Correct me if im wrong but they focused on SCH 2hr instead of many small fixes to make Embrava very powerful buff that can actually be enough itself to consider SCH for an event. Working as intended for me.
Correct me if im wrong but they focused on SCH 2hr instead of many small fixes to make Embrava very powerful buff that can actually be enough itself to consider SCH for an event. Working as intended for me.
Camate,
Thank you for your reply. I am happy to see that they will be lowering the cost of temporary items in Nyzul Isle. As someone who has worked long and hard to obtain the necessary points to continue in my quest for a Mythic Weapon, I am happy that I won't have to "fear" going below the 150k mark due to experimenting with this new Neo-Nyzul.
On that note; however, I do have some feedback in regards to the Alexandrite and this new content. As a player base, we are currently unaware of what may come down the road in terms of changes to Salvage; as such, when it was announced that Alexandrite would become available through the new Nyzul Isle content, I must say, I was very excited. I was hopeful that this would increase the supply of Alexandrite on a more than sub-par level server wide. I choose to use the wording "sub-par" because, truthfully, I am not the only one who feels that the drop rate in this new content does indeed still require some investigation.
It is no mystery that the quests and items involved in the initial creation of a Relic, or Empyrean weapon require a much different process than that of the Mythic weapons; as such, I feel the requirements are still quite reasonable with the Mythic Weapons with the exception of a few things, the number one thing of which being Alexandrite.
I have always felt that one of two things needed to be done to help "balance" the difficulty of creating the initial weapon itself (Mythic, vs. Relic/Empyrean):
1. Reduction in the number of Alexandrite required for quest completion (I truly believed that this wasn't something that would change, or that actually needed to be changed; however, I still felt it could have been a solution)
or
2. A more likely solution; to increase the availability of Alexandrite through both Salvage and Nyzul Isle. I feel that much can still be done to increase the drop-rate of both individual pieces of Alexandrite as well as the pouches which yield random amounts of the item.
As you can see, option 2 was clearly more probable from the beginning, and I am happy to see that some effort has been taken to pursue this route; however, I feel the changes *SHOULD* be far from over in regards to the drop rate (in both Salvage and the new Nyzul Isle).
Are you able to comment on the this topic? Perhaps shed some light on what the development team is planning in regards to the Mythic Weapon quests' future (will it see any changes)? Most importantly whether or not more balancing will be done to the drop-rates of Alexandrite in Nyzul Isle, as well as Salvage?
Thanks in advance,
~Bersty
In light of this, the whole construction of Nyzul Isle Random Edition seems a lot more palatable. If some poor soul ends up on floor 102, though, that will be pretty funny.
Still, I'd prefer it if they had gone the route of harder junk enemies/harder bosses/harder Notorious Monsters/no temporary items/climbing in 10 floor intervals rather than 5/etc. rather than just "RANDOMIZE ALL THE THINGS!"
SO let me get this straight. You can freeze the timer on a floor by having someone talk to the rune of transfer and lock themselves in the CS?
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No, you pause the timer on SCH's 2 hr which enables them to use Embrava throughout the duration of the run.
This is the main thing here. I don't care if it is hard, but there has to be some progression - not just an all or nothing reward.
The lower tier gear needs to be changeable into something useful. My initial suggestion was that you should be able to do something like merging the NQ and the +1 gear to get the +2 gear an so on, however this might still be considered easy somehow which apparently would lead to the gear getting nerfed.
But it is simply unacceptable for the lower tier gear to be so useless. Perhaps we should be able to turn gear from lower floors into something useful? For example, lets say that you have the gear from floor 80 from a few weeks or work. You can now turn in your floor 60, 40, and 20 gear for a reward as long as you have the floor 80 gear as proof that you don't need the lower tier gear anymore.
Perhaps this could be a merchant that will give you Alexandrite in small quantities, or large amounts of Imperial Standing, or perhaps even Zeni. Just something.
My issue with this event has mostly been the lack of progression, but if we can't be allowed to use the lower tier gear to upgrade into higher tier gear in a way that is still difficult and time consuming, all I ask is that we are allowed to do something with it other then throw it away.
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