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  1. #91
    Player Shipp's Avatar
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    Feb 2012
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    35
    Character
    Shipp
    World
    Sylph
    Main Class
    SMN Lv 99
    Quote Originally Posted by Arcon View Post
    Says you. Where is the line?
    At diminished returns and sanity. Also, the line is where you're never going to be able to have more gear swaps than 78 at a given time so you might as well adjust to it. That's the line. It's not just some arbitrary line. SE has made it quite clear 80 is the limit. Keep imagining that there is going to be some magical way to get around it, and keep begging for it, but with a list of gear like that, you are being excessive and you know it.

    That's my entire point. There is none. Any line you make is arbitrary and based on your own perception of what's "needed" (a term I hate in discussions like these, btw). This is the exact same argument that people who don't gear swap at all are bringing, only their line is even lower.
    No. There comes a point of diminished returns, especially on things like MND for stoneskin, INT for nuking, etc. It's better to stack other sets. I believe that cap is 150 mnd on Stoneskin, but I haven't checked in a while. Can't remember what it is for INT, but mages should hit it easily with atmas in Aby. All you're doing is crippling your inventory for gear that might not even be making a difference at all, and if it is, it's not by as large of an amount as you think it is. If you want to do that, fine, just don't act dumb when it comes to what most players mean when they say you don't "need" that. You know good and well that we mean "what is expected of you to perform your job at least on par with others in endgame." No, I suppose I don't literally "need" HQ staves, however it is something the playerbase deems necessary. They do not deem having every empy stave necessary. Why? It's not just some arbitrary line in the sand. It's that yes, while they boost damage significantly, it's still not as large of a boost as no staff > HQ staff.

    Not sure what you mean by "receiving buffs with the same effect", but that again is your own perception of what's normal and what's miniscule. When would you say is an item bonus not miniscule? STR+5 on WS? Does barely anything. But stacking it all up and you will notice a significant difference. Like the enhancing items. One alone won't do me much, but all of them will not only give me a higher shield block rate on Reprisal but also put me in a new Phalanx tier.

    Same for the MDT sets. If Shell isn't up you'd want to cap MDT as far as possible. If it is up, much of that gear is wasted, and MDB is actually pretty useful. So why not use both if you're capable of it? There are some situations where Shell is dispelled quite frequently, in which case having both these sets can be very useful.
    Exactly, there are SOME situations where all that gear you listed is great. That's not every situation you're in.

    As was pointed out before, there is a lot that could be done to build upon those sets if one was going for absurd. I can tell you right now that if I had 150 inventory slots I would probably use a large portion of that. Most of the gear I listed was actually reused several times over different sets. I have no exclusive MND items for example, I just use what I get from other PLD gear. Same goes for most other things (Refresh/Regen gear, JA macro gear, enmity gear, shield gear, VIT gear, etc.). This is merely branded "extreme" because 80 is the limit. If 60 was still the limit you would call 60 items extreme. The more inventory we have, the more room we have to be marginal about our increases. If PS2 ever gets dropped and we'll have 200 inventory I assure you that many people will get over 100 items per job and having less than 60 items will be frowned upon for certain jobs.
    You passed absurd already. 60 items was never called absurd, because after AF, AF2, staves, hMP, and your accessories along with stuff like weskit, most BLMs were already at 50+/60. That was the norm. However, there's a big difference between 75 cap and 99 cap. A lot of gear is better itemized now. There are more out-right upgrades instead of nearly every piece being a side-grade.

    I'm not saying you can't carry your equipment around with you. I'm just saying don't act like it's normal, and that those of us who don't carry 5+ sets with us at all times are the ones who are atrocities to XI.
    (2)

  2. #92
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Why are you still here? You already agreed that more storage is fine.
    (4)

  3. #93
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Shipp View Post
    At diminished returns and sanity. Also, the line is where you're never going to be able to have more gear swaps than 78 at a given time so you might as well adjust to it. That's the line. It's not just some arbitrary line. SE has made it quite clear 80 is the limit. Keep imagining that there is going to be some magical way to get around it, and keep begging for it, but with a list of gear like that, you are being excessive and you know it.
    You lack serious reading comprehension. I've told you twice now why that argument is wrong. I told you that we know about the limit and we're not begging to change it (for that matter, we're not begging for anything). We're giving ideas on how to bypass those restrictions. Ideas that would work. For example, if they'd implement equipping gear from sack or satchel, we'd instantly have 240 active inventory, with no change at all to the hardware limits.

    Quote Originally Posted by Shipp View Post
    No. There comes a point of diminished returns, especially on things like MND for stoneskin, INT for nuking, etc. It's better to stack other sets. I believe that cap is 150 mnd on Stoneskin, but I haven't checked in a while. Can't remember what it is for INT, but mages should hit it easily with atmas in Aby. All you're doing is crippling your inventory for gear that might not even be making a difference at all, and if it is, it's not by as large of an amount as you think it is. If you want to do that, fine, just don't act dumb when it comes to what most players mean when they say you don't "need" that. You know good and well that we mean "what is expected of you to perform your job at least on par with others in endgame." No, I suppose I don't literally "need" HQ staves, however it is something the playerbase deems necessary. They do not deem having every empy stave necessary. Why? It's not just some arbitrary line in the sand. It's that yes, while they boost damage significantly, it's still not as large of a boost as no staff > HQ staff.
    That's wrong on several issues. First of all, you have no idea what diminishing returns are. It means the bonus will get less the more you put in. Very few things in this game have diminishing returns, what you mean is diminishing utility, and even that doesn't apply here. What you're talking about are just caps, and they're something else altogether. Stoneskin caps, but the gear I listed for Stoneskin wasn't MND gear, it was gear that enhances Stoneskin past the cap. INT you mention Abyssea, but who cares about that? Do you have any idea how much INT is needed to cap dINT on a VW mob? We have no idea how much it will be on a Legion mob.

    For other stats, while giving static returns they actually offer increased utility. Haste, for example, gets better the more you have, up to a cap. DT gets better the more you have, up to a cap (that's almost impossible to reach for PDT and without Shell for MDT, where the duality of those two sets comes into play again). Phalanx gets better the more you have, uncapped, and gets even better if combined with higher MDT and PDT. In fact, looking at the list I don't see any stat that goes above a cap or that offers diminishing returns. And here's the thing, even if they did offer diminishing returns it's still an approvement, even if smaller for the amount you put in.

    Quote Originally Posted by Shipp View Post
    Exactly, there are SOME situations where all that gear you listed is great. That's not every situation you're in.
    Selective reading much? That only applies to my two different MDT sets (and btw, check them out when you get a chance, they're not very different). All other gear my PLD can use in pretty much every situation. And guess what, situations where Shell gets dispelled are quite frequent in endgame content. Most dangerous mobs have some form of AoE dispel, whether from a TP move or spell.

    Quote Originally Posted by Shipp View Post
    You passed absurd already. 60 items was never called absurd, because after AF, AF2, staves, hMP, and your accessories along with stuff like weskit, most BLMs were already at 50+/60. That was the norm. However, there's a big difference between 75 cap and 99 cap. A lot of gear is better itemized now. There are more out-right upgrades instead of nearly every piece being a side-grade.
    Like what? Point me to it. Seriously. Because for almost all of my jobs new items that were released were situational sidegrades (even including some AF3). If anything, SE released even more situational gear recently. All those new Stoneskin enhancing items, for example, then items that increase Stoneskin casting time and Enhancing Magic casting time, Utsusemi casting time, Aquaveil casting time, etc. I think you get my point. SE has been shoving sidegrades up our ass since the beginning of time. It's true that AF3 have replaced some old items, but they have very rarely consolidated more items into less. Hell, why do you think people still use augmented sky gear for certain purposes?

    Quote Originally Posted by Shipp View Post
    I'm not saying you can't carry your equipment around with you. I'm just saying don't act like it's normal, and that those of us who don't carry 5+ sets with us at all times are the ones who are atrocities to XI.
    You are hilarious. You were the one accusing us of being unable to manage our inventory which borders on insulting. I never complained about your playstyle. I even told you specifically before that I don't have anything against people who don't swap gear at all, because it seemed back then already that you were trying to put this on me. Just stop it. All we did was make suggestions (which you don't seem to understand) that hurt absolutely no one (not even you) but would help a lot of people (including you) which is a legitimate use of these forums. Then you came in and started mouthing off about how we're being excessive and we should stop begging and whining, which we never did. I have no idea why you started posting in here.
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #94
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    I think we traversed through another universe.... (around the middle of the thread but anyway...) XD

    back to the subject...

    Quote Originally Posted by Bntyhuntrx View Post
    Let's start talking about storage and inventory space. I know I am not alone that if you have adequate to excellent gear and macros for your jobs, we definitely need more than 80 spaces in base inventory, or a linked bag of some kind, or heck even an "infinite and sortable storage system within the moghouse wopuld be awesome. Muling is such a waste of time and even still many things can't be sent. I wind up going to VW and have to toss all my logs and ores instead of NPCing them due to lack of inventory space.
    _____I know many of us are PC users because of the infamous PS2 limitations and the lack of updating the software for use on PS3( because it can be run on PS3). I'm still on my gobby-bag IX quest because I cant find the items I need or because they're to expensive or w/e. Anyway, I would guess unlimited space would cause a problem. Where would all that data be saved, on your HDD or server side?? You expect SE to shoulder the burden of all your data(gear and equipment) you want to hoard. I know I have inventory space issues too because a lot of it I don't want to get rid of but I have to manage it the best I can.

    _____A idea that has been stuck in my head for 8+ years and not sure wether it's possible is event items.
    Also, storage should be a place on the client side for what ever doesn't threaten the balance of the MMO could be stored there and preserved regardless of MOG-SAFE cap. Also, we need more furniture with more storage space, that is all.
    (0)
    Last edited by Psxpert2011; 03-05-2012 at 02:18 AM. Reason: sorting my ideas
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  5. #95
    Player Xantavia's Avatar
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    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Arcon View Post
    As was pointed out before, there is a lot that could be done to build upon those sets if one was going for absurd. I can tell you right now that if I had 150 inventory slots I would probably use a large portion of that. This is merely branded "extreme" because 80 is the limit. If 60 was still the limit you would call 60 items extreme. The more inventory we have, the more room we have to be marginal about our increases. If PS2 ever gets dropped and we'll have 200 inventory I assure you that many people will get over 100 items per job and having less than 60 items will be frowned upon for certain jobs.
    I think this actually hurts the argument for more storage. What would happen is that there would never be enough inventory room for some players. If we somehow had 500 walking around space, there would be people saying they need 600 to be efficient.
    (2)

  6. #96
    Player
    Join Date
    Mar 2011
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    214
    Quote Originally Posted by Xantavia View Post
    I think this actually hurts the argument for more storage. What would happen is that there would never be enough inventory room for some players. If we somehow had 500 walking around space, there would be people saying they need 600 to be efficient.
    While that may be true, I'm sure SE is aware of the recent upsurge of gear situational and otherwise. Periodically, as new gear/items are released new form of inventory/storage are required to contain them. While 500 space for walking around would be fantastic. (I don't think I'd ever run out of space again) I think the core of the discussion and the major factor in asking for more space/storage is Aby/VW/Sidegrade increase of the last 1-2 years. (Even if I don't speak for everyone I can still say adjusting for those 3 factors will go a long long way)
    (1)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  7. #97
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Arcon, I get the impression you could cut 20%+ of those items by smarter gear selection, putting you below 78 items.

    Quote Originally Posted by Arcon View Post
    13. Patronus Ring
    14. Jelly Ring
    24. Merman's Ring
    25. Merman's Ring
    Those rings can be replaced by two Dark Rings. And what's the deal with that Enhancing set? 5-6 items to get a meager +1 on Phalanx, when 3 would suffice and RDM's Phalanx II dominates it? Magic Attack on PLD? Rutter Sabatons in DEX set?
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #98
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kristal View Post
    Arcon, I get the impression you could cut 20%+ of those items by smarter gear selection, putting you below 78 items.
    Your impression is wrong.

    Quote Originally Posted by Kristal View Post
    Those rings can be replaced by two Dark Rings.
    Yes. I don't have two Dark Rings nor will I get them, but I see your point. That's two options down.

    Quote Originally Posted by Kristal View Post
    And what's the deal with that Enhancing set? 5-6 items to get a meager +1 on Phalanx, when 3 would suffice and RDM's Phalanx II dominates it?
    New Phalanx tier is at 358 Enhancing Magic, PLD's cap is at 334. That's 24 needed to break another tier, for which you need four of those items (legs and neck and two out of the five I mentioned). Also, it's not just for Phalanx, and I don't always have a RDM with me. And as I pointed out before, Phalanx has a better effect the higher it gets.

    Quote Originally Posted by Kristal View Post
    Magic Attack on PLD?
    Sanguine Blade (both higher damage and higher HP recovery), DE+Holy II, Cataclysm.

    Quote Originally Posted by Kristal View Post
    Rutter Sabatons in DEX set?
    I don't have (better) DEX feet and I've included them to suppress Dilaram's Sollerets from my Attack set on Vorpal/CdC. They're the best options I have for any critical WS, and that's the only use for my DEX set.

    Some of the items could be replaced by gear that I don't have yet (I'm still trying for a Defending Ring, for example, which would make two of these rings obsolete), but most of it wouldn't consolidate more items into less, but just give straight upgrades. Apart from the rings, for example, PDT and MDT is near impossible to cap (outside of Shell).

    Also I wanna point out that this doesn't reflect accurately how my PLD uses sets. I have a pretty complex gear macro setup, I just tried to extract and group as many pieces as possible. As I mentioned before, I still have plenty of pieces I didn't include at all (like HP set, which I macro before DT to reduce enmity loss, or before Cure IV to cheat enmity while HP is at full, etc.), party because I didn't think of them or because they're too situational to carry with me at all times. But the items I mentioned here are item sets I'd like to carry with me at all times, if that option was available, which currently isn't the case. The Magic Attack set, for example, I usually leave out as well as the Augmenting Earring (which I've sold just the other day, actually) and a few other items. Which is obvious, because well, I have to. I just made these sets to show what I would use if I had the opportunity to do so. Right now I make restrictions on my gear wherever it's needed the most, depending on the event and on the setup, which is also a pretty tedious task, but which I believe is worth it for better performance.
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  9. #99
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Arcon View Post
    All we did was make suggestions (which you don't seem to understand) that hurt absolutely no one (not even you) but would help a lot of people (including you) which is a legitimate use of these forums. Then you came in and started mouthing off about how we're being excessive and we should stop begging and whining, which we never did. I have no idea why you started posting in here.
    I'm more on the side of there being some sort of limitation, as the devs have indeed mentioned that the inventory cap is 80 items. I can see where you're coming from with the suggestions, but my own bias against gear swaps (which means yes, you and I are polar opposites) tells me that all this would do is prolong the inventory crunch a little more, because as they keep adding more and more gear and items to the game the inventory bloat continues to grow.

    I mean, I guess they could find a way to record inventory client-side with a bigger cap if it was possible, with some sort of list file server-side that would crosscheck and synch with the client-side inventory. Don't know if it can be done or whether Tanaka & Co. would be willing to do it, though. Storage should really be accessible from rental rooms, too.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  10. #100
    Player Sagagemini's Avatar
    Join Date
    Feb 2012
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    17
    Character
    Sagagemini
    World
    Phoenix
    Main Class
    BST Lv 99
    With the amount of new jobs and gear players are reaching we definately need more 80 slots inventory.
    (0)

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