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Thread: a new job lol

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  1. #1
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99

    a new job lol

    so ive been thinking that SE really needs to add in a a new job or two to spice up the game a bit, this has also been one of my favorite old passtimes lol.... heres my ideas on a new job

    SYNERGIST
    this is NOT akin to the FF13 Synergist role, so dont try to draw too many links. the name was just the most convienient one for the job.

    Role: Synergist is the Party Wildcard, they have the ability to utilize all weapons*, have all magic skills but no spells naturally, they can wear every single piece of gear in the game*

    *their natural selection of gear and weaponry would be limited untill they "linked" another charachter.

    STATS
    HP: B -
    MP: c +
    All stats are completely Even, unless effected by racial Bonuses. 85 is max stat at 99.

    Weapon skills
    Dagger B
    Staff A+
    Katanna B
    Marksmanship C
    Shield B
    Evasion B
    Parry C

    Armor type: Leather, Cloth, Bone

    Magic skill ( AllSkills avalible but Very little magic natively learned, all skills D untill Linked except for enhancing.)
    Blue D
    summon D
    wind D
    string D
    singing D
    elemental D
    healing D
    divine D
    enfeebling D
    dark D
    Enhancing A+


    JOB ABILITIES

    Twin Souls
    Duration 30 Minutes before Link activation on 2 targets
    Duration 5 Minutes after a duplicate Link has been activated on 2 Targets
    Recast 2 Hours
    Effect: Allows the player to Link their souls with Duplicate Links EX: Can soul link alpha two people. after 5 minutes has expired, the second linked job will dissapear.

    **Soul Link Mechanics
    Soul link provides a copy of the related "XXXX soul" Job trait if applicible to the target and player. (see job traits below)
    Example : Player Soul links Samurai, Samurai and player both gain "Bushido soul" job trait.
    Can only Link up to 3 players at once, cannot link the same job twice, cannot link jobs set as your Support job.

    Soul Link: Alpha
    Level 10
    Recast 5 Minutes
    Duration 5 Minutes, extended by job trait levels
    Links the players Soul with target Party member, granting player access to all job abilities of the Linked party member.


    Soul Link: Beta
    Level 20
    Recast 10 Minutes
    Duration 1 Hour, extended by job trait levels
    Links the players soul with Target Gaining access to the targets Equipment selection, for both gear and weaponry, increases all combat skills to targets level.

    Soul Link: Gamma
    Level 30
    Recast 5 minutes
    Duration 5 Minutes, Extended by Job trait levels.
    Links the players Soul with target Party Member, Granting Player access to all Known magic of target player. Raises all skill levels to match targets skill.
    Blue magic: only copies currently set spells, does not grant stat bonuses, or trait sets.

    Soul Link: Delta
    Level 40
    Recast 10 Minutes
    Duration 1 Hour, Extended by Job trait Levels
    Links the player soul with target Party Member, Granting Player access to all Primary Job traits of target player. Does not copy support job abilities.


    Shared Boon
    Level 50
    Recast 10 Minutes
    Effect: Copies all status enhancements to targets of Soul link at their current durations.
    Mechanic Example:
    Synergist Links Redmage, Warrior, and Bluemage
    Synergist casts Temper, Animating Wail, Enfire, Occultation, and Battery charge and Berserk
    Synergist uses Shared boon: Redmage warrior and blue mage gain the effects of Temper, Haste, Enfire, Blink, refresh, and Berserk all at the current durations


    Soul Warding
    Level 60
    Recast 5 Minutes
    Duration 1 minute
    Redirects 25% of the damage taken by the target of soul warding to the synergist.
    Target must be affected by a soul link


    Soul Gard
    Level 70
    Recast 10 minutes
    Duration 3 minutes
    Creates a protective shield of Magic arround target. damage dealt to target is redirected to Synergists MP pool at a 1:1 ratio. target must be under the effects of soul link.


    JOB TRAITS

    Soul Synergy I
    Level 15
    Increases Soul Link duration
    Alpha +5 Minutes
    Beta +12 Minutes
    Gamma + 5 minutes
    Delta + 12 minutes
    Soul synergy will have 5 tiers, each tier will provide this bonus ammount, the final maximum value through traits is +25 minutes to alpha and gamma, +60 minutes to Beta and Delta.

    Illusory Soul
    Level 15
    Increases Magical Haste and reduces Spell Interruption rate when soul linking a Blue mage or Bard.

    Stout Soul
    Level 25
    Increases Enmity and reduces damage taken when Soul linking Warrior or Paladin.

    Deft Soul
    level 35
    Increases Critical Hit rate and Subtle Blow when soul linking a Monk or Dancer

    Agile Soul
    Level 45
    Increases Evasion and Parry Chance when Soul linking a Ninja or Thief

    Turbulent Soul
    level 55
    Increases Cure potency and Increases Magic Attack bonus when soul linking a White mage or Black mage

    Astute Soul
    level 65
    Increases Fast cast and decreases enmity when soul linking a redmage or a scholar

    Bushido soul
    Level 85
    Increases Attack power and Provides TP bonus on weaponskills when soul linking Dark knight or Samurai

    Dragon Soul
    Level 90
    Increases Pets Effectiveness ( all stats +10%) and Masters effectiveness (all stats +10%) when soul linking a Dragoon or a Beast master.

    Manipulators Soul
    Level95
    Increases Pet Magic attack bonus and increases master Weapon skill damage when soul linking a puppetmaster or summoner

    Snipers soul
    Level 99
    Increases Ranged attack and accuracy, and increases Multi shot chance when soul linking Ranger or Corsair.


    MAGIC


    synergist has a very limited natural spell list, all of them exclusive to the job

    Soul devour
    MP25
    Casting time 1 second.
    Recast time 120 seconds
    Consumes enemy Soul to replenish MP, can only be cast on Fallen targets.
    Mp restored = Enemy level *3 +20
    EXample : Level 50 Enemy * 3 +20 = 170 MP restored, Net of 145 MP restored.

    Soul Funnel
    MP50
    Casting time 3 seconds
    Recast time 10 seconds
    Limit 1 target
    Duration, 5 minutes or untill removed by either target, or if synergists HP falls below 25%.
    Effect: Drains synergists HP over time and replinishes targets HP over time.
    Mechanic: level /10 = damage over time, level /10*2= HP restored over time
    L99Synergist casts Soul funnel on Paladin, synergist looses 10 HP per tic, Paladin gains 20 HP per tic
    *Cannot be targeted by regen effects
    *cannot rest while active
    *cannot be slept while active
    *effect is cancled if player ventures outside of EXP range of Target

    Spirit Funnel
    MP1
    Casting time 5 seconds
    Recast time 60 seconds
    Limit 1 target
    Duration 5 minutes or untill removed by either target, or if synergist runs out of MP
    Effect: Drains Synergists MP over time and replinishes targets MP over time.
    Mechanic: Level/30 = MP drained per tic, level/30*1.5 = MP healed per tic
    Example: Level 99 synergist casts Spirit funnel on Black mage, Synergist looses 5 MP per tic, Black mage gains 7 MP per tic.
    *Cannot be targeted by regen effects
    *cannot rest while active
    *effect is cancled if player ventures outside of EXP range of Target

    Bolster Soul: HP
    MP 100
    casting time 3 seconds
    recasting time 10 seconds
    Limit target 1
    Limit 1 bolster effect per target.
    Duration 30 Minutes
    Reduces Synergists HP by 10% Increases Targets Maximum HP by 10%

    Bolster Soul: MP
    MP 100
    Casting time 3 seconds
    recasting time 10 seconds
    Limit Target 1
    Limit 1 bolster effect per target.
    Duration 30 minutes
    Reduces Synergists MP by 10% increases targets Maximum MP by 10%

    Bolster Soul: TP
    MP 100
    Casting time 3 seconds
    recasting time 10 seconds
    Limit Target 1
    Limit 1 bolster effect per target.
    Duration 30 minutes
    Reduces Synergitsts Maximum TP by 50%, Increases Targets Maximum TP by 50%

    Soul Siphon: Weakness
    MP 50
    casting time 1 second
    Recasting time 10 seconds
    Limit Cannot cast while weakened
    Limit target must be weakened
    Removes weakness from target, Inflicts Synergist with weakness equal to HALF the duration of targets remaining weakness.

    Soul Siphon: Death
    MP : 250
    Casting time 10 seconds
    Recasting time 5 minutes
    Limit cannot cast while weakened
    limit target must be dead
    Provides Raise effect to target, Weakness duration reduced by 20%, synergists HP and MP is reduced to 1 for 60 seconds.

    Soul Siphon: Doom
    MP 50
    Casting time 1 second
    Recasting time 10 seconds
    Limit target must be afflicted with doom
    Removes doom from target 100% of the time, Inflicts doom status on Synergist equal to 20 tics of doom, has lower chance of being removed.

    Merits

    Tier 1
    Soul Potency: Increases Soul trait Potency ( see XXXX souls for effect)
    Soul warding Potency: increases damage reduction by 1% per merit
    Soul Siphon: reduces negative effects of using soul siphon spells
    • HP from soul siphon death increased by 5% of maximum HP per merit
    • Soul siphon doom increases doom timer by 1 second per merit
    • reduces weakness timer by 5% when using soul siphon weakness per merit
    Bolster Effects: Reduces bolster penalties by 10% per merit, increases Bolster bonuses by 5% per merit.
    Tier 2
    Dual Class: Increases Support job Level by 1 per merit.
    Bolster Soul: Support job- MP 100 Limit 1 target: increases targets support job by 1 level per merit, reduces synergists support job level by 1 per merit.
    Equipment Mastery: can equip armor available to support job, even if main job cannot equip naturally. each merit opens up a new slot
    1. Head
    2. Hands
    3. Feet
    4. Pants
    5. Body
    Purge: Removes 1 debuff and 1 buff from the target per merit.

    ARTIFACT
    Coming soon as i get done taking a break
    RELIC

    Coming soon as i get done taking a break
    EMPERYAN+2

    Coming soon as i get done taking a break


    id love to hear feed back, keep in mind this is just fantasy and a passing of time for me, theres almost zero chance of this ever being implemented in this game.
    (4)

  2. #2
    Player
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    Mar 2011
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    .........wat? o.O
    (2)

  3. #3
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    .........huh? o.O







    Liking OP cause thats a sh!t load of text! ^^b
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    960
    So basically this is Onion Knight and Mimic.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  5. #5
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    lol for anyone who dosent want to read the wall:
    Synergist is a job that Copies abilities from up to 3 players at once, and provides unique buffs to those people who have been copied. synergist is meant to be a wildcard type job, or a swing job so to speak. able to switch from one job to the next on the fly by copying other people JA selection, Magic selection, Armor selection, trait selections from their main jobs, and they are limited to 3 types of copy at a time, and no duplicate copys.
    (1)

  6. #6
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Interesting concept, definitly new for FF11 and not currently an available job
    (0)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  7. #7
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    On the name and theme you might want to step away from the "soul" and "synergy" things and move towards the classic Final Fantasy class of "Mime" since you'd still have some creative liberties.

    Also I'm going to use SYN as the three letter job code for this in this post.

    Quote Originally Posted by hideka View Post
    theres almost zero chance of this ever being implemented in this game.
    Because OP. And I'm straight up positive I'll miss some of the reasons why but I'll take a crack at it anyways.

    Quote Originally Posted by hideka View Post
    Soul devour
    MP25
    Casting time 1 second.
    Recast time 120 seconds
    Consumes enemy Soul to replenish MP, can only be cast on Fallen targets.
    Mp restored = Enemy level *3 +20
    EXample : Level 50 Enemy * 3 +20 = 170 MP restored, Net of 145 MP restored.
    First off, this doesn't even the game mechanics. You can't target fallen enemies currently and expecting overhauls for one class is kinda lame. At very least have this be a debuff you apply on low health enemies before they die and if they die before it wears you get the return. In any case this sounds like Dark Magic.

    Quote Originally Posted by hideka View Post
    Soul Link: Alpha
    Level 10
    Recast 5 Minutes
    Duration 5 Minutes, extended by job trait levels
    Links the players Soul with target Party member, granting player access to all job abilities of the Linked party member.


    Soul Link: Beta
    Level 20
    Recast 10 Minutes
    Duration 1 Hour, extended by job trait levels
    Links the players soul with Target Gaining access to the targets Equipment selection, for both gear and weaponry, increases all combat skills to targets level.

    Soul Link: Gamma
    Level 30
    Recast 5 minutes
    Duration 5 Minutes, Extended by Job trait levels.
    Links the players Soul with target Party Member, Granting Player access to all Known magic of target player. Raises all skill levels to match targets skill.
    Blue magic: only copies currently set spells, does not grant stat bonuses, or trait sets.

    Soul Link: Delta
    Level 40
    Recast 10 Minutes
    Duration 1 Hour, Extended by Job trait Levels
    Links the player soul with target Party Member, Granting Player access to all Primary Job traits of target player. Does not copy support job abilities.


    As you can see these are all of the Soul Link abilities the player can access with this thing as their subjob.

    So part of the question is, would you have this limited in some way for subjobs? For example, a SCH/SYN could target a White Mage for spells and get Cure V, or target a Black Mage for Meteor if it isn't. Even assuming braindead simple balancing like "only gets the job traits/spells/abilities/whatever for the levels of the SYN job (much like how JOB/COR gives roll penalties effectively being what a 49 COR would be rolling on 99 classes) you'd still have incredibly potent combinations possible.

    And I don't even want to think about the balance nightmare that Soul Link: Beta would be if it wasn't nerfed by subjob, let alone from a SYN main subbing one combat job and targeting off another in their party for full abuse of gear combinations. Speaking of that, that brings me to this:

    Quote Originally Posted by hideka View Post
    Dual Class: Increases Support job Level by 1 per merit.
    Bolster Soul: Support job- MP 100 Limit 1 target: increases targets support job by 1 level per merit, reduces synergists support job level by 1 per merit.
    Equipment Mastery: can equip armor available to support job, even if main job cannot equip naturally. each merit opens up a new slot
    1. Head
    2. Hands
    3. Feet
    4. Pants
    5. Body


    For a mage type these would be the bread and butter, you sub White Mage and wear WHM gear for cure potency and barspells for example. The only thing that is keeping this from being totally broken for mage subs is that there are only five merits available. Oh wait, have another SYN bolster your subjob for five more points. Even assuming that these couldn't be stacked even more (SYNx5 + Other much?) then once on top of a SYN's native boost that would put subs at 59, which is enough to get /SCH for all storms, Cure IV, Rapture, and Light Arts (with the Healing chances in the pipeline you just brought a main Healer.

    But despite all these having a mage sub isn't the dangerous bit here. Dual Class and Equipment Mastery are the main avenues for exploitation here. For most job combinations all you'll need is 50 for the sub so you'll just need to plop down enough merits in that to balance out bolstering someone else while still getting 50. You'll also want to get full Equipment Mastery merits. (Basically, 5/5 Equipment, 3/5 Dual Class, 2/5 Bolster will be standard unless you are going to a less abusive mage build.)

    Then you sub DRK or WAR, pop Soul Link: Beta on the WAR or DRK and equip your mix and matched DD gear and your Ukonvasara. Use Soul Link: Alpha on a Samurai. Finish with Soul Link: Delta on a THF. (And I'm pretty sure there are better builds to be had.)

    This class would be a nightmare to balance as suggested.
    (1)

  8. #8
    Player hideka's Avatar
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    Mar 2011
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    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    oh most definately potential for being OP, and i still havent quite figured out how to restrict it to the point where its not "
    better" then its linked jobs maximum potential, because then youd have everyone and their mother wanting to play syn, and uberbuffing themselves. my idea was to have the XXXX soul buff be more potent for the job that had been linked to give them some extra oomph, but doubtful if it would ever balance out that way now that i think about it. also i didnt mention it, but all of the bolster spells cannot target other synergists.

    perhaps a way to counterbalance it is lowering the base stats of the synergist while in a party to like say... half, and linking brings them up to sub par. and the over powered combos would bring it up to on par with everything else.

    idk, id love some ideas for balancing it out, mabey removing the XXXX soul traits, and making those be bonuses provided to the linked targets only, bringing their base level higher.

    perhaps another limitation i could use would be akin to the beastmaster hidden mechanic for charming, where your BST main level plays a part in your charming ability when subbed. make it so that your Combat skills, magic skills, spells, WS's, etc etc, are limited to what you already natively know on another job, like you couldnt just be a level 1 whm normally, then link a 99 WHM and have access to all spells, youd only have access to the spells you yourself have already learned.

    lastly Synergist as a support job would be unable to utilize Soul link abilities.
    (0)

  9. #9
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    and forgive me, i may have gotten carried away a bit, trying to create something that was purely unique but still theoreticaly possible, and effective was hard and i got caught up in it
    (0)

  10. #10
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Something like this... (Mimic) might be more likely, IMO. (part of my megapost for my ideal expansion that I posted a few months back... it's got 5 new jobs in it actually, each fairly unique if I might say so myself.)
    (1)

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