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  1. #1
    Player Mojo's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Cero
    World
    Fenrir
    Main Class
    NIN Lv 99
    Stacking STR isn't effective anywhere anymore, Abyssea or not. Non Verethragna 90 MNK (assuming a base STR of 82+5 from merits) will need 4 less STR to cap fSTR, which means 109 VIT on the mob. 90 Spharai MNKs will need 4 more, so 101 VIT on the mob. A level 90 monster with A rank VIT in type, job, and subjob will still only have 93 VIT (this type of mob doesn't even exist and I think Vrtra/Tiamat/Jorm are the only non Abyssea mobs higher than 90 anyways.) Yeah, stuff like that simply just doesn't exist.
    (1)

  2. #2
    Player Musahashi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Lakshmi
    Posts
    58
    Exactly why I'm saying the math on fSTR is just theory, and can't possibly be correct. Otherwise, while fighting Yagudo Assasins in Castle Oztroja, swapping out STR+5 for my guard earring wouldn't have made any difference to damage dealt to level 70~ish mob, but it did, extensively.
    (0)
    Guarding 207 - Goldsmithing 30 - Cooking 30 - Smithing 30

    Maybe it's time to stop killing mandy's...

  3. #3
    Player Nepharite's Avatar
    Join Date
    Mar 2011
    Location
    Alexander Server
    Posts
    125
    Character
    Nepharite
    World
    Shiva
    Main Class
    WAR Lv 90
    Quote Originally Posted by Musahashi View Post
    Exactly why I'm saying the math on fSTR is just theory, and can't possibly be correct. Otherwise, while fighting Yagudo Assasins in Castle Oztroja, swapping out STR+5 for my guard earring wouldn't have made any difference to damage dealt to level 70~ish mob, but it did, extensively.
    No it isn't theory, it is correct. Its been proven hundreds of times.

    I'm astounded how people cannot understand simple game mechanics after the game has been out this long...
    (1)

  4. #4
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Musahashi View Post
    Exactly why I'm saying the math on fSTR is just theory, and can't possibly be correct. Otherwise, while fighting Yagudo Assasins in Castle Oztroja, swapping out STR+5 for my guard earring wouldn't have made any difference to damage dealt to level 70~ish mob, but it did, extensively.
    No, it didn't. Again, you're pulling it out of your rear. You have absolutely 0 data to back it up and you know nothing of game mechanics.
    (1)

  5. #5
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    By who? Who came up with these equations? Anyone you know? Have you seen the code for yourself?
    Kirschy has done a lot of extensive testing on haste. While I'm sure she didn't make the formulas, she has certainly tested and confirmed them numerous times.

    As for damage lost, look long term, DA isn't going to make up that damage lost, and therefore you deal less DoT. I think a few hundred Yagudo's are fair enough for a good test.
    You don't know how DA works and you don't know how STR works. Any test you do based on eye balling is invalid.

    Ok, what was your average damage/hit with str+5 and without str+5. I'm not looking for 40-70 damage difference, I'm looking at an exact average.

    For example.
    Let's say you hit 10 times. 100 101 93 95 110 89 115 102 101 105. out of those 10 hits, your average damage/punch is 101.1 If you don't have an average before str and an average after str with an exact number of hits used, then your "testing" is 100% invalid.

    Believe what you want, replace STR and Haste gear if you like, I won't be as previously mentioned. Because at the end of the day, there are many theories on dmg output floating around, to follow them blindly puts you in the same boat as everyone who once thought the world was flat.
    Again, I would really be willing to bet my Corsair could out damage your monk.
    (1)

  6. #6
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    The guy says he averages 5 attacks per round.

    Averages.

    5 per round.

    By your selective memories combined, I am Captain Eyeballing.

    (MNK/WAR with Apoc/A&O/VV atmas with Brutal/Epona's, KA merits, Tantra neck, 5/5 AF3+2, etc can only average 3.06 attacks per round)
    (1)

  7. #7
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Greatguardian View Post
    The guy says he averages 5 attacks per round.

    Averages.

    5 per round.

    By your selective memories combined, I am Captain Eyeballing.

    (MNK/WAR with Apoc/A&O/VV atmas with Brutal/Epona's, KA merits, Tantra neck, 5/5 AF3+2, etc can only average 3.06 attacks per round)
    Can you quote that part, please? I totally missed it and could use a good laugh.
    (0)

  8. #8
    Player Musahashi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Lakshmi
    Posts
    58
    Quote Originally Posted by Greatguardian View Post
    The guy says he averages 5 attacks per round.

    Averages.

    5 per round.

    By your selective memories combined, I am Captain Eyeballing.

    (MNK/WAR with Apoc/A&O/VV atmas with Brutal/Epona's, KA merits, Tantra neck, 5/5 AF3+2, etc can only average 3.06 attacks per round)
    3.06 attacks per round.... LOL!

    MNK always hits twice per round, ALWAYS. Include DA from /war and kick attacks. You'll find 3 hits per round happens 90+% of the time.

    So 3.06 hits.... lmao!
    (0)
    Guarding 207 - Goldsmithing 30 - Cooking 30 - Smithing 30

    Maybe it's time to stop killing mandy's...

  9. #9
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Musahashi View Post
    3.06 attacks per round.... LOL!

    MNK always hits twice per round, ALWAYS. Include DA from /war and kick attacks. You'll find 3 hits per round happens 90+% of the time.

    So 3.06 hits.... lmao!
    2 (Minimum hits per round) + (.15 + .10 + 3 TA Rate)(2) + (1-.28)(.10 + .10 + .05 + .03 DA Rate)(1) + (.17 Kick Attack rate) + (.05 AF3+2 5/5 set bonus) =

    2 + .56 + .2016 + .0476 + .05 = 2.8591 Attacks per round.

    My bad, I forgot to adjust for DA being unable to proc on the same punch as a TA. With 28% TA, 28% DA, 17% Kick rate and 5/5 Set bonus (5%), Mnk averages 2.8591 attacks per round.

    Edit: This is also with a total shit atma setup made just to prove a point.
    (1)

  10. #10
    Player Musahashi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Lakshmi
    Posts
    58
    Quote Originally Posted by Greatguardian View Post
    2 (Minimum hits per round) + (.15 + .10 + 3 TA Rate)(2) + (1-.28)(.10 + .10 + .05 + .03 DA Rate)(1) + (.17 Kick Attack rate) + (.05 AF3+2 5/5 set bonus) =

    2 + .56 + .2016 + .0476 + .05 = 2.8591 Attacks per round.

    My bad, I forgot to adjust for DA being unable to proc on the same punch as a TA. With 28% TA, 28% DA, 17% Kick rate and 5/5 Set bonus (5%), Mnk averages 2.8591 attacks per round.

    Edit: This is also with a total shit atma setup made just to prove a point.
    Atma? You gotta be kidding me.... get off the bandwagon son.
    (0)
    Guarding 207 - Goldsmithing 30 - Cooking 30 - Smithing 30

    Maybe it's time to stop killing mandy's...

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