I think it was discovered by analyzing existing gear and dev responses over the years. There have been remarks about being unable to add more stats to certain items, even though there are items with more individual stats. So you can have an item with HP, MP, STR, VIT, DEX, INT, MND, CHR and all 8 resists (Jeweled Collar +1 comes close to that), but you cannot have an item with an similar number of Attack, MAB, MACC, Store TP, Haste, hHP, hMP, etc. I think the limit of those is 5. (Not including things like Sets (1), Augments/Evoliths (3), etc.)
Camate's post also suggests this, although I'm not sure if there is actual hard evidence for it. (As it would require the actual code of FFXI.)
No beads please >_< That just means goldsmiths get all the profits, and woodworkers are lucky if they can get enough gil from a synth to pay for the next synth... (I know you mention alchemy as the craft, but all the beads are goldsmithing.)


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