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  1. #71
    Player Jeez's Avatar
    Join Date
    Jun 2011
    Posts
    20
    Character
    Terramundii
    World
    Phoenix
    Main Class
    BLU Lv 90
    I'm impressed! I really would like a personal airship exactly as you say. Being able to build a fighting force for atop the airship using Pankration would definitely give me reason to do it. Having a Colosseum for amazingly powerful monsters was one of my hopes before they gave us Pankration instead. I've only read about halfway through the whole thing, but I agree, SE needs to give us the other continents in the lore.
    (2)

  2. #72
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Just wow... you put in a hell of lot of thought into this... more then I would seriously have ever cared to...
    (4)

  3. #73
    Player Emitremmus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    104
    Character
    Dinah
    World
    Phoenix
    Main Class
    BLU Lv 99
    I'm hella impressed. I'm moreso scared at the fact that you've mirrored almost 90% of all the things that I would personally like added to this game. We should work together.

    I've also got a job suggestion called Machinist, which is close to your idea of Engineer (which is what I originally called Machinist. I'm sure we're both thinking of Edgar here...) which uses tools much like a DNC uses TP to use it's abilities. Awesome work.
    (3)

  4. #74
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    I feel really sad for you, because you invested MANY hours typing many ideas the dev team will NEVER read, regardless of however good they may be.

    You realize that first, before the dev team will ever see it, someone would have to spend several hours translating all of this stuff into Japanese? For that reason alone, it won't be seen by the devs.

    And even if it was in Japanese, and posted on the Japanese forums, the devs would tl;dr it. They hate new ideas for things players would enjoy. They much prefer their own ideas, full of grueling and unrewarding content.
    (3)

  5. #75
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    i am more amazed he/she got soo many post posted before someone interupted it with a post. post at 4 am or something?
    (4)

  6. #76
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Quote Originally Posted by Puck View Post
    I feel really sad for you, because you invested MANY hours typing many ideas the dev team will NEVER read, regardless of however good they may be.

    You realize that first, before the dev team will ever see it, someone would have to spend several hours translating all of this stuff into Japanese? For that reason alone, it won't be seen by the devs.

    And even if it was in Japanese, and posted on the Japanese forums, the devs would tl;dr it. They hate new ideas for things players would enjoy. They much prefer their own ideas, full of grueling and unrewarding content.
    I agree with that assessment of what will likely happen, as I posted in my general discussion post introducing this megapost:
    "I'm fully aware that this is a ton of text and most of it likely won't get translated and presented to the developers unless there is enough positive feedback for the ideas presented. I can only hope the people who do translate this sort of thing like the ideas enough to translate it all because they want to see it happen as much as me!"

    I just had to get it all off my chest, since it had been swirling around in my head for months.

    Quote Originally Posted by Trumpy View Post
    i am more amazed he/she got soo many post posted before someone interupted it with a post. post at 4 am or something?
    Well, it was posted in the "Missions and Quests" forum section that doesn't get many visitors, and I had it all pre-typed and ready to copy-paste into my posts. (I had it all planned out so it was all together
    (0)

  7. #77
    Player Ciecle's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria(atm)
    Posts
    66
    Character
    Ciecle
    World
    Cerberus
    Main Class
    BLU Lv 99
    Not to be a killjoy or anything... but chances are, even if the reps were to translate the posts and give it to the devs, we might not see it... SE claims copyrights to all 'new' material before even thinking of using it... It's how people knew that 'Abyssea' was coming and 'Walk of Echos' was in the pipes...

    The biggest problem I can forsee, not that you'll do it if any of this were to be implemented, You thought of the ideas, and you use a bit of SE's copyrights which makes them part owner, but you wouldn't get any sort of payment for your ideas thus giving you the ability to sue the company for 'stealing my ideas!' which is dumb, but due to writing it all down for everyone to see first means that you technically have 'copyright' to your ideas. Which you probably wouldn't win the lawsuit anyways, but regardless, it's something that a company usually does not want to dip their hand in especially now since everyone budgets are stretched so very thin...

    Don't get me wrong. I love the thought and the idea behind what you've done. I loved FF4/5/6. It's just probably near impossible due to what they would fear as 'legal issues' and such...

    The biggest thing i can suggest, is trying to get a job with SE as a content writer(or any sort of job in SE land for that matter... you really only need to be an employee) and then giving them this same info... It'll give them a reason to use it with out any sort of legal repercussions to fear, due to most jobs having an 'Open door' policy, and accepting new and inventive ideas to help boost their sells...
    (1)
    Last edited by Ciecle; 03-07-2012 at 02:04 PM.

  8. #78
    Player Syto's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Character
    Syto
    World
    Phoenix
    Main Class
    SAM Lv 99
    To OP:

    Its nice but... I don't know if these are like your final posts before you quit the game type of thing?? Or what? I just hate to hurt your feelings but, you really did waste your time posting all of that here. lol. Its just going to get bashed down by trolls or ignored by SE. I just hope you enjoyed wasting so much of your time. At least then I won't /facepalm as much. To each his own though. >.>
    (1)

    - Kogarasumaru (30,000 Alex: O, Incoming Completion ETA in 2012)
    - Amanomurakumo 95
    - Yoichinoyumi 95
    - Masamune 90

  9. #79
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    o_o.........

    Holly shit. Props to you AyinDygra. I've yet to read through it all but from skimming it it is impressive. Way to show the dev team how its done. Bookmarking the thread to read more later.

    Camate, my friend! Bring this thread to the team to get them going! If not to get them going at least to show them how serious we are about wanting GOOD new content.
    (5)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  10. #80
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by AyinDygra View Post
    New Jobs:

    * Geomancer
    I didn't have time to fully flesh this concept out (no post of its own or skill/spell lists), but it would be based mostly on FFT's Axe-wielding Geomancer with a mix of FF3, FF5 (bell wielding guys), and Mog from FF6, using themes from the western continent of Ulbuka with "Native American" and "Aztec/Mayan" visuals.[/INDENT]
    Mini-Geomancer-post:
    I see Geomancer as a melee mage with damage+enfeebling "Job Ability Spells" using one-handed axes for melee and bells for ranged; TP-driven geomancy spells learned from different environments, but usable anywhere, given bonuses when used in their respective environments (perhaps with Job Abilities that "create" suitable temporary environments). They'd get counter-geomancy as a job trait.

    Geomancy spells in FFT were fairly weak, but had a long range and inflicted enfeebles, so when wielding bells to deal damage and build TP, they could still make use of their Geomancy from the safety of the back lines (although front lines will give them TP a lot faster.) Since they use bells, they could have a symbiotic relationship with Bards and other Geomancers. The weather of Scholars and Dances of Dancers may also be beneficial for them, even though Geomancers are mainly terrain based, not weather based; Native Americans who used rain dances fit the theme, combining all three (weather, dances, axes).
    Love the overall jobs you've explained and planned out thus far but I'm looking forward to seeing what you were thinking in more detail with Geomacer. ^^

    (Sorry for double post)
    (0)
    Last edited by Vandheer; 03-08-2012 at 06:33 AM. Reason: Shortened quoted text length
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

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