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  1. #11
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kristal View Post
    Trials are the very reason why stuff still gives experience at 99.
    That is something different though. I don't mind mobs giving EXP, but the aggressive part is the annoyance here. There are mobs that still give EXP but do not aggro (even though they natively would). I wonder why this range couldn't have been expanded, because currently it only affects mobs in the 56~60 level range.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #12
    Player Zackan's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Zackan
    World
    Asura
    Main Class
    SMN Lv 90
    Quote Originally Posted by Arcon View Post
    That is something different though. I don't mind mobs giving EXP, but the aggressive part is the annoyance here. There are mobs that still give EXP but do not aggro (even though they natively would). I wonder why this range couldn't have been expanded, because currently it only affects mobs in the 56~60 level range.
    That and as far exp needed for trials.. This is the reason they need to expand MMM.
    (1)

  3. #13
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I like the new spirit perpetuation and elemental siphon.

    Kind of hilarious how the only positive SMN changes are spirit changes, and even they mean almost nothing.
    (1)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  4. #14
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Quote Originally Posted by Rosina View Post
    You know what I find funny, people complaining about skilling up when it inreality is their fault for leeching. And before you say "well beat killing x amout of crabs a mnth to get levels" that point of viewed is flawed as that is every game ever made. And infact SE upped the exp outside of abyssea 100% from what it used to be so you guys could be getting 400-600+ a kill 6 man pt on IT. More with exp rings AND be skilling up. Befor the leech thing, I always had my stuff capped and rarely needed to do a "skill up party" which was the the thing players used to do @ 75/ merited.

    Which is something I think SE did right. The increased exp a kill on mobs was nice and wish it was like that @ launch. easy pray went from 32 exp a kill to 70-100 exp a kill. decent challenge 75 exp a kill to 100-200 a kill. tough was about 100-150 now is 250+ very tough was again 100-200 now is 450+ these are with out exp ring bonuses.
    with them they 50% - 100% more (based on which ring you have.)
    Flawed logic is flawed, it is no longer 2007. We are playing the game as newly designed by SE themselves, and if it was not working as intended they would have changed it. If they allow leeches, they should change how skilling up is obtained, regardless of "how it used to be"

    edit: This is absurd; It is not "our fault" for leeching, that is rediculous. By your logic, the exp up outside of abyssea is bad, EXP rings are bad, COR rolls are bad because they make people level faster and *GASP* not learn their jobs!
    ITT: We should get 30 exp a mob and like it because we need 50,000 mobs in order to learn how to autoengage a mob and count to 3.
    Not a single thing in the game requires more than an hour~ to learn, nothing, not a single thing.
    (7)
    Last edited by Shadowsong; 03-14-2012 at 03:34 PM.

  5. #15
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    The mobs that aggroe to us at 99 that did at 75 do this because they didn't want to make magian trials impossible lol. So they kept them easy prey. And since they are easy prey, they aggroe.
    (0)

  6. #16
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Fupafighter View Post
    The mobs that aggroe to us at 99 that did at 75 do this because they didn't want to make magian trials impossible lol. So they kept them easy prey. And since they are easy prey, they aggroe.
    Theres plenty of Easy Prey Enemies that do not aggro when they should.

    I've experienced this at other levels too, Specifically Gigas in Upper Delkfutt. Easy Prey Monsters can be at a level where they will not aggro and yet continue to be Easy pre
    (2)

  7. #17
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    There seems to be a common misconception that EP will always aggro if aggressive. This is simply not the case. SE wants robber crabs to aggro us therefore they aggro. Just like how they took away the aggro abilities of GoV mobs in lowbie zones, there's no rule of thumb here they follow. If they were to follow the rules set forth in the game up to the robber crab point, they wouldn't aggro. EP shouldn't really ever aggro period because it's just a stones throw away from being too weak. Would you try to run up to Chuck Norris and kick his ass? Probably not because you know you'd lose, even at his age he'd probably have you down on the ground before you could finish delivering your first blow.

    Now, how is a crab gonna look at a IT+++++++ that they can conveniently still harm at a steady rate and think, "oh shit yeah I got a chance, alright chums let's do this! Robberrrrrrrrrrrrrrrrr Craaaab!" Ya know? Come on. Really? What happened to self preservation?


    To the OP, you know just as well as I you invis/sneak up and you never fight a single thing because it's an annoying roadblock to your end goal to do so, so your favoritism of aggro is pretty null. Am I just wanting to run through areas without bothering with invis sneak? lol you're damn right I do. I've been aggroed enough for 8 years. If I want to kill a robber crab then I'll do it. I don't need aggro to decide for me. Not at level 99. If I had a chance in hell of dying I could see the need for aggro, like on DC or higher mobs. But there isn't a chance in hell of you dying unless you aggro a dozen EP mobs. Intentionally.

    With all of that said, I am pretty confident that the only reason this stuff still aggros is because SE has been lazy to change the governing rules.
    (2)


    Regular "John" Doe
    - Not on the Community Team

  8. #18
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Vold View Post
    To the OP, you know just as well as I you invis/sneak up and you never fight a single thing because it's an annoying roadblock to your end goal to do so, so your favoritism of aggro is pretty null.
    That's totally true, and you're right, when I don't want to deal with it I throw up s/i, but in running through parts of Aht Urhgan, and getting spotted by an imp, while sometimes annoying, adds to the adventure in my opinion
    (0)

  9. #19
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    ummm shadow song your logic is flawed, and you are putting words in my mouth. Not smart. It is infact your fault you leech. Because it is your choice to leech. SE never forced leeching on anyone. And no one i talked exp'ed outside abyssea with the new exp. Infact most ppl i chated with never knew exp was increased on the mobs. Leeching is a player choice, not game design. My personal beef with leeching is hpw rude it is. I'm doing the work for other they should do themselves. I'm not playing this game to kill mobs as my part sits and watches that crap. And slows exp down. I've died in aby cuz of leechers. Exp is slow if ppl leech. As for "made up number of mobs." welcome to gaming... sorta how you play games. You kill stuff to level.
    (1)

  10. #20
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Rosina View Post
    My personal beef with leeching is hpw rude it is. I'm doing the work for other they should do themselves.
    You're confusing people who go afk during dom ops parties with people who pay others to leech or who hold KI while getting EXP to help other people with their empyrean weapon farming. No one cares about random party afkers and they usually get kicked anyway. That's not all that "leeching" is. The word just has an undeservingly bad connotation to it. It's just used to describe someone who doesn't kill mobs for their EXP, which still leaves plenty of uses for them in a party. A keywhore, for example, is necessary to a party but is still leeching EXP. Those are the people we are talking about here.

    And yes, it is our choice for leeching, and there's nothing at all wrong about it. It's a lot faster to leech to 99 in a few hours and then skill up any weapon in a few hours, than to spend weeks and months leveling to 99 in what some people consider the "real" way. There is "real" way to EXP and there certainly isn't a "better" way, it all comes down to personal preference. The people complaining about skilling up their jobs kinda remind me of those super sweet sixteen girls who cry over getting the wrong luxury car for their birthday. Both EXP and skilling are easier and faster than ever, there really is no need to complain.
    (5)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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