Quote Originally Posted by Karbuncle View Post
I actually quite hate this. Maybe in ToAU/CoP Areas some may view it as "experience", But walking through Kuftal tunnel and still getting aggro from Robber Crabs is nothing short of annoying as hell.
This. No reason for things to aggro that you can smash to a pulp in seconds with your bare fists as a naked BRD99. Honestly though, my opinion on this also changed a little from "against" to "indifferent", because I did come across several situations where this was actually useful, namely trials. I exploited their unexplicably aggressive attitude to round up huge numbers to AoE nuke them, which helped a lot with finishing the trials faster.

Despite that, I still consider it a weakness in the system that I'm exploiting rather than a "feature". It should still be adjusted imo, but I don't care much if they don't. It's not even as annoying as it used to be, because I rarely even bother to fight them but instead run just through as if nothing happened, most of the time they deaggro on their own after a bit, so it's hardly a bother.

The weakness system I don't get along with at all, I think they should never bother with it again. They used it to force job inclusion, which is not only a bad thing, but it didn't even work in two out of the three cases and made everything a lot worse (Dynamis and Abyssea).