That's exactly what I'm pointing out. +2 to base damage on weapon. However you keep going on about DPS ratings (eg: Mandau no longer being top DPS), which implies your understanding of the amount of damage you're asking for is likewise based on that. +2 damage on a ~d50 weapon is +4% DPS, and that's not how much damage is actually going to increase.Originally Posted by Karbuncle
Of course I do. You can't judge the difference between two pieces of gear that way. However you -can- make a fairly decent assessment of the overall scale of performance of a person. An approximation, not an exact value.Originally Posted by Karbuncle
Perhaps because that's what you keep saying? That the only way a thf is beating another DD is if the other DD is gimp?Originally Posted by Karbuncle
Originally Posted by Karbuncle
DC mobs in Dynamis are level 96-97, which were the targets in my parse samples.Originally Posted by Karbuncle
It wasn't meant to be shocking. It was meant to dispute a specific point you made, that thf doesn't even come close to a real (non-gimp) DD. After accounting for the TP spent on Haste Samba, the damage split between the two of us was 49/51. Yes, the sam still won. Big deal. It's a counterargument specifically to show that your statement is false.Originally Posted by Karbuncle
Which has exactly *nothing* to do with thf's damage capabilities. It is solely down to how Voidwatch functions.Originally Posted by Karbuncle
Except that you also keep making statements contrary to those points.Originally Posted by Karbuncle
To add some clarity to that parse:Originally Posted by Karbuncle
Thf Exenterator avg: 2294 (almost always stacked with SA/TA)
Sam Shoha avg: 2298
Sam Fudo avg: 2389
#Exenterators: 101
#Shoha+Fudo: 165
Avg hits per weaponskill for sam: 5.40 (5-hit with some loss from using steps)
Avg hits per weaponskill for thf: 31.17 (higher loss due to keeping up Haste Samba)
Total weaponskill damage:
Thf: 233370
Sam: 383270
Total melee damage:
Thf: 329437
Sam: 245379
Sam clearly won by miles on the weaponskill side, but I mostly compensated for that on the melee side.
As far as I recall, there was no turning to proc unless the mob was at like 5% and a JA timer was about to come up. No more than a few seconds was wasted in those situations, and they were rare.
Can't provide gear sets, unfortunately.
That's because nobody wants to go smn >.> So if they can get you on it, that's more useful than trying to find someone else who even has it above level 4.Originally Posted by Karbuncle
All well and good, and valid points, but once again have -nothing- to do with the supposed purpose of this thread.Originally Posted by Karbuncle

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