I'll answer someone's question by taking them horribly and deliberately out of context.
Of course, the Magic Attack Bonus still might be better... but you'd have to math it out and see. The core to this is the fact that he is going to be using Divine Emblem which throws all of our base assumptions out of the window.
Before we go onward to what the best gear would be, we'll want to understand what Divine Emblem does. Shamelessly ripped from one of the community websites:
- Increases the Enmity of the next Divine Magic cast by 50%.
This does not contribute to the 100 Enmity gear cap and stacks with it.- Gives a damage bonus (multiplier) to Holy and Banish spells.
This is equal to: Damage = floor(Normal Damage×Divine Magic Skill÷100)- Additionally, gives Holy II a 20~25 second Amnesia additional effect when cast on Undead monsters.
So something to keep in mind is that Divine Emblem is also an Enmity tool. So depending on how much damage and how much enmity you want you may find that wearing enmity gear instead will be more preferable, especially if you've popped job abilities that also boost enmity.
But the other thing we get is that Divine Magic Skill becomes insanely good, functioning like a super affinity bonus. However magic damage calculation includes a ton of numbers so you'll still want to be mindful of stuff like MND and MAB.
I'm not really feeling the math for magic damage calculations, however looking at the formula we have you can tell that every point of Divine Magic is roughly 1% more damage. For example, if you merited out Divine Magic that would mean you'd get about 16% more damage for your Divine Emblem nuke.
- Base
B+ - 404 Divine Magic- Merits
+16 Divine Magic- Support Job
Red Mage - Magic Attack Bonus II (+24 MAB)- Main
Honorbound - +7 Divine Magic
Hauteclaire - +8 Divine Magic
Shikargar - MAB +11
Apollo's Staff - +15% Light Elemental Damage- Sub
Shield - X
Divinus Grip - +3 Divine Magic- Head
Ree's Headgear - MAB +2- Neck
Divine Torque - +7 Divine Magic
Genesis Locket - MAB +5 Increases magic critical hit damage
Stoicheion Medal - mACC +2 MAB +8- Ear
Divine Earring - +3 Divine Magic
Knight's Earring - +5 Divine Magic
Hecate's Earring MAB +6 Magic critical hit rate +3%
Novio Earring - MAB +7- Body
Gallant Surcoat +1 - +8 Divine Magic
Corselet +1 - mACC +9 MAB +9- Hands
Paragon Moufles - Augment: Divine Magic +1~5
Toad Mittens - MAB +3- Back
Altruistic Cape - +5 Divine Magic- Waist
Bishop's Sash - +5 Divine Magic
Korin Obi - 10% bonus during Lightsday/Weather (25% double weather, 35% double weather and day)- Legs
Nimue's Tights - MAB +4- Feet
Creed Sabatons +2 - Enhances "Divine Emblem" effect (reported to be magic accuracy, duration and enmity gain).
Templar Sabatons - Divine Magic +5 MAB +2
Note that this list can be incomplete due to the addition of augmented gear. There may be a piece of gear I missed due to it being an augmented item, particularly abjuration armors.


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