit (3/4~5 or 4/5~6 hits are boosted).

    It's also easier to notice in WS if the system consider non-main hit of Exen/Evis/DE as ODSD-able hit. You will probably see 10%+ of your WS get significantly higher damage.
    (1)

  5. #5
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    It doesn't ignore level correction.
    (1)

  6. #6
    Player Aana's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Aanalaty
    World
    Lakshmi
    Main Class
    THF Lv 99
    Thanks for all your hard work testing this
    (0)

  7. #7
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    It's 100% not worth going after. You're better off just using a STR magian, or making a Twashtar/Mandau.
    (1)

  8. #8
    Player DaBackpack's Avatar
    Join Date
    Aug 2011
    Posts
    44
    Character
    Dabackpack
    World
    Phoenix
    Main Class
    DRG Lv 99
    Thank you very much for testing this out. I saw the thread on FFXIAH and was impressed with the effort. Not so much with the weapon, though...
    If you're going for testing it in weaponskills, you might want to try single-hit non-crit WSes with it on the off-hand. With multiple hits, I'd imagine it would be harder to test, but I'm not an expert. Then you could do this the same way, and ignore lower-damage hits from partial whiffs. And I think crabs would be the primary test subject, since you could get a more noticeable change in damage from capped pDIF on them. Like I said, I'm not expert, just trying to help out

    -Aspiring mathematician
    (1)

  9. #9
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    It wouldn't matter if the Coruscanti were in the mainhand or offhand, I don't think. I think large amounts of double attack, single wielding with something like Wasp Sting (no mods) would be the way to go.
    (1)

  10. #10
    Player DaBackpack's Avatar
    Join Date
    Aug 2011
    Posts
    44
    Character
    Dabackpack
    World
    Phoenix
    Main Class
    DRG Lv 99
    Yeah, that's true. It should be easy to tell when a DA procs.

    But what if you double attack but the first attack misses? It would -look- like a single hit, but the ODSD effect could still affect your WS damage. I can see why this would be difficult to measure.

    Well actually it doesn't really matter. If you do enough weaponskills, your results will converge towards "the answer".

    Edit: All a whiffed DA would do is this:

    Say you get a DA, but the first hit misses and the second hit lands ODSD. If the WS reaches its single-hit "peak damage" (a theoretical value where the maximum possible value for the WS is reached), you would just have a random point on your graph that lay between "singlehit" and "doublehit". It doesn't matter though, that is just what might happen.
    (1)
    Last edited by DaBackpack; 03-15-2012 at 09:14 AM.

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