lol that's some wot. Really man, i agree with most of your points. I just don't agree on this one thing, because we in fact shine in low haste scenario. And that's the only thing i was trying to show. Maybe i should have worked on some spreadsheet numbers again, but i was too lazy for that (still am). The problem is that we can't extend this performance to super buffed situations. Well, the real problem is actually that the game is all about super buffed situations now. And this is why we are excluded, our dd concept only worked in 2002.

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makes my day when the monster dies and noone needs curing in 10 seconds. Not saying it beats war or sam, just saying, alot of times doing too much damage too fast results in less gil and more curing. If legion doesn't have a procing system like i hear, I think thf will be considered useful again though, which is great. SE needs to realize Th and hate control was thfs main intent, and capping enmity on any DD job is way too easy and the main events don't require TH atm.

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