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  1. #51
    Player Cream_Soda's Avatar
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    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    So I'm not telling you to do anything/believe anything I write, I'm telling you to go test it for yourself, because right now, your telling me things that you haven't tested either,
    I'm pretty sure I said quite the opposite, actually. I didn't go make the formulas, but I have gone out and confirmed them to be correct with my own testing.

    I would much rather do things that way, rather than read and follow an untested theory just because the equations are complex enough to believe.
    been tested many times, sorry.
    (1)

  2. #52
    Player
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    Mar 2011
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    46
    This is fairly obvious trolling you guys are falling for ~_~
    (0)

  3. #53
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Musahashi View Post
    3.06 attacks per round.... LOL!

    MNK always hits twice per round, ALWAYS. Include DA from /war and kick attacks. You'll find 3 hits per round happens 90+% of the time.

    So 3.06 hits.... lmao!
    2 (Minimum hits per round) + (.15 + .10 + 3 TA Rate)(2) + (1-.28)(.10 + .10 + .05 + .03 DA Rate)(1) + (.17 Kick Attack rate) + (.05 AF3+2 5/5 set bonus) =

    2 + .56 + .2016 + .0476 + .05 = 2.8591 Attacks per round.

    My bad, I forgot to adjust for DA being unable to proc on the same punch as a TA. With 28% TA, 28% DA, 17% Kick rate and 5/5 Set bonus (5%), Mnk averages 2.8591 attacks per round.

    Edit: This is also with a total shit atma setup made just to prove a point.
    (1)

  4. #54
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Musahashi View Post
    3.06 attacks per round.... LOL!

    MNK always hits twice per round, ALWAYS. Include DA from /war and kick attacks. You'll find 3 hits per round happens 90+% of the time.

    So 3.06 hits.... lmao!
    Do you know how to do math?

    12% kick rate base, 5% from merits, 7% from af3+2 legs for 24% kick rate.

    That is an average of .24 kicks per attack round.


    You punch 2 times per attack round, that's 2 hits.

    2 + .24 = 2.24 average number of attacks so far.

    10% double attack from /war.

    2 punches, each w/ a 10% to double attack, 2 x (.1) = .2 attacks.

    For 1 attack round.

    2 + .24 + .2 = 2.44 attacks AVERAGE.

    How are you getting 3+ 90% of the time? You're not. You're eye balling, which again, amounts to nothing.
    (1)

  5. #55
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    After what I've seen since this forum has started I don't know what's trolling anymore and assume the player base is full of misguided (saying this gently) individuals, and there's no less than one in this thread arguing about damage calculations he eyeballed without writing down.
    (2)

  6. #56
    Player Musahashi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Lakshmi
    Posts
    58
    Quote Originally Posted by Cream_Soda View Post
    I've done sufficient testing myself on game mechanics. I just wanted to see where you were pulling your numbers from, which is out of your rear, lol.


    yes, it's been tested quite extensively, lol.

    You're not losing damage, you're eye balling. You admit yourself you didn't even bother to write anything down. You're not a human calculator. You're looking at a few high damage hits and a few low dmg hits and making assumptions based on that.

    Knowing your stats and the enemy's stats, you can math out your damage. You can math out the highest damage hit possible and the lowest damage hit possible, as well as your average. The difference between your lower bound and your higher bound will be quite a large difference. Leaving that 5 str on, you can still hit those low numbers that you were supposedly seeing w/o the 5 str.


    Again though, you can gear how you want, I frankly don't care how you gear, but when you're here on a forum telling other people who may take you seriously when you say that str is better than DA, yea, I'll come out and correct you, because you're flat out wrong.
    So prove it. Prove that I'm wrong.

    The math equations on fSTR are not enough, because I know that the suggested lower and upper caps cannot possibly be correct.

    If you have evidence, I'd like to know, who wrote the theory, who tested, where did they test it, what job did they test it on, what subjob did they have selected, how many different weapons did they try, how many different armor setups did they try?

    Quite alot of questions, but then we don't even get close to where numbers used in the equations came from.

    Without knowing all this, and testing every job, every race, every subjob for each of those jobs, multiple weapons and multiple amror sets you can't honestly confirm it. The only other way to confirm this mythical equation would be to reverse-engineer the game and see the equations for yourself.
    (0)
    Guarding 207 - Goldsmithing 30 - Cooking 30 - Smithing 30

    Maybe it's time to stop killing mandy's...

  7. #57
    Player
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    Mar 2011
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    46
    Quote Originally Posted by Musahashi View Post
    I'm trying too hard.
    Enough already. Just wear your str rings, no one cares. Christ.
    (1)

  8. #58
    Player Musahashi's Avatar
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    Mar 2011
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    Bastok/Lakshmi
    Posts
    58
    Quote Originally Posted by Cream_Soda View Post
    Do you know how to do math?

    12% kick rate base, 5% from merits, 7% from af3+2 legs for 24% kick rate.

    That is an average of .24 kicks per attack round.


    You punch 2 times per attack round, that's 2 hits.

    2 + .24 = 2.24 average number of attacks so far.

    10% double attack from /war.

    2 punches, each w/ a 10% to double attack, 2 x (.1) = .2 attacks.

    For 1 attack round.

    2 + .24 + .2 = 2.44 attacks AVERAGE.

    How are you getting 3+ 90% of the time? You're not. You're eye balling, which again, amounts to nothing.
    Troll for sure, or never played mnk, one or the other lol.
    (0)
    Guarding 207 - Goldsmithing 30 - Cooking 30 - Smithing 30

    Maybe it's time to stop killing mandy's...

  9. #59
    Player Musahashi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Lakshmi
    Posts
    58
    Quote Originally Posted by Greatguardian View Post
    2 (Minimum hits per round) + (.15 + .10 + 3 TA Rate)(2) + (1-.28)(.10 + .10 + .05 + .03 DA Rate)(1) + (.17 Kick Attack rate) + (.05 AF3+2 5/5 set bonus) =

    2 + .56 + .2016 + .0476 + .05 = 2.8591 Attacks per round.

    My bad, I forgot to adjust for DA being unable to proc on the same punch as a TA. With 28% TA, 28% DA, 17% Kick rate and 5/5 Set bonus (5%), Mnk averages 2.8591 attacks per round.

    Edit: This is also with a total shit atma setup made just to prove a point.
    Atma? You gotta be kidding me.... get off the bandwagon son.
    (0)
    Guarding 207 - Goldsmithing 30 - Cooking 30 - Smithing 30

    Maybe it's time to stop killing mandy's...

  10. #60
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Why the hell does half of that stuff even matter for figuring out damage calculations, other than X job/race has slightly more str than y job/race? weapon damage rating and fstr cap doesn't change because you switched jobs.

    Quote Originally Posted by Musahashi View Post
    Troll for sure, or never played mnk, one or the other lol.
    This sounds like you.
    (1)

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