* Dimensional Cross-over Battles~ PVE: Fight Boss battles from other FF games!
~*~*~*~ (minor) SPOILERS (bosses from previous FF games) ~*~*~*~
FFI: Garland/Chaos, Elemental Fiends: Lich-Marilith-Kraken-Tiamat, Chronodia
FFII: Emperor Mateus, Astaroth (harpy), Beelzebub (crazy fly), Arena Behemoth, Borgen/Zombie-Borgen
FFIII: Cloud of Darkness, Hecatoncheir, Garuda(Bird-man boss), Goldor, Hein/Hyne, Doga & Unei, Xande
FFIV: Giant of Babil, Zeromus, Elemental Archfiends: Scarmiglione-Rubicante-Cagnazzo-Barbariccia/Valvalis, Dr. Lugae, Demon Wall
FFV: Exdeath, Abductor (Imp), Archeoavis, Azulmagia (Corse), Byblos (Demon), Catastrophe (eye), Galura (Marid), Halycanos (demon), Mellusion, MoogleEater (Kraken), Necrophobia (Vampyr), Liquid Flame, Gilgamesh (2-arm & 6-arm), Gogo, Omnicient (Soulflayer?), Sol Cannon, Twintania (FFV had a lot of bosses of note...)
FFVI: Kefka, Warring Triad, Ultros (Kraken), Whelk (Urganite), Hidon (mutant taurus?), Air Force, Atma Weapon (bio-engineered behemoth), Chupon, Vargas, Ziegfried, Siegfried, Chadarnook (similar to Mellusion), Dullahan (chariot), Inferno (Iron Giant), Magi Master, Phunbaba
FFVII: Sephiroth, Ruby/Emerald/Diamond/Ultimate WEAPON, Proud Clod (maybe Minerva), Midgar Zolom (worm or amphiptere), Gi Tribe (demons/taurus), Materia Keeper (scorpion)
FFVIII: Ultimecia, Adel, Edea, Griever (Khimaira), Norg, X-ATM092
FFIX: Kuja, Ark, Garland, Necron, Ozma, Black Waltz (group), Gizamaluke, Thorn/Zorn (Automatons?) combine to form Meltigemini (Mumbo Jumbo) Hades
FFX: Yu Yevon, Yunalesca, Braska's Final Aeon, Seymour Omnis, Chocobo Eater
FFT: Elidibus, The Lucavi: Wiegraf/Velius-Adrammelech-Belias-Hashmal-Cuchulainn-Zalera-Altima, Delita, Celia & Lede
FFXII: The Undying, The Judges: Drace-Gabranth-Zargabaath-Bergan-Ghis, Vinuskar, Yiazmat (maybe a boss that the entire server can try to take down over a period of weeks - HP never regens.)
I'm sure there are other bosses that would make interesting enemies in FFXI (although, these, and some like them could appear in FFXI as actual story-related characters, or NMs and BCNM enemies, also Summons and other recurring characters, rather than appearing in this arena, although, having a retro version in the arena would still be fun.)
* Special Battlefields
These include "The Swarm" and "The Gathering Storm" which may have "versions" in this event, but not exactly the same, and would not yield the same titles (maybe no titles). (They seem like fun events to "waste" only on special events once a year, to be experienced by only a small group) Similar game mechanics were used in Assaults where waves of weak enemies attacked, so I know it's more than possible.
These could also include Assault-style activities (perhaps using the "un-used" assault maps)
* Matching NPCs
* Leading NPCs
* Using NPCs to destroy obstacles
* Flipping switches to open doors
* Hunting NMs
* Disarming bombs.
To list only a few...
I spent very little time on this section because I wanted to get the whole "expansion" idea out there sooner rather than later, but I could see it becoming one of the largest sections of the Arena, depending on the creativity in these additions. Assault missions were some very interesting alterations on normal FFXI gameplay.
* Chocobo Derby (Detailed system, needed its own thread which I posted earlier. (link))
A fully player-controlled group of mounted activities. Some games resemble mounted Ballista, for example. Activities range from PvP to PvE, and some transition from mounted activities into normal combat.
This event isn't entirely related to the whole Simulacrum expansion suggestion, directly, anyway. However, it fits in with the concept of the games and judges, so I link it here. (They could implement the Chocobo Derby before any of this!)
A tiny note at the end here about Besieged:
The Chocobo Derby system could be used during the time the beastmen are advancing on Al Zahbi. There are even mounted enemy units in the Mamool Ja forces already. Wiping out an enemy unit's endurance could force it to retreat before reaching the city.
It's also possible to add Chocobo Derby elements to quests/missions.
In Wings of the Goddess, San d'Oria quest 9: "Bonds that Never Die" could start with a Chocobo Derby style battle where you pick off the Orcs guiding the young behemoth, and then wear down its endurance. When the young behemoth's endurance is wiped out it runs and hides in a cave, the normal battlefield battle begins in the cave that you climb down into.

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