Since the level cap increases began, the Development Bros have given Red Mage the same amount of near-nothing whether you want to hit things or not.
The addition of Almace and Magian staves, the two largest improvements the job has gotten going from 75 to 99, seems like an even break to me.
Temper but few new pieces of melee equipment. Given how Dynamis works now, how much content involves monsters we are now 10+ levels above, and that Campaign is actually profitable; there are more places for a mage to melee productively than ever. So, why not add some more equipment for that vile task?
Awesome abilities and bonuses to use with Enhancing and Enfeebling spells yet no amazing new spells to use them on. Where's a super-duper powerful enhancing spell that would require +95% duration to be maintained full-time on one person? Where's a new enfeebling spell that isn't Addle and doesn't suck?
Red Mage would benefit a lot from the kind of examination that White Mage, Black Mage, and Scholar have received recently. The job is not the magical powerhouse it was in 2006. It's more of an outhouse with moderately enchanted toilet paper.



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