I like this idea, but don't think it's the best idea. I think there could be more creative ways for Dagger users to produce additional damage.
I like this idea, but don't think it's the best idea. I think there could be more creative ways for Dagger users to produce additional damage.
The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.Reduce or get rid of the penalty incurred after setting blue magic spells.
Why not, give the thieves and dancers the ability to make me bleed.
UP WITH DAGGERS.
I also don't have any issues with THF dmg and I still have plenty of gear yet to acquire. You just might be doing it wrong?
Also never have an issue getting to come on THF, despite having multiple other jobs at 99 from mages to 2h dd to tanks.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
All I'm reading is "make my job on par with DDing with every other job, yet get TH, hate tools, superior evasion, and moar! GIMME MOAR!"
Come on guys, get real. Playing THF is the best it's been for years.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
More damage on daggers would help, but I think that a greater adjustment to one-handed weapons and dual wield needs to be looked into to become more competitive with two-handed weapons. I am not saying that dual-wield should be more powerful than two-handed weapons like the olden days, but they could be morebalancedequalized in strength so that dual-wielding is close to on-par with two-handed weapons.
Oh, I can see your problem. You're an idiot. Lets review, shall we?
Nowhere, In any post in this thread, have those words been uttered or even hinted at by anyone but you. In fact, In many posts, Its distinctly spelled out that that is not what is wanted.
Pointless. But for arguments Sake. About 14 Jobs can get TH3, BST has TH3 now (Soon to be TH1~2), and TH7+, Which is obtainable by THF, is such an indistinguishably low difference between TH3, what you can obtain from subjob + item, Is completely meaningless as a valid argument for the job.yet get TH
While TH7 does have a difference over TH3, Its value is so low its almost unnoticeable, to the point, Its just not special anymore. it would be like if WAR got Berserk with 25.0003% Attack Boost, and DRK only had 25%, then DRK Get Accuracy+15% Added to last resort, and you say "God WAR, You guys get .00003% More attack, Shut up"
Yes, Thats my hypothetical difference in drop rate from TH7, and TH4, 0.0003%.
............. What? If you're talking about Coll/Acomp and Trick Attack, euthanize yourself. When has anyone needed those ever in any endgame event ever created since 75 cap? Hate cap is so easily reached its a laughable band-aid placed on the spot your arm used to be.hate tools
They'e meaningless abilities, TA is nothing more than an additional Hate tool, I'll Trick attack anyone infront of me in Voidwatch because they're probably already capped on hate anyway, and Coll/Accomp don't do enough to be benefit anyone with their timer restrictions.
PUP Has about 30 less base Evasion than THF, and they have a Pocket WHM on them at all times, NIN has less Evasion by a good margin, But get 5/4 Shadows, and can sub DNC to heal, DNC has less evasion by a small amount, but gets a Strong -PDT JA, Sambas, and Waltzes to keep themselves alive, as well as the ability to sub NIN for further protection.superior evasion
Pure Evasion is not all its cooped up to be, especially when solo. THF has to chose between more shadows, or Healing itself. PUP, DNC, and NIN all have more survivability than a THF.
I bet you scream the same thing to starving children, "oh, You already had 3 peas little johny, You're such a greedy c*nt". I admit, thats a bit stretching it, I just wanted to call Johny a little C*nt.and moar! GIMME MOAR!"
but THF is a starved job, none of what you described even remotely makes THF useful for anything. their Tanking abilities at best are useful if you can't find any other job to tank.
I agree![]()
Are you accounting for fSTR and delays with this changes?
Something ~everyone~ always seems to forget is that fSTR vastly favors lower DMG / Delay weapons over the higher DMG / Delay weapons.
EX.
Mandau D55 Delay 174 ATK +40 DPS:18.96 fSTR (Rank 6) cap: 14, STR required to cap: 56 over VIT
DMG at cap: 69, new DPS: 23.79, gain from fSTR: 25.45% (69/55)
Excalibur D73 Delay 233 ATK +40 DPS: 18.79 fSTR (Rank 8) cap: 16, STR required to cap: 64 over VIT
DMG at cap: 89, new DPS: 22.9, gain from fSTR: 21.91% (89/73)
Apocalypse D167 Delay 513 ACC +40 DPS: 19.53 fSTR (Rank 18) cap: 26, STR required to cap: 104 over VIT
DMG at cap: 193 new DPS: 22.57, gain from fSTR: 15.5% (192/167)
Now unless your inside abyssea getting more then 50~60 STR over the target's VIT is ridiculously hard in TP gear, if your WS is highly STR based then it's more likely during WS. If you were to just stick with an fSTR value of 12~14 (48~56 over VIT) then the Mandau crush's everything else in melee DPS. Of course other things come into play like Excal's bonus damage and such. The only times a lower DMG weapon hurts is if you have a WS with a small WSC mod (Evis). With Exten being 100% AGI and those jobs that wield daggers (THF/DNC) having access to ridiculous amounts of AGI, the low base DMG of your weapon is are important during WS.
This also means that STR in TP gear is more important for THF / NIN / DNC's then it is for WAR / DRK / SAM.
You kids are cute.
Thing is, for most non-VW stuff, I can duo my THF with my WHM alt just fine. The mob dies quicker than a DNC soloing it, my droprates are better, and she never dies due to hate.
In lowman stuff, I more than hold my own against SAMs, WARs, etc. I improve droprates, open/close skillchains often, proc in dyna often, can tank, can pull, etc. Sure, I may be an idiot, but you suck at playing THF if you think the job is really so poor in potential right now.
I guess the official THF forums are full of morons. Back to elsewhere! *WHOOOSH*
Last edited by Sfchakan; 03-06-2012 at 09:28 AM.
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