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Thread: a new job lol

  1. #11
    Player hideka's Avatar
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    Mar 2011
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    Character
    Hideka
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    Cerberus
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    SAM Lv 99
    ok... this is the second time people have alikened this to mime... please for the love of god, dont see "copy" and go OMFGITSAMIME -_- it is NOT a mime, it is NOTHING like a mime. it is a job completely centered arround party synergy. mime is a job that is completely centered arround doing what someone else has already done. this is a job that is focused on improving the synergy of a party. heres an example:

    you have a 6 man party, doing a mission level fight
    PLD
    WAR
    SAM
    BLM
    WHM
    SYN

    Soul Link: Alpha
    Level 10
    Recast 5 Minutes
    Duration 5 Minutes, extended by job trait levels
    Links the players Soul with target Party member, granting player access to all job abilities of the Linked party member.


    Soul Link: Beta
    Level 20
    Recast 10 Minutes
    Duration 1 Hour, extended by job trait levels
    Links the players soul with Target Gaining access to the targets Equipment selection, for both gear and weaponry, increases all combat skills to targets level.

    Soul Link: Gamma
    Level 30
    Recast 5 minutes
    Duration 5 Minutes, Extended by Job trait levels.
    Links the players Soul with target Party Member, Granting Player access to all Known magic of target player. Raises all skill levels to match targets skill.
    Blue magic: only copies currently set spells, does not grant stat bonuses, or trait sets.

    Soul Link: Delta
    Level 40
    Recast 10 Minutes
    Duration 1 Hour, Extended by Job trait Levels
    Links the player soul with target Party Member, Granting Player access to all Primary Job traits of target player. Does not copy support job abilities.


    your synergist in this situation would fill the role of either:
    A). secondary support healer
    B). Melee Damage Dealer
    C). Magical Damage Dealer
    D). Secondary tank

    lets play out a scenerio
    Fight starts
    Synergist decides; this party is lacking melee damage output, so he utilizes his abilities and Soul link Alpha's the samurai, Soul link Beta's the warrior, and Soul link Delta's the Paladin, granting your synergist the Job abilities of a samurai, the Armor Selection of a warrior, and the job traits of a paladin.
    Fight goes on for a bit, and the paladin gets hit by doom, the white mage is highly unsuccessful in removing it, so the Synergist casts soul siphon: doom, and saves the paladins life. the synergist now uses a hallowed water, OR removes his Soul link alpha and uses Soul link Gamma on the white mage to cursna spam himself.
    Fight resumes
    Ok paladin gets one shotted and reraised: synergist has a multitude options at this point, he can do either
    A) Soul siphon Death, and have two weakened players for one minute ( the paladin weakened for 4 minutes)
    B) soul link gamma the white mage to raise the paladin, and then Soul siphon: weakness, to put the paladin back into action
    C) paladin Reraises but is just totally a failure Paladin, synergist cancles Soul links and Soul link Gamma on the whm, Beta on the paladin, and Alpha on the warrior, and BOOM throws on full paladin gear and plays like a Faux paladin, he wont have the paladin level job traits but he will have his armor selection, and the job ability selection of a level 99 warrior, and the spell selection of a 99 whitemage which will compensate for the lack of paladin JA and JT.

    as you can see, synergist is meant to beable to swing from one role to the next on the fly, and every time he soul links someone, the Linked person gets a potent buff, and each soul link is a viable buff that provides incentive for each and every job to be linked, not making one link horribly better then the other.
    (0)

  2. #12
    Player hideka's Avatar
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    Hideka
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    Cerberus
    Main Class
    SAM Lv 99
    oh and this dosent even touch on the Synergists ability to bolster SJ levels, HP levels, MP levels, Maximum TP levels etc etc.
    (0)

  3. #13
    Player Kristal's Avatar
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    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by hideka View Post
    ok... this is the second time people have alikened this to mime... please for the love of god, dont see "copy" and go OMFGITSAMIME -_- it is NOT a mime, it is NOTHING like a mime. it is a job completely centered arround party synergy.
    Funny... I read your post and thought: Puppetmaster. Only thing you'd need to add is a JA for PUP to summon a moogle to access MH and change job on a whim, and presto.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #14
    Player hideka's Avatar
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    Hideka
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    that makes me want to cry ;_; pup really? are we talking old pup or new-Godpup?
    (0)

  5. #15
    Player hideka's Avatar
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    Character
    Hideka
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    Cerberus
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    SAM Lv 99
    also your idea makes for a very interesting concept.... ROBOMOOGLE!
    or Moogletron... or Mogbot! MOOGLATOR!
    (0)

  6. #16
    Player llello's Avatar
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    Oct 2011
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    Character
    Uhnono
    World
    Bismarck
    Main Class
    RDM Lv 1
    How bout just scrap the whole concept? We really don't need anymore jobs, sorry if you burned all yours to 99 and are bored but xping and or leeching is not content anyway, its a means. Id much rather have existing jobs fixed,adjusted, "perfected", what have you.
    (1)

  7. #17
    Player Prothscar's Avatar
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    Apr 2011
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    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Probably one of the most OP things I've seen in my life, and I play Starcraft II as a Terran.
    (1)

  8. #18
    Player Saefinn's Avatar
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    Mar 2011
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    San d'Oria - Asura
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    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    I think there's some good ideas in there and whilst it'd be nice to have a new job as something new and different to play with and if SE were to choose a new job, I think this would be an interesting approach, although I suspect difficult to add with current game mechanics (but not impossible if SE were to put some work into it). Unfortunately, your ideas could well be nerfed in SE's idea of balance, SYN would be a hybrid, in fact a hybrid that aims to fill any spot in a party, which could be handy if they were effective, but bear in mind RDM is a healer, DD, enhancer, enfeebler and nuker, they're almost a jack of all trades, but you keep seeing RDM complain that they're underpowered. I think if you ask SE to have a job do too much they just weaken it.

    In an ideal world it'd work and I wouldn't be against having one. :P
    (0)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  9. #19
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by hideka View Post
    ok... this is the second time people have alikened this to mime... please for the love of god, dont see "copy" and go OMFGITSAMIME -_- it is NOT a mime, it is NOTHING like a mime. it is a job completely centered arround party synergy. mime is a job that is completely centered arround doing what someone else has already done.
    Except this would only ever get implemented into the game as being called a Mime. This game is an MMO and is a separate Final Fantasy title from others so obviously there would be some liberties taken between concepts - for example Red Mage does some things Red Mages in previous games didn't and does some things they did. Obviously just doing what someone else did wouldn't make for much of a class so being able to mimic other classes job abilities would make for a much more rounded out class while still having a classic Final Fantasy theme whereas calling something a Synergist would just add confusion with other game mechanics and not be a throwback to a previous game (in other words a total failure of a completely bad idea).

    Second, SE could have easily given White Mages an option to become weakened or doomed while removing other job's ailments of that type if they considered it remotely balanced to do so (Divine Seal + Sacrifice, easy). Benediction, which is supposed to remove all status ailments itself doesn't even remove doom status 100% of the time so someone's personal job idea isn't going to do it anymore then anyone else.

    Furthermore your solution to the issues of your pet class as a sub is to just say "restrict all the job abilities!" which is totally useless and adds no synergy to a key game mechanic while demonstrating further failure. There are ways to have abilities being weakened for subjobs in a way that isn't just "remove them" and I would hope that people don't point to two or three jobs restricting a small portion of their powers as an excuse to break basic game mechanics.

    If you want the suggestion you put forth to have a future you need to bite your pride about being original and work towards something that works as both a sub and a main job within the mechanics and history of the game we have now. Thinking that "oh well SE will never add another job to the game" doesn't help anyone either, you have to be serious and dedicated to your ideas and dreams or you will let them down.
    (3)

  10. #20
    Player hideka's Avatar
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    Hideka
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    Cerberus
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    SAM Lv 99
    Quote Originally Posted by llello View Post
    How bout just scrap the whole concept? We really don't need anymore jobs, sorry if you burned all yours to 99 and are bored but xping and or leeching is not content anyway, its a means. Id much rather have existing jobs fixed,adjusted, "perfected", what have you.
    lol ive been wanting more jobs ever since i got my maats cap back before WOTG ever hit. WOTG could have had SO much more jobs then just SCH and DNC :/
    and dont go getting your hopes up. se will twiddle their thumbs for as long as they can on certian updates, just to keep people arround longer, because they have no intent on releasing any new substantial content.

    sorry economizer i dont think rehashing what 100000000 other people have already suggested is any more effective or will raise my chances of getting my idea implemented. the games core programming only allows for 20 jobs, adding more would require the games core code being altered, which SE WILLNOT spend the time or money to do so. if you havent noticed, SE has given up on FF11. theyre in the "Dangling of the carrot phase" trying to keep everyone paying as long as possible so they can keep funding FF14 development, untill FF14 V2.0 hits and the Relaunch on the PS3 goes down. theres a reason they took the Abyssea Development team (the best team we have had in years) and stuck them onto redoing FF14, and gave us back the LoL Zilart & COP dev team.

    well enough of that rant: if you actualy want it to be utilized as a sub job, removing Beta from the list, and restricting it to copying up to just your support jobs level, and only having one active at a time, there now you can be more useless then if you just subbed a normal job lol. defeats the purpouse you see, as all youd be doing is just swapping your SJ on the fly.

    proth i lold hard at your terran comment.
    (0)

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