RDM's "melee" component only needs better / more gear options, Req fills out the "better WS" part. Moten has it on par with Vorpal and exceeding it with enough MND gear. fTP effects all hits on Req so your looking at a 6.0fTP WS (7.2 with off hand) 100% MND -20% attack WS. CDC is better but 5/5 Req is sufficient until you get an Almace.
RDM is exactly 66% "mage" and 33% "melee". Or in MMO terms its 0% tank (now) 33% healer and 66% DD (50% Magic 50% Melee). In FFXI terms its one third WHM, one third BLM and one third WAR. No matter how you cut it, the job deserves it's melee component, it's what defines Red Mage as a job. Right now "end game" is limited to Voidwatch, Abyssea and neo-Nyzule. None of those are particularly suitable for a hybrid job. There is also neo-Dynamis with ADL and PW pop set building, these events cater to a hybrid RDM. Actual ADL is a crap shoot and basically relies on PD spam with mules, PW is a bit more spamable now that zeni has been fixed.
One SE fix's (if they do) enfeebles then that opens an actual reason to bring a Hybrid RDM over another "generic DD".

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