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  1. #141
    Player Atoreis's Avatar
    Join Date
    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Correct me if im wrong but they focused on SCH 2hr instead of many small fixes to make Embrava very powerful buff that can actually be enough itself to consider SCH for an event. Working as intended for me.
    (6)

  2. #142
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Greatguardian View Post
    1) Sch 2hr and Embrava pt
    2) Sch freeze timer on lamp
    3) Sch reapply Embrava each floor, freeze timer again
    4) Rinse and repeat, fulltime Embrava

    There have been confirmed reports (with pics) of floor 98 and 99 runs by people using this sort of thing.
    Does the rune give you a cutscene? I thought you just click it and it repeats the current objective?
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  3. #143
    Player Atoreis's Avatar
    Join Date
    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Dreamin View Post
    Nice try, want to agrue with SE on that? Pinning IS NOT acceptable by SE's official post below here:

    http://www.playonline.com/ff11us/pol...ews19874.shtml

    Pretty sure thats about an Iron giant swinging above you and doing 0 damage while you could stand in one place and just kill it.
    (1)

  4. #144
    Player Bersty's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    24
    Camate,

    Thank you for your reply. I am happy to see that they will be lowering the cost of temporary items in Nyzul Isle. As someone who has worked long and hard to obtain the necessary points to continue in my quest for a Mythic Weapon, I am happy that I won't have to "fear" going below the 150k mark due to experimenting with this new Neo-Nyzul.

    On that note; however, I do have some feedback in regards to the Alexandrite and this new content. As a player base, we are currently unaware of what may come down the road in terms of changes to Salvage; as such, when it was announced that Alexandrite would become available through the new Nyzul Isle content, I must say, I was very excited. I was hopeful that this would increase the supply of Alexandrite on a more than sub-par level server wide. I choose to use the wording "sub-par" because, truthfully, I am not the only one who feels that the drop rate in this new content does indeed still require some investigation.

    It is no mystery that the quests and items involved in the initial creation of a Relic, or Empyrean weapon require a much different process than that of the Mythic weapons; as such, I feel the requirements are still quite reasonable with the Mythic Weapons with the exception of a few things, the number one thing of which being Alexandrite.

    I have always felt that one of two things needed to be done to help "balance" the difficulty of creating the initial weapon itself (Mythic, vs. Relic/Empyrean):

    1. Reduction in the number of Alexandrite required for quest completion (I truly believed that this wasn't something that would change, or that actually needed to be changed; however, I still felt it could have been a solution)

    or

    2. A more likely solution; to increase the availability of Alexandrite through both Salvage and Nyzul Isle. I feel that much can still be done to increase the drop-rate of both individual pieces of Alexandrite as well as the pouches which yield random amounts of the item.

    As you can see, option 2 was clearly more probable from the beginning, and I am happy to see that some effort has been taken to pursue this route; however, I feel the changes *SHOULD* be far from over in regards to the drop rate (in both Salvage and the new Nyzul Isle).

    Are you able to comment on the this topic? Perhaps shed some light on what the development team is planning in regards to the Mythic Weapon quests' future (will it see any changes)? Most importantly whether or not more balancing will be done to the drop-rates of Alexandrite in Nyzul Isle, as well as Salvage?

    Thanks in advance,

    ~Bersty
    (4)

  5. #145
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Greatguardian View Post
    1) Sch 2hr and Embrava pt
    2) Sch freeze timer on lamp
    3) Sch reapply Embrava each floor, freeze timer again
    4) Rinse and repeat, fulltime Embrava

    There have been confirmed reports (with pics) of floor 98 and 99 runs by people using this sort of thing.
    In light of this, the whole construction of Nyzul Isle Random Edition seems a lot more palatable. If some poor soul ends up on floor 102, though, that will be pretty funny.

    Still, I'd prefer it if they had gone the route of harder junk enemies/harder bosses/harder Notorious Monsters/no temporary items/climbing in 10 floor intervals rather than 5/etc. rather than just "RANDOMIZE ALL THE THINGS!"
    (2)

  6. #146
    Player Fusionx's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Fusionx
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Greatguardian View Post
    Watch out, guys. They might nerf Primeval Brew if they hear that people are using chests and martellos to pause those, too.
    Brew locking is A-OK in SE's book. As a result of that, I would be very surprised if they came out now and said this embrava method isn't ok.

    Quote Originally Posted by Ashvrei View Post
    Hello,

    Thank you for your post regarding this, Nvr. We are aware of this function and would like to clarify any concerns that you guys may have about this.

    Locking the Primeval Brew countdown timer by examining chests (for example) is currently [03/18/2011] a known mechanic and by design.

    However, this does not mean that adjustments will not be made in the future. We will be sure to keep the community updated at www.playonline.com / information section if any changes are made to this system.

    If you have any additional inquiries, constructive suggestions or feedback about this mechanic, we suggest bringing it to the "General Discussion" section.
    As always, we will be monitoring these threads, reviewing feedback for improvements, and providing clarification when necessary.

    Thank you,
    -SQUARE ENIX Moderator
    (4)

  7. #147
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Atoreis View Post
    Pretty sure thats about an Iron giant swinging above you and doing 0 damage while you could stand in one place and just kill it.
    That, and things like Amhuluk where you pulled him to the bottom and all the DD's stayed on the floor above him.
    (2)

  8. #148
    Player Yygdrasil's Avatar
    Join Date
    Jul 2011
    Location
    Bastok / Windurst
    Posts
    106
    Character
    Yygdrasil
    World
    Valefor
    Main Class
    SMN Lv 99
    SO let me get this straight. You can freeze the timer on a floor by having someone talk to the rune of transfer and lock themselves in the CS?
    (0)
    \(^_^ [Bastok Rank 10] | [Windurst Rank 10] ^_^)/ | [San d'Oria NEVER!]
    [CoP Done] | [ZM Done] | [ToAU Done] | [WotG Done (B Done / W Done / S NEVER!)]
    [ACP Done] | [ASA Done] | [MKD 1]
    [Kannagi: O] / [Armageddon: O] / [Nirvana: Working on it...]

  9. #149
    Player Fusionx's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Fusionx
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Yygdrasil View Post
    SO let me get this straight. You can freeze the timer on a floor by having someone talk to the rune of transfer and lock themselves in the CS?
    No, you pause the timer on SCH's 2 hr which enables them to use Embrava throughout the duration of the run.
    (4)

  10. #150
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by pancakesandsx View Post
    I don't see a problem with the idea of the loot getting better you progress further, but even the low level gear should have some utility to an average player at 99.
    This is the main thing here. I don't care if it is hard, but there has to be some progression - not just an all or nothing reward.

    The lower tier gear needs to be changeable into something useful. My initial suggestion was that you should be able to do something like merging the NQ and the +1 gear to get the +2 gear an so on, however this might still be considered easy somehow which apparently would lead to the gear getting nerfed.

    But it is simply unacceptable for the lower tier gear to be so useless. Perhaps we should be able to turn gear from lower floors into something useful? For example, lets say that you have the gear from floor 80 from a few weeks or work. You can now turn in your floor 60, 40, and 20 gear for a reward as long as you have the floor 80 gear as proof that you don't need the lower tier gear anymore.

    Perhaps this could be a merchant that will give you Alexandrite in small quantities, or large amounts of Imperial Standing, or perhaps even Zeni. Just something.

    My issue with this event has mostly been the lack of progression, but if we can't be allowed to use the lower tier gear to upgrade into higher tier gear in a way that is still difficult and time consuming, all I ask is that we are allowed to do something with it other then throw it away.
    (4)

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